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Post by louisvilleslugger on Dec 26, 2016 5:54:49 GMT
Huge weapons have a few problems.
1. Gotta be large size toon. So you're already taking -1 ab and -1 ac just to equip it. Which sucks.
2. No Bludgeon (lance=pierce, Merc sword=slash)
3. Require exotic Weapon proficiency (feat cost)
4. Base damage is less than other exotic weapons (examples: bastard sword and scythe).
Proposal:
A. Add Huge weapon for bludgeoning (like a great club or something)
B. Increase base damage to at least scythe (2d8) or more than the scythe (for the above reasons regarding large size toons ab/ac). Maybe to 2d10.
-Outkast
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Post by manuka on Dec 26, 2016 7:33:05 GMT
Agreed a bludg wep and 2d10
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Post by woqued on Dec 26, 2016 14:16:32 GMT
Huge weapons have a few problems. 1. Gotta be large size toon. So you're already taking -1 ab and -1 ac just to equip it. Which sucks. 2. No Bludgeon (lance=pierce, Merc sword=slash) 3. Require exotic Weapon proficiency (feat cost) 4. Base damage is less than other exotic weapons (examples: bastard sword and scythe). Proposal: A. Add Huge weapon for bludgeoning (like a great club or something) B. Increase base damage to at least scythe (2d8) or more than the scythe (for the above reasons regarding large size toons ab/ac). Maybe to 2d10. -Outkast How about increasing their 2h modifier from 40% to 45% ? They must be wielded 2h anyway after all, considering the ac and ab drop I'd like to think it's feasible. Edit: or be the masters of crit multiplier, having base 20x5 or 20x4.5.
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Deleted
Deleted Member
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Post by Deleted on Dec 28, 2016 4:15:18 GMT
Huge weapons have a few problems. 1. Gotta be large size toon. So you're already taking -1 ab and -1 ac just to equip it. Which sucks. this x10000. buff plz.
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Post by condude on Dec 28, 2016 16:40:29 GMT
Edit: or be the masters of crit multiplier, having base 20x5 or 20x4.5. This makes total sense to me. You have a massive greatsword that you swing at someone, and get lucky with the strike. That poor person is pretty much annihilated.
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