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Endure
Mar 12, 2016 21:54:29 GMT
Post by Matt on Mar 12, 2016 21:54:29 GMT
----- You must have 28 or more base Strength in order to use this item, and your base Strength must be greater than your base Dexterity. ----- Using the unique ability on this item will grant you immunity to KB for 4 rounds. Base Item: Amulet Weight: 1.0 Special Properties: Armor Bonus: +20 (AC Natural Modifier) Bonus Feat: % Balance I Damage Immunity: Bludgeoning 7% Damage Immunity: Piercing 7% Damage Immunity: Slashing 7% Enhancement Bonus: Constitution +14 Damage Resistance: Bludgeoning 20 / - Damage Resistance: Piercing 20 / - Damage Resistance: Slashing 20 / - Improved Saving Throws: Fortitude +10 Improved Saving Throws: Will +5 Haste Regeneration +15 Skill Bonus: Discipline +10 Skill Bonus: Concentration +10 True Seeing Use: Unique Ability Self Only 1 use/day Intended as a slight upgrade to strongheart, +2% phys immunes, 5 more phys resists, +2 dex check, a stat boost, saving throws and some skills. Similar to the amulet below, 2 more ac and a unique ability. However no randomization boost.
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Endure
Mar 12, 2016 21:56:16 GMT
Post by Raj on Mar 12, 2016 21:56:16 GMT
----- Using the unique ability on this item will grant you immunity to KB for 4 rounds. Melee BFM/DSM + Hellball. Fun Times.
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Endure
Mar 12, 2016 21:58:24 GMT
Post by Matt on Mar 12, 2016 21:58:24 GMT
Doesn't mean the party gets immunity to KB, so that could be brutal xD
Think the amulet would still be chosen over XRs even without the special?
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Endure
Mar 12, 2016 22:10:48 GMT
Post by Raj on Mar 12, 2016 22:10:48 GMT
Yes, I would use that over the XR.
The balance feat is very convenient and after we remove most fluff from the equation we're looking at +2 AC against 10-20 more phisical DR, but getting hit less is always better afterall.
In time, randomization might provide some truly OP stuff (as a comparison, I am using Ygrette BUR amulets over strongheart in some builds now) so it's hard to say now. Maybe balancing +20 Natural AC is just too complicated.
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Endure
Mar 13, 2016 17:55:08 GMT
Post by FunkySwerve on Mar 13, 2016 17:55:08 GMT
What about a version with no % or /- physical resists?
Funky
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Endure
Mar 13, 2016 20:59:58 GMT
Post by Matt on Mar 13, 2016 20:59:58 GMT
If it gave some cool special, or nice immunity that'd be interesting at least.
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Endure
Mar 13, 2016 21:40:47 GMT
Post by woqued on Mar 13, 2016 21:40:47 GMT
Consider a variant with "dodginess" -> some of the following: Epic Dodge (would need to be REALLY plain ammy) Evasion Improved Evasion (same reasoning to Epic Dodge - would have to be REALLY plain) Defensive Awareness + CA Saving Throws vs. Traps Alternatives with some cool defensive utility: Activate that casts CL 55? Extended Healing Circle 2-4 times a day. Activate for mini-Miracle: with only the disorient effect, no heal or resurrection, perhaps centered on only self (not sure how easy this is to execute, deving -wise) Activate for no-save Forcecage twice per day. The Misc Master: Lich King -style all misc imms covered with 20 nat ac, maybe with a cameo appearance by Stun, Daze, Confusion or some Bigby Immunities - I'd particularly like to see an ammy with Bigby imms. The Say No To Spells: spellimm6 + some hawt spell immunities like Thunderclap, or Bigbies (yea i like it). The Say No To Spells2: Activate for Spell Mantle CL 50? And as always, the respective saves for whatever you end up gunning for. I've made so many replacement suggestions that I feel bad for doing so, so just providing cool (in my opinion of course ) potential alternatives to choose from.
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