Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 14, 2016 22:31:39 GMT
all of those mobs listed are on a spawn table, and dont really show up that frequently or at all in a majority of runs i've done [Prevalence in P1 based on my *crude* estimate/opinion] Green = Very Common (>90% chance of encountering) Orange = Common (~65% chance of encountering) Red = Uncommon (~25% chance of encountering) Every single mob type except Kaorti has an inflictor within them ( slaads, giths, windscythes).. All Limbo elementals (massively) inflict (thalassi erdeen so forth + Eolian), shardsouls inflict. Zeugs inflict. Stormwardens inflict (massively). Aruchas/ Warp Drifters inflict. Rarer mobs: Nishruu/ Trilloch/ Night Seed/ The other shadow thing inflict (Imentesh's Warpwave). And that's just from the short list Woki posted - there's something like 60+ critters that can appear in P1 alone, and we are certainly missing a bunch. Another important thing to remember is that while the chance of getting a *specific* Uncommon mob (eg: Nishruu) might be relatively low, the chance of getting *any* Uncommon mob is practically a guarantee.
|
|
|
Post by tank on Oct 15, 2016 0:39:04 GMT
thats fine and dandy, but compare that with abyss where you have a majority of the spawn that inflicts for quite a lot, its a huge difference and coming from someone who has run both enough to know, you feel the difference
|
|
|
Post by desocupado on Oct 15, 2016 3:48:31 GMT
So are limbo critters are mostly neutral? (chaotic neutral I'd assume) This would affect smiters and battle clerics.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 15, 2016 3:54:58 GMT
So are limbo critters are mostly neutral? (chaotic neutral I'd assume) This would affect smiters and battle clerics. Yes. Normal Clerics won't get free Stun/Daze/Sleep Immunity (though there's no Sleep in Limbo anyway) from Aura vs Alignment either. Have not specifically tested it but I expect that only Blackguards are able to Smite effectively in Limbo; there are *some* Evil targets, but the vast majority (eg: Slaads/Githzerai etc) are Neutral.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 19, 2016 20:32:09 GMT
Update: I've been gradually editing and fleshing out certain sections, at this point I've added ~1000 words since release and I think it's mostly complete in terms of what I wanted to cover. Once people (hopefully) start exploring the area for themselves, please let me know if there's anything essential that is currently not discussed.
|
|
|
Post by woqued on Oct 20, 2016 12:22:52 GMT
Class/Build ranking! It's always a good source of discussion(drama).
My crude top: ABCD DMG Tank (all 2h, only swap to 1h when must): Paladin/Monk/CoT/Weapon Master(mainly pt1)/BG > Rogue Utility Tank: Bard covers 1 > Lash(primarily pt2)/Rogue > BC/BD/WC (warchanters' time to shine as a secondary(or third..) dmg tank thanks to iof?!) Soak Tank: Lash > Barb > Ranger?/DSMTank/BFMTank Hard to measure: Shifter, Ranger(conceal drop?) Potentially cool?: Herald
Notes: PT1: Lash less useful Notes: PT2: Lash feels almost mandatory for convenience, damn slaads endless slaads sturdy slaads more slaads and then come the 4 kaorti alienist spawns oh lawrd Notes: Shifter is really useful when learning the run / doing pt2; can help u learn what dmg heals or works + rocks for guaranteed phys dmg source
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 21, 2016 6:20:09 GMT
Class/Build ranking! It's always a good source of discussion (drama). Indeed I considered adding a section about it, but originally decided not to mostly because it's so subjective - UT's are the only group of players to have really tried Limbo, so the current 'metagame' is relatively one-dimensional and is a better reflection of our pre-existing character vaults as opposed to a list of potentially effective classes. Some may disagree, but personally I don't think that the ideal class composition has changed dramatically (though the specific builds may have), apart from an increased focus on melee-damage and a higher level of difficulty encouraging adherence to 'optimal' compositions. For example, a solid 6-man party for Limbo could be "ABCD + 2H Tank + Lash"... but I would probably choose a similar 6-man party for the harder Pre-Paragon runs such as x30-Demi Nessus or Saving Pelor. Anyway, it is probably worth discussing/sharing so here are my thoughts on 'class rankings' for Limbo. In terms of party composition, I think as long as ABCD roles are adequately covered, the rest of the party can be comfortably filled in with a bunch of Damage-Tanks and ideally some Utility-Tanks too. I think that skillful play (essentially following the tips in the OP) will go further than having the right build in most cases. Obvious disclaimer that the following represents my personal views and is not to be taken as hard fact: furthermore, note that Limbo is a new and relatively untested area, so I am certainly open to to having my mind changed if reasonable evidence is presented (and I'm confident my opinions on various classes will gradually change over time as it is). CORESNot quite as dominant as in the Level 60 areas, but they are still very important and add a lot of value to any group. Several viable options are available for each ABCD role, roughly ranked within the role in order of potential power (IMO) with 'good' choices overall bolded. DAMAGE-TANKS
Really important for finishing the run quickly and smoothly. The main factors in ranking tanks include 1) damage output, 2) sturdiness, 3) added utility for the party, and 4) degree of gear-dependence - they ALL rely on gear, but some of them more than others. In general, well-built 2Hers will significantly outperform 1Hers, but they typically need high levels/high-demi/good gear and a good player controlling them (all of which are assumed in these rankings); note that a well-built 1Her is still more effective than a poorly-built 2Her. For those who aren't so familiar with the concept behind 2Hers, I wrote a post covering the basics here. With all that in mind, I've loosely sorted the main tank options into three 'grades' based on the qualities above, with each grade listed alphabetically. Just because a class is in a lower grade does NOT mean that it straight up sucks or won't be able to hold its own in the run - it just means that I think other classes can do the job better. This 'tier list' is NOT Limbo specific, I think it roughly holds for all endgame areas (except Champion of Torm could probably go into A-Grade outside of Limbo). UTILITY-TANKS
Usually 1H tanks that are chosen for party-wide benefits instead of raw individual power. Extremely effective for supplementing larger groups that are already well-rounded. Battle-focused versions of Bard/Cleric/Druid are not included, due to being mentioned in the 'Cores' section already. So, in no particular order: "WILD-CARDS"Perhaps have some theoretical potential, but I haven't seen them enough to really judge yet. I doubt any of them would be *very* powerful, but perhaps situationally useful? In alphabetical order: MEDIOCREI expect the following classes to be less effective than the ones listed above; for the most part I haven't seen these in action, but I'm still reasonably confident of where they've been placed. In alphabetical order:
|
|
|
Post by Paradoom on Oct 21, 2016 11:30:41 GMT
I can add some stuff to the Dwarven Defender section:
Mine is dual-wielding dwarven waraxes and uses a light Armor to have at least some ac (midst upper 130s). Infliction is a problem on it and certainly requires restores from the outside. Saves are practically irrelevant and you have to cover every problematic thing they can throw at you via gear. Extra fun without a shield and here is the biggest downer for such a toon. You have to be very lucky on randomized stuff to cover it all == rich people character if you want to use it in limbo. (but on other areas a valid toon for anyone)
On the have side: The damage-output is pretty nice overall and the high HP and soak help to reduce incomming damage/increase survival. On choke-points in defence stance with the resto-font up, this toon dishes out good dps and cannot be brought down easily. With the draw foes you also have a chance to keep mobs focused on you making it easier for other tanks to hit and sneak.
I have a pure tank version in the making, which goes sword and board style. It has higher physical immunities and resists, more hp and uses heavy plate with a tower shield. Once I get it ready and have it run there I can tell more about it.
|
|
|
Post by woqued on Oct 29, 2016 19:46:11 GMT
Update to wiki part: For the Ranger/Assa/Clerics out there: added CS/MS/HB targeting instructions to Wiki, not including if a cleric can actually penetrate sr or not part
|
|
|
Post by somes on Jan 9, 2017 2:41:04 GMT
Turners for P1 Turners seem to fit a niche role in part 1. They turns Slaad and Quarks with little to no difficulty. I had an easy time even turning Elite Quarks, so make sure you tell your tanks they can skip on confusion immunity, as Quarks are basically nigh useless with a turner around. Your build should also have an easy time fitting in either Paragon Abjuration or/and Paragon Enchantment, so you'll also be able to banish Slaad summons (which shouldn't happen if you are turning) and most importantly Alienist summons. You'll spend most of the time rebuking on the run as a lot of stuff is rebukable. The only thing I have been able to kill through turns with ease have been Mud Slaads, so make sure you turn twice when you see them, as they can be quite annoying and even dangerous if they stay around too long. --- I'm also curious as to why the possibility of Arcane Physical Damage Theurges have never been considered as a strong build on Limbo runs. It's the same reasoning as how Heralds might be strong, a lot of their spells ticks so they can overcome SR, and their spell abilities will stack with all the damage coming with 2 handers. I've been planning a Pure Theurge that dedicates to physical damage spells to see how well they can do in limbo. I imagine the main arguments against it will be the nerf to RG and SR, but there are so much other spells than just RG, and again, most of the damage comes from AoEs so the spells will inevitably overcome SR.
|
|
|
Post by thenut68 on May 20, 2018 17:40:21 GMT
What about wep crafting? I have 3 Db weps that can be crafted for Limbo so what is best?
|
|
|
Post by chainlink on May 20, 2018 18:27:19 GMT
Acid is unwise is you want to be regularly hitting Slaads and Electric heals some others so probably Cold, Fire and Sonic on the elemental front.
|
|
|
Post by thenut68 on May 20, 2018 18:30:39 GMT
|
|