|
Post by Li'l Rose on Dec 18, 2016 15:23:08 GMT
Question: Randomising loots. What is this? I get the concept that one can randomly change the properties on items (Random Drops, not Set Loot). How is this done? Some SIMtool command? Does it cost anything? Can an item be randomised more than once? Is there a way of bilk-randomising? Just type !randomize Then use your command targeter to click on the item. Normally you can only randomize an item once. However you can go to Ixion's Forge, and rerandomize or various other options, but this is very expensive, and requires finding certain craft items. No idea what is bilk-randomizing.
|
|
|
Post by technoprisoner on Dec 18, 2016 15:41:50 GMT
D'oh. Meant "bulk". Thanks for answers. Will give it a go
|
|
|
Post by woqued on Dec 18, 2016 19:01:10 GMT
D'oh. Meant "bulk". Thanks for answers. Will give it a go You don't need bulk-randomizing. As you progress stuff will start being automatically randomized, affecting all but set items. You can turn off auto-randomize if you choose to, but that will result in less loot (according to the ingame messages when doing so).
|
|
|
Post by Paradoom on Dec 19, 2016 11:01:19 GMT
That´s easily done. The command is "!randomize" without the quotation marks. You then use your command targeter and target the piece you want to randomize. This only works on not yet randomized not set drop gear. If you want to re-randomize something you need certain crafting items and have to visit the forge of ixion or use a bur crafting book.
|
|
|
Post by illandous on Dec 19, 2016 13:36:04 GMT
Welcome back! I remember you.
|
|
|
Post by drunkenboastor on Dec 19, 2016 18:39:20 GMT
If you have many bankchests of unrandomized items, you do need to set up for mass randomization. On your quick bar; f1 !randomize - Through the radial to custom set macro, type in !randomize for both label and command. f2 Command Targeter - Through radial menu, under classes in the ability section. f3 Examine - Through radial in other actions. f4 !list augments - Like the randomize command to set up.
This setup, f1/f2 and target item to randomize, f3 look at it. The f4 is a convenience, you may want to set aside UR auged items since they can be removed and kept with nessus secrets, some are rather valuable. The Augmenters section of the HGWiki can be helpful.
Randomized items can only be stored to a maximum of 10 to a bank chest, so have plan for bank chest naming before you start randomizing.
|
|
|
Post by chainlink on Dec 20, 2016 8:55:16 GMT
If you have many bankchests of unrandomized items, you do need to set up for mass randomization. On your quick bar; f1 !randomize - Through the radial to custom set macro, type in !randomize for both label and command. f2 Command Targeter - Through radial menu, under classes in the ability section. f3 Examine - Through radial in other actions. f4 !list augments - Like the randomize command to set up. This setup, f1/f2 and target item to randomize, f3 look at it. The f4 is a convenience, you may want to set aside UR auged items since they can be removed and kept with nessus secrets, some are rather valuable. The Augmenters section of the HGWiki can be helpful. Randomized items can only be stored to a maximum of 10 to a bank chest, so have plan for bank chest naming before you start randomizing. Or my favorite ploy create named mules for important stuff as you can then hold a maximum 150 items on them randomised or not, obviously having more than one account makes this significantly easier although if you are a guild member you effectively have a place to do transfers using the splitter as a temporary store.
|
|