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Post by Acaos on Feb 7, 2008 4:02:23 GMT
- Servers 117 and 118 are now available! Player limit per server has been reduced to 24, to spread the load more. They are temporarily at 27 until Server 110 arrives as well (which will give us a total of 9 Higher Ground servers). - Random and paragon spawns in the Hells now have a chance to drop loot after the first map of each layer. The rarity of the loot increases for larger parties and the deeper your parties get in the Hells, with a very significant increase in Nessus. - Several LL areas have had CRs rebalanced to increase rewards significantly for level-appropriate parties. - The new XP formula has been adjusted somewhat to reduce issues for pre-legendary characters. - When there are less than 81 players on Higher Ground (across all servers), experience, loot, and legendary party experience range will be increased for players. For every 20 players or fraction thereof less than 81 players, a 'phantom member' will be added to all parties (including soloers). These phantom members will increase experience and loot earned. In addition, the highest level character in a party will count as 2 levels lower per phantom member (but never below the level of the lowest level in the party). Best of all, phantom members need not be compensated in loot splits. - Bug and exploit fixes.
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