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Post by versengeteriks on Feb 28, 2016 8:53:15 GMT
- 1. Level Markers: currently the level required to use items only appears when you are too low to use the item. No idea if it would help others. But if the information was always there. It would help speed up passing items between toons using the chests. Since I would have an easier way of telling if the toon I wanted it for could use it yet. Rather than passing the item and then finding I had tons of levels to wait.
- 2. Intuitive Attack: Like Zen Archery for ranged. Allows you to use your Wisdom modifier for Club, Dagger, Goad, Heavy Mace, Kama, Katar, Light Mace, Nunchaku, Quarterstaff, Scimitar, Shuriken, Sickle, and Spear. Requires BAB of +3 and at least 13 Wisdom. Why these weapons? Looks like the choice is possibly far eastern Martial arts in reasoning. So why no Fist, katana, whip, double ended weapons?
- 3. Also, just for play-ability. would it be possible to add more weapons to the rapier wit list? OR monk UBAB list?
'trix
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Post by Werehound Silverfang on Feb 28, 2016 10:19:56 GMT
1. That's generally an engine feature/limitation. While I'm sure it could be coded to remain and be variable, the coding involved might be too time consuming, especially since there is the !itemlevel command to tell you what level an item can be used.
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Post by Matt on Feb 28, 2016 12:05:17 GMT
- 3. Also, just for play-ability. would it be possible to add more weapons to the rapier wit list? OR monk UBAB list?
'trix Well its called rapier wit for a reason
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Post by versengeteriks on Feb 29, 2016 19:38:08 GMT
- 3. Also, just for play-ability. would it be possible to add more weapons to the rapier wit list? OR monk UBAB list?
'trix Well its called rapier wit for a reason Lol, i get that, and understand the reasoning. 3 musketeers and Errol Flynn and so on. Using rapiers and being witty. The "silver palm" feat doesn't actually turn your hand silver. "slippery mind" doesn't make your head greasy, and "spring attack" doesn't make you aggressive just because winter is over....... We don't need to be quite so literal.... If the bonus comes from wit then surely "ill bite your bloody legs off" Monty python black K-niggit should get it too? for his teeth. Anyway. Times have moved on since Flynn. Our witty heroes are now "Jack Sparra' " wiv iz bottle o' rum? Joe Hallenbeck (Bruce willis) "surfs up dude" surfboard? So should we add, Feat "Rum bottle wit" or "surfboard wit"? Nope, keep the original feat name, just add more items. Anyway as James Bond once said “I think he got the point.” after pinning a bad guy to a tree with a spear... A couple of my own suggestions for Rapier wit, But I'm sure others may have more... Short sword - "call that a knife" Croc dundee Spear - See James Bond Quote above... 'trix
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Post by Matt on Feb 29, 2016 21:10:06 GMT
Intuitive Attack is for multiple weapons, Rapier Wit should stay for rapiers. Besides we dont want anymore fail charisma melees. 2h Smiter Pally is about the only "decent" one.
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Post by Twilight Semner on Mar 1, 2016 0:00:07 GMT
Next thing you know people will be demanding to add CON bonus to their damage or INT mod to their AB! It will become a mad house! A MAD HOUSE! All kidding aside, "we don't want anymore fail charisma melees" isn't a good enough argument for not adding weapons to the Rapier Wit list. Not necessarily saying we *should* add more weapons to it, but if we did the obvious and (in my opinion) only viable candidates would be Light Flail and Scimitar.
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Post by Lil' Mikey (Msowby2) on Mar 1, 2016 0:14:09 GMT
Next thing you know people will be demanding to add CON bonus to their damage or INT mod to their AB! It will become a mad house! A MAD HOUSE! All kidding aside, "we don't want anymore fail charisma melees" isn't a good enough argument for not adding weapons to the Rapier Wit list. Not necessarily saying we *should* add more weapons to it, but if we did the obvious and (in my opinion) only viable candidates would be Light Flail and Scimitar. He is saying that CHA based Divine tanks are already broken enough (especially cheese paladin) so additional weapons should not be included. With paragon levels you can still get over 100 ab cha based (set base str at 40) without a rapier. Int Attack already includes a heavy set of weapons that can benefit from wisdom based (spear included). I am all for weapon variability, but adding weapons to an already broken feat (or set of feats) is not how we should address it.
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Post by chainlink on Mar 1, 2016 0:14:47 GMT
Next thing you know people will be demanding to add CON bonus to their damage or INT mod to their AB! It will become a mad house! A MAD HOUSE! All kidding aside, "we don't want anymore fail charisma melees" isn't a good enough argument for not adding weapons to the Rapier Wit list. Not necessarily saying we *should* add more weapons to it, but if we did the obvious and (in my opinion) only viable candidates would be Light Flail and Scimitar. Light Flail Wit doesn't roll of the tongue
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Post by Twilight Semner on Mar 1, 2016 0:17:58 GMT
Next thing you know people will be demanding to add CON bonus to their damage or INT mod to their AB! It will become a mad house! A MAD HOUSE! All kidding aside, "we don't want anymore fail charisma melees" isn't a good enough argument for not adding weapons to the Rapier Wit list. Not necessarily saying we *should* add more weapons to it, but if we did the obvious and (in my opinion) only viable candidates would be Light Flail and Scimitar. He is saying that CHA based Divine tanks are already broken enough (especially cheese paladin) so additional weapons should not be included. With paragon levels you can still get over 100 ab cha based (set base str at 40) without a rapier. Int Attack already includes a heavy set of weapons that can benefit from wisdom based (spear included). I am all for weapon variability, but adding weapons to an already broken feat (or set of feats) is not how we should address it. That's weird, I must have missed him calling them op, somewhere in between "fail charisma tanks" and there only being one "decent" one. Though I largely agree with the points you've made. Like I said, wasn't saying we *should* add it, merely saying that if we did, those would be the most obvious candidates (due to identical critical threat/multiplier/base dice).
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Post by Lil' Mikey (Msowby2) on Mar 1, 2016 0:45:16 GMT
He is saying that CHA based Divine tanks are already broken enough (especially cheese paladin) so additional weapons should not be included. With paragon levels you can still get over 100 ab cha based (set base str at 40) without a rapier. Int Attack already includes a heavy set of weapons that can benefit from wisdom based (spear included). I am all for weapon variability, but adding weapons to an already broken feat (or set of feats) is not how we should address it. That's weird, I must have missed him calling them op, somewhere in between "fail charisma tanks" and there only being one "decent" one. Though I largely agree with the points you've made. Like I said, wasn't saying we *should* add it, merely saying that if we did, those would be the most obvious candidates (due to identical critical threat/multiplier/base dice). Yeah I figured he meant fail= broken, point taken but he doesn't know what he is talking about On topic: I would agree with your statement of obvious candidates but the different weapon damage types are the deal breaker. Piercing is generally weak in Hells (conversely stronger in abyss) and limiting wit feat to a piercing weapon helps offset some imbalances the divine tanks have in general. Introducing slashing/bludge counter-parts will just further increase the power and variability of Divine tanks. That is ofc my two cents
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Post by Raj on Mar 1, 2016 10:00:11 GMT
Next thing you know people will be demanding to add CON bonus to their damage or INT mod to their AB! It will become a mad house! A MAD HOUSE! All kidding aside, "we don't want anymore fail charisma melees" isn't a good enough argument for not adding weapons to the Rapier Wit list. Not necessarily saying we *should* add more weapons to it, but if we did the obvious and (in my opinion) only viable candidates would be Light Flail and Scimitar. Insightful Strike: use INT mod to hit with a longsword (and/or dagger, shortsword). Pub Fighter: use CON mod to hit with a club (and/or sap, maul). I had hopes :-(
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Post by Matt on Mar 1, 2016 10:05:49 GMT
That's weird, I must have missed him calling them op, somewhere in between "fail charisma tanks" and there only being one "decent" one. Though I largely agree with the points you've made. Like I said, wasn't saying we *should* add it, merely saying that if we did, those would be the most obvious candidates (due to identical critical threat/multiplier/base dice). Yeah I figured he meant fail= broken, point taken but he doesn't know what he is talking about On topic: I would agree with your statement of obvious candidates but the different weapon damage types are the deal breaker. Piercing is generally weak in Hells (conversely stronger in abyss) and limiting wit feat to a piercing weapon helps offset some imbalances the divine tanks have in general. Introducing slashing/bludge counter-parts will just further increase the power and variability of Divine tanks. That is ofc my two cents I was talking about cc bard/sorc rapier wit characters i've seen going around sometimes , Divine tanks are OP... no need to buff em with more weapon options indeed.
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Post by chainlink on Mar 1, 2016 11:18:49 GMT
Next thing you know people will be demanding to add CON bonus to their damage or INT mod to their AB! It will become a mad house! A MAD HOUSE! All kidding aside, "we don't want anymore fail charisma melees" isn't a good enough argument for not adding weapons to the Rapier Wit list. Not necessarily saying we *should* add more weapons to it, but if we did the obvious and (in my opinion) only viable candidates would be Light Flail and Scimitar. Insightful Strike: use INT mod to hit with a longsword (and/or dagger, shortsword). Pub Fighter: use CON mod to hit with a club (and/or sap, maul). I had hopes :-( And then they were brutally stamped on
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Post by chainlink on Mar 1, 2016 13:57:05 GMT
Yeah I figured he meant fail= broken, point taken but he doesn't know what he is talking about On topic: I would agree with your statement of obvious candidates but the different weapon damage types are the deal breaker. Piercing is generally weak in Hells (conversely stronger in abyss) and limiting wit feat to a piercing weapon helps offset some imbalances the divine tanks have in general. Introducing slashing/bludge counter-parts will just further increase the power and variability of Divine tanks. That is ofc my two cents I was talking about cc bard/sorc rapier wit characters i've seen going around sometimes , Divine tanks are OP... no need to buff em with more weapon options indeed. Dear God no please stop, I'm remembering the uber Smite build that might have been awesome if hadn't spent all its time KD, Dominated or dead from the attacks of rampaging Fire Beetles, etc.
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Post by versengeteriks on Mar 1, 2016 21:59:34 GMT
Ok, well explained on the Rapier wit front.... I must have missed the UBER CHR tank period....
what about my second point
2. Intuitive Attack: Like Zen Archery for ranged. Allows you to use your Wisdom modifier for Club, Dagger, Goad, Heavy Mace, Kama, Katar, Light Mace, Nunchaku, Quarterstaff, Scimitar, Shuriken, Sickle, and Spear. Requires BAB of +3 and at least 13 Wisdom.
Why these weapons? Looks like the choice is possibly far eastern Martial arts in reasoning. So why no Fist, katana, whip, double ended weapons?
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