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Post by FunkySwerve on Dec 2, 2020 0:56:05 GMT
We're adding bonus damage to Large+ creatures, when Acaos has time.
Funky
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Post by xakila on Dec 10, 2020 16:14:57 GMT
as for equating mass to being more resilient to knockdown--it's a creative suggestion, but it doesn't really reflect reality, even on an intuitive level. being larger/taller is a disadvantage in many ways in regards to being knocked down; it's actually kind of a foundational principle of hand-to-hand combat. of course, this does only apply to bipeds--it's hard to argue the logic of something like a four-legged wemic being harder to knock down.
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Post by xakila on Dec 10, 2020 19:03:59 GMT
The designers of nwn shared this sentiment when they coded the knockdown skill to have modifiers based on size, as per DnD rules.
Was just going with that with the size disadvantages of races in mind and seeing how HG has (in a cool way) taken kd in new directions.
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Post by FunkySwerve on Dec 10, 2020 20:31:20 GMT
We generally follow DnD rules on such things.
Until we have someone able to devote time to plugin work, however, this is unlikely to yield any edits.
Funky
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Post by xakila on Dec 11, 2020 1:26:37 GMT
Ya just tossing out an idea, thankful for all the work yall already put into the mod. And with all the kd checks being out there, combined with how str oriented big races are, figured an anti kd bonus was the most flavorful and intuitive counter to large races getting penalties and being stat for stat point worse than medium let alone small races.
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