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Post by FunkySwerve on Feb 26, 2016 23:36:08 GMT
Needed: a few solid set loot suggestions. Items should tempt a substantial portion of the endgame playerbase to replace the current slot, but should not exceed XR baseline statting.
Example: Dispel version of PW ring [specific stats provided]
Thanks, Funky
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 26, 2016 23:59:51 GMT
Quality of life item that upgrades your Zerial's Token to work from the Docks
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Post by Twilight Semner on Feb 27, 2016 0:05:39 GMT
Platinum Guard
Base Item: Bracer Weight: 1.0
Special Properties: Armor Bonus +15 (AC Armor Modifier) Damage Immunity: Bludgeoning 12% Immunity Damage Immunity: Cold 35% Immunity Damage Immunity: Divine 12% Immunity Damage Immunity: Magic 12% Immunity Damage Immunity: Piercing 12% Immunity Damage Immunity: Slashing 12% Immunity Immunity: Fear Immunity: Poison Improved Saving Throws: Universal +7 Light Bright (20m) Blue
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Post by tank on Feb 27, 2016 0:33:30 GMT
the thing with set loot, is that it's gotta have something unique to it(eg bard armor from azz3 that increases bard curse range). otherwise randomized loot + aug will be superior. I haven't come up with a suggestion yet, but upping immunities seems like waste of time
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Post by sabregirl on Feb 27, 2016 0:37:23 GMT
Item with 3-4 casts of lvl 55 FoM - to cut down on FoM begging Upgrade for Echoes/Chorus -S
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Post by Twilight Semner on Feb 27, 2016 0:37:27 GMT
Cloak of Obscuring Mists
Base Item: Cloak Weight: 1.0
Special Properties: Armor Bonus +17 (AC Deflection Modifier) Bonus Feat: Epic Dodge Damage Immunity: Bludgeoning 12% Immunity Damage Immunity: Piercing 12% Immunity Damage Immunity: Slashing 12% Immunity Damage Resistance: Divine Resist 15/- Damage Resistance: Magic Resist 15/- Damage Resistance: Negative Resist 15/- Damage Resistance: Positive Resist 15/- Enhancement Bonus: Charisma +14 Freedom Improved Saving Throws: Universal +7
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Post by Raj on Feb 27, 2016 3:09:06 GMT
It'll be hard to balance very powerful randomized XR items, so here are some random base ideas: a couple of class specific items, a couple of powerful ego-field ones (need more of those), and a couple of always sought after usables utilities; all lacking a decent name.
"Unbreakable Will"
Base Item: Amulet
Armor Bonus +18 Natural Bonus Feat: Epic Skill Focus: Taunt Immunity: Charmed Immunity: Confusion Immunity: Daze Immunity: Mind Affecting Spells Immunity: Sleep Skill Bonus: +25 Taunt
Using the Unique Power on this item will consume one use of Barbarian Rage, free you from phisical domination of grapple and apply a taunt effect on all enemies in a medium radius around you.
Wearing this amulet will increase the penalities from Terrifying Rage by 1 point.
Only Usable by: Barbarian
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"Bane of Infidels"
Base Item: Amulet
Armor Bonus +18 Natural Damage Resistance: Divine Resist 25/- Damage Resistance: Magic Resist 25/- Damage Resistance: Negative Resist 25/- Damage Resistance: Positive Resist 25/- Enhancement Bonus: Charisma +14
Using the Unique Power on this item will consume one use of Divine Wrath and cast a dispel effect [DispelCheck=CoT levels(includingLL, max+70)] on all enemies in a large radius around you.
Wearing this amulet will increase the SR drop from Nimbus of Victory by 2 points.
Only Usable by: Champion of Torm
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"Crystal Plate"
Base Item: Medium Plate Armor
Armor Bonus +18 Armor
Damage Immunity: Positive 25% Immunity Damage Immunity: Bludgeoning 30% Immunity Damage Immunity: Piercing 30% Immunity Damage Immunity: Slashing 30% Immunity Damage Resistance: Positive Resist 50/- Enhancement Bonus: Charisma +14 Enhancement Bonus: Intelligence +14 Enhancement Bonus: Wisdom +14 Immunity: Blindness
Using the Unique Power on this item will switch the damage immunity and resistance on it between the four exotic types.
This armor will halve all feedback damage done to you while worn.
This item possesses a powerful defensive field, which would conflict with other items, preventing them from being worn together.
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"Planewalkers"
Base Item: Boots
Special Properties: Armor Bonus +18 Dodge Damage Immunity: Acid 10% Immunity Damage Immunity: Cold 10% Immunity Damage Immunity: Divine 10% Immunity Damage Immunity: Electric 10% Immunity Damage Immunity: Fire 10% Immunity Damage Immunity: Magic 10% Immunity Damage Immunity: Negative 10% Immunity Damage Immunity: Positive 10% Immunity Damage Immunity: Sonic 10% Immunity Enhancement Bonus: Dexterity +14
Using the Unique Power on this item will toggle its spell slots between various spellcasting classes*
This item will allow you to travel and breathe in areas chocked with loose dirt, dust and minerals. you must rest while wearing this item to equilibrate with your environment before it will become active, and if you remove the item, it will cease to be active until you rest while wearing it again.
This item will allow you to firewalk, as if you were wearing a Ring of Firewalking.
This item possesses a powerful defensive field, which would conflict with other items, preventing them from being worn together.
*brd: 111222333444555666 pal/rng/bg/ass: 1111222233334444 wiz/clr/drd/sorc: 555666777888999
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"Corrosive/Freezing/Charging/Enflaming/Deadening Sheat"
Misc items, one per element
2/Rest Unique Power: Cast Caustic/Frost/Shock/Flame/Sonic Weapon buff (3 dices).
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"Rallying Scepter"
Misc item, 7 charges
2 Charges: long-range resurrection 2 Charges: long-range pt2
The charges on this item will be restored when you rest.
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Post by woqued on Feb 27, 2016 5:48:30 GMT
"Touch of Mielikki"
Base Item: Gloves Weight: 2.0
Special Properties: AC Deflection 18 Enhancement Bonus: Charisma +14 Enhancement Bonus: Wisdom +14 Damage Immunity: Bludgeoning 12% Immunity Damage Immunity: Piercing 12% Immunity Damage Immunity: Slashing 12% Immunity Damage Immunity: Positive 10% Immunity True Seeing Darkvision Freedom Haste Immunity: Confusion Immunity: Blindness
Wearing this item will increase the radius of Invisibility Purge to Huge. Only usable by Ranger.
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"Strap of Absorption"
Base Item: Belt Charges: 7 Weight: 1.0
AC Deflection 18 Enhancement Bonus: Constitution +14 Enhancement Bonus: Strength +14 Damage Resistance: Bludgeoning Resist 30/- Damage Resistance: Piercing Resist 30/- Damage Resistance: Slashing Resist 30/- Immunity: Knockdown Immunity: Fear Spell Immunity: Implosion Spell Immunity: Earthquake Skill Bonus: Craft Armor +20 Skill Bonus: Discipline +20 Skill Bonus: Concentration +20
Using the Unique Power on this item will activate Draw Foes around you. 2 Charges/Use
Re-activating this item will de-activate Draw Foes.
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"Edge of Knowledge"
Base item: Cloak Weight: 3.0 Damage Immunity: Bludgeoning 10% Immunity Damage Immunity: Piercing 10% Immunity Damage Immunity: Slashing 10% Immunity Enhancement Bonus: Wisdom +14 Enhancement Bonus: Intelligence +14 Enhancement Bonus: Charisma +14 Spell Immunity: Feeblemind
Activate: As if Fine Printed, once per reset. || Alternatively just the interchangeable slots, 33445566778899
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Post by Torin on Feb 27, 2016 7:21:00 GMT
Good boots that increases speed. I just like to run FAST.
Weapons with on hit: Slow, grapple, hands, breach, mord, inflict immunity decrease (staking with a limit), ...
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Post by simpetar on Feb 27, 2016 8:02:30 GMT
Archmagi's Cover
Base Item: Cloak AC Deflection 18 Enhancement Bonus: Intelligence +14 Enhancement Bonus: Wisdom +14 Enhancement Bonus: Charisma+14 Damage Immunity: Bludgeoning 10% Immunity Damage Immunity: Piercing 10% Immunity Damage Immunity: Slashing 10% Immunity Damage Immunity: Positive 5% Immunity Damage Immunity: Negative 5% Immunity Damage Immunity: Divine 5% Immunity Damage Immunity: Magical 5% Immunity Spell Immunity: Dispel Magic Spell Immunity: Greater Dispelling Spell Immunity: Lesser Dispel Skill Bonus: Spellcraft +20 Skill Bonus: Lore +20 Skill Bonus: Concentration +20 Bonus Feat: Greater Spell Focus (Abjuration)
Using the Unique Power on this item will toggle the Greater Spell Focus between various schools of magic.
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Post by FunkySwerve on Feb 27, 2016 8:08:13 GMT
Very nice suggestions, all.
Thanks, Funky
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Post by simpetar on Feb 27, 2016 8:28:12 GMT
Elusive Slippers
Base Item: Boots
Dodge AC: 18 %Quickness Haste Bonus Feat: Dodge Bonus Feat: Mobility Bonus Feat: Evasion Bonus Feat: Epic Dodge Skill Bonus: Tumble +25 Use: Displacement 3 charges / rest Use: Freedom of Movement 3 charges / rest
The Displacement and Freedom of Movement spells are cast at CL 50.
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Post by simpetar on Feb 27, 2016 13:06:16 GMT
Elementalist's Headband
Base Item: Helm
AC Deflection 18 Damage Resistance: Acid Resist 50/- Damage Resistance: Cold Resist 50/- Damage Resistance: Electrical Resist 50/- Damage Resistance: Fire Resist 50/- Damage Resistance: Sonic Resist 50/- Spell Immunity: Great Thunderclap Spell Immunity: Delayed Blast Fireball Spell Immunity: Polar Ray Spell Immunity: Vitriolic Sphere Spell Immunity: Chain Lightning Bonus Feat: Energy Resistance, Acid V --- Using the Unique Power on this item will toggle the Energy Resistance V between different elements. --- Any Energy Immunity, Elemental Shield, Corona of Cold, Mestil's Acid Sheath or Wounding Whispers you cast while wearing this helm will be also cast at your party members.
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Post by Matt on Feb 27, 2016 13:48:47 GMT
"Persevering Front"
----- You will recieve +2 to Strength checks while wearing this item.
----- Using the Unique Power on this item will allow you to stand up when knocked down.
----- The charges on this item will be restored when you rest.
Base Item: Armor (Robes) Weight: 100.0
Special Properties:
Armor Bonus: +15 (AC Armor Modifier) Bonus Feat: % Anchoring I Bonus Feat: Skill Focus (Discipline) Damage Reduction +15 Soak 20 Damage Damage Immunity: Bludgeoning 30% Immunity Bonus Damage Immunity: Piercing 30% Immunity Bonus Damage Immunity: Slashing 30% Immunity Bonus Damage Resistance: Bludgeoning 25 / - Damage Resistance: Piercing 25 / - Damage Resistance: Slashing 25 / - Skill Bonus: +15 Discipline Use: Unique Power Self Only 3 Charges/Use
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Post by Matt on Feb 27, 2016 14:06:26 GMT
"Adamant Justice"
----- Using the Unique Power on these bracers will grant you an extra attack for the remainder of the day, as long as you continue to wear the gloves.
Base Item: Gloves Weight: 10.0
Special Properties:
Armor Bonus: +17 (AC Deflection Modifier) Damage Immunity: Bludgeoning 7% Immunity Bonus Damage Immunity: Piercing 7% Immunity Bonus Damage Immunity: Slashing 7% Immunity Bonus Skill Bonus: +10 Craft Armour Skill Bonus: +10 Craft Weapon Skill Bonus: +10 Concentration Skill Bonus: +10 Discipline Haste Use: Unique Power Self Only 1 Use/Day
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