|
Post by somes on Jul 5, 2017 0:28:04 GMT
Fix Elanna Nightstar accomplishment not working half the time. From constantly doing the lowbie tags on my helpers, I'm pretty sure what causes the Elanna tag to not be received is the Balor summons killing her. The same thing happens in the RAA tag, the entire party does not get the tag due to the balors. Personally, the one change that would drastically increase my enjoyment of HG is spreading out what cores can do to more classes in the game. With a smaller community it will give more options for party compositions as currently 4-5 players in end game runs may have to play something they don't want to. It presents an opportunity to buff some of the weak classes in the game too.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 5, 2017 0:47:54 GMT
Ruinswarm not dropping the key in the Hive In general, it seems like if mobs have temporary hp remaining (i.e. their current hp > max hp) and you kill them with ability drain (IoM, maybe golem form) they don't drop any loot. I have seen this cause many issues over the years; for example, rachugon minibosses. edit: Now that I'm thinking about it, ruin swarm might be a different problem.
|
|
|
Post by gladi8or on Jul 5, 2017 1:13:15 GMT
I would really like to see the quests go back to being worth more exp when leveling lowbies. I understand that it was way too high before, but it's so low now that many people don't bother with them. Also, it helps new players when they arrive.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 5, 2017 1:41:24 GMT
Sonic Conjunction - Bard paragon spell.
To my knowledge is still unimplemented. Has massive (exploit?) potential. I don't know if the original effect is still intended, though.
|
|
|
Post by woqued on Jul 5, 2017 2:05:01 GMT
N1. Limbo spawn points to avoid bugstuck stopping progression p1 and removing spawn locations in p2 map 3 where there may be cliffbugged alienists (can leave quasits in but afk alienists are just dumb) / fixing the Miniboss / PT2 Hard boss ability scripts.
N2. Fixing Pelor tag bugs (not sure what causes but only some ppl tag out of several people who should be able to) as well as Shed granting GM Wand.
N3. Some pre-discussed changes to 1h/2h balance - most pressingly IMO Durability nerfs on Limbo critters -> Mobs conceal/drs/regen -- kaorti (dr) / Chaos Roc (size/dr) black slaads (conceal) (some mentioned in Raj's post) AND nerfing 2h dmg modifier to 35% (or even 30%? would start with small increments personally) to even the scales between [Toonpower vs Limbo difficulty] and [2h vs 1h]; this would probably work as an indirect buff to many of the quasi/prestige classes as well.
Less pressing but important changes: Items: fixing Limbo pt2 weapons and limbo pt1/pt2 sets (caster ammies with 17 ac and dc for a spell that doesnt do stuff, draw foes belt charges not restoring and being a bit weak for a limbo set). Class balance: buffing prestige and quasiclasses (dwarven defenders, gnomish inventors, assassins, shadowdancers, pm's, BK, Staffy, Threader, Herald, any ranged class come to mind as somewhat underperforming - multiple threads on these classes already out there).
That'd be my top.
|
|
|
Post by Werehound Silverfang on Jul 5, 2017 2:40:58 GMT
Let Gust of Wind clear the mushroom toxins spores in Shedaklah for 1 turn.
|
|
|
Post by chainlink on Jul 5, 2017 22:43:36 GMT
Fix the misfire on hell boss traps, just got the Min one as we went out of the first room in the third area, I'd forgotten quite how annoying that is, I saw the chains message but all I could type was LOG as I didn't want to Limbo my characters by trying to explain why.
|
|
|
Post by FunkySwerve on Jul 6, 2017 3:14:01 GMT
What's the problem with caco? If you make it more palatable, and make 1h+shield more competitive for rich lvl 70-80s then battlebards don't have that many issues If by battlebards you refer only to CHA builds, well then yes. Funky
|
|
|
Post by chainlink on Jul 6, 2017 6:52:02 GMT
Thinking about it if the death from creature kb is potentially the issue how about swapping the Balors with Elana and the Headmaster for some other non-aoe kb ondeath outsiders (or other creatures entirely).
|
|
|
Post by Raj on Jul 6, 2017 8:08:19 GMT
What's the problem with caco? If you make it more palatable, and make 1h+shield more competitive for rich lvl 70-80s then battlebards don't have that many issues If by battlebards you refer only to CHA builds, well then yes. Funky That's why I added the disclaimer about dex bards few lines later Introduce a Superior/Legendary two weapons fighting style requiring ~40 base DEX (and/or base DEX > base STR), give +5% concealment to standard bards not using a shield/2h and then maybe even your failbard build could become competitive! Str-based bards I'd stick to warchanters alternative, or you have to make some new set medium/heavy armors (that'd be nice tho); in fact, consider it some sort of limbo-PL loot set suggestion, some warchanter-only plate that allows for displacement conceal, those dwarves in underwear are not that iconic (nor very powerful compared to standard bards anymore). About Cacophony, swap the effects: aura increases with CHA, but damage dices with Str+Dex. As it is, it's a cha-bard spell more than a battlebard one: if you're already busy in melee the aura size is not that important, while damage is everything. It would require some numbers tweaking: Medium aoe by default, increasing to Huge at (base) CHA 30 and Colossal at CHA 50; CL d8 sonic damage by default, increasing to CL d10 at combined STR+DEX Ability Modifier of 30 and CL d12 at 40. The actual STR+DEX scaling is way too low, it lets (demi) CHA-bards to get max aoe w/o any str/dex investment.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 7, 2017 2:30:27 GMT
If by battlebards you refer only to CHA builds, well then yes. Funky That's why I added the disclaimer about dex bards few lines later Introduce a Superior/Legendary two weapons fighting style requiring ~40 base DEX (and/or base DEX > base STR), give +5% concealment to standard bards not using a shield/2h and then maybe even your failbard build could become competitive! Str-based bards I'd stick to warchanters alternative, or you have to make some new set medium/heavy armors (that'd be nice tho); in fact, consider it some sort of limbo-PL loot set suggestion, some warchanter-only plate that allows for displacement conceal, those dwarves in underwear are not that iconic (nor very powerful compared to standard bards anymore). About Cacophony, swap the effects: aura increases with CHA, but damage dices with Str+Dex. As it is, it's a cha-bard spell more than a battlebard one: if you're already busy in melee the aura size is not that important, while damage is everything. It would require some numbers tweaking: Medium aoe by default, increasing to Huge at (base) CHA 30 and Colossal at CHA 50; CL d8 sonic damage by default, increasing to CL d10 at combined STR+DEX Ability Modifier of 30 and CL d12 at 40. The actual STR+DEX scaling is way too low, it lets (demi) CHA-bards to get max aoe w/o any str/dex investment. The issue with caco is that it bugs and become unusable if you have an item with rotating immunities like PW ring and abyss vestige helm (it only seems to bug if you change the immunity and then only on that server, I need to do a little more testing to comfirm) apart from that the ability is very effective and I don't feel like it needs any changes. I'd say fix/upgrade qasi classes, GI is particularly useless and bane knight badly needs a buff, maybe some abilities that make it more of a dispeller/SR lowerer tank (the bigbies tank is really weak in current hg and they have no dispells or breach/mords as bk spells to be effective in endgame) and a capstone aura that causes spell failure based on feats/cha/bk levels. Give staffy 20% dmg buff (maybe all two hander qs) so it can at least compete with other endgame tanks.
|
|
|
Post by axis16666 on Jul 7, 2017 4:16:08 GMT
That's why I added the disclaimer about dex bards few lines later Introduce a Superior/Legendary two weapons fighting style requiring ~40 base DEX (and/or base DEX > base STR), give +5% concealment to standard bards not using a shield/2h and then maybe even your failbard build could become competitive! Str-based bards I'd stick to warchanters alternative, or you have to make some new set medium/heavy armors (that'd be nice tho); in fact, consider it some sort of limbo-PL loot set suggestion, some warchanter-only plate that allows for displacement conceal, those dwarves in underwear are not that iconic (nor very powerful compared to standard bards anymore). About Cacophony, swap the effects: aura increases with CHA, but damage dices with Str+Dex. As it is, it's a cha-bard spell more than a battlebard one: if you're already busy in melee the aura size is not that important, while damage is everything. It would require some numbers tweaking: Medium aoe by default, increasing to Huge at (base) CHA 30 and Colossal at CHA 50; CL d8 sonic damage by default, increasing to CL d10 at combined STR+DEX Ability Modifier of 30 and CL d12 at 40. The actual STR+DEX scaling is way too low, it lets (demi) CHA-bards to get max aoe w/o any str/dex investment. The issue with caco is that it bugs and become unusable if you have an item with rotating immunities like PW ring and abyss vestige helm (it only seems to bug if you change the immunity and then only on that server, I need to do a little more testing to comfirm) apart from that the ability is very effective and I don't feel like it needs any changes. I'd say fix/upgrade qasi classes, GI is particularly useless and bane knight badly needs a buff, maybe some abilities that make it more of a dispeller/SR lowerer tank (the bigbies tank is really weak in current hg and they have no dispells or breach/mords as bk spells to be effective in endgame) and a capstone aura that causes spell failure based on feats/cha/bk levels. Give staffy 20% dmg buff (maybe all two hander qs) so it can at least compete with other endgame tanks.
|
|
|
Post by Test on Jul 7, 2017 4:28:00 GMT
Might I suggest helping poor Test locate his CD keys as a priority?
|
|
|
Post by desocupado on Jul 7, 2017 14:02:56 GMT
It's coherent to make caster more convenient given their demand.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 13, 2017 10:18:24 GMT
one thing id liked to see changed is the harper boots, maybe give another use (when moliated) or make it a countdown like bard epics/monk abilities (increased timer when moliated), you gotta take 5 levels of a class (mostly for the extra attacks) and 90% of the time you end up wasting your whole benefit cause someone goes on a bio break.
|
|