Post by sabregirl on Dec 5, 2017 5:01:43 GMT
There comes a life in a new bard player when they may say . . . I feel like I'm not doing anything! This build is at least a partial answer to that. This is a rapier wit bard with an open subrace flair.
Base Race: Human
"Half-Dragon - Green"
- STR +2, INT +1, WIS -2, 65% immune acid, 150% vulnerable electrical, speaks Draconic (Adds wings)
Starting Stats (After Half Dragon - Green is applied)
Strength 8 (10)
Dexterity 15
Constitution 14
Wisdom 8 (6)
Intelligence 14 (15)
Charisma 16
BUILD By level
Human: (Quick to Master)
01: Bard(1): Artist, Curse Song
02: Bard(2)
03: Bard(3): Spell Focus: Enchantment
04: Bard(4): INT+1, (INT=16)
05: Bard(5)
06: Bard(6): Spell Focus: Transmutation
07: Bard(7)
08: Bard(8): DEX+1, (DEX=16)
09: Bard(9): Spell Focus: Illusion
10: Bard(10)
11: Bard(11)
12: Bard(12): CHA+1, Rapier Wit, (CHA=17)
13: Bard(13)
14: Bard(14)
15: Bard(15): Greater Spell Focus: Illusion
16: Paladin(1): CHA+1, (CHA=18), *Alignment Change*
17: Paladin(2): {Smite Evil}
18: Paladin(3): Weapon Focus: Rapier
19: Paladin(4)
20: Bard(16): CHA+1, (CHA=19), *Alignment Change*
21: Bard(17): Extend Spell
22: Bard(18)
23: Bard(19)
24: Bard(20): CHA+1, Armor Skin, (CHA=20)
25: Bard(21)
26: Bard(22)
27: Bard(23): Great Charisma I, Lasting Inspiration, (CHA=21)
28: Bard(24): CHA+1, (CHA=22)
29: Bard(25)
30: Bard(26): Epic Prowess, Great Charisma II, (CHA=23)
31: Bard(27)
32: Bard(28): CHA+1, (CHA=24)
33: Bard(29): Epic Weapon Focus: Rapier, Great Charisma III, (CHA=25)
34: Bard(30)
35: Bard(31)
36: Bard(32): CHA+1, Great Dexterity I, Great Charisma IV, (DEX=17), (CHA=27)
37: Bard(33)
38: Bard(34)
39: Bard(35): Great Charisma V, Great Charisma VI, (CHA=29)
40: Bard(36): CHA+1, (CHA=30)
Legendary Feats
Legendary weapon focus Rapier (Increases your AB by 3)
ESF Illusion
ESF Enchantment
ESF Transmutation
LSF Illusion
LSF Enchantment
Greater weapon focus or ESF discipline
Skills
While leveling to 40: Max Discipline, Tumble, Perform, Listen, put at least 30 points in Concentration, 23 points in UMD. If desired max lore to allow on the run item ID. Pick pocket highly recommended for some pre legendary bosses.
One you reach legendary levels you will receive more skill points and should select parry and craft armor or taunt/persuade.
When you get a spell focus book from Ssith, try to get Necromancy. Read it to obtain another epic spell.
Spell Selection -at lvl 40+
lvl 1 Mage Armor, Expeditious Retreat, Sticky Fingers, Insidious Rythm, Joyful Noise
lvl 2 Clarity, Ghostly Visage, Endure Elements, Deafening Clang
lvl 3 Remove Disease, Displacement (gives you concealment), Remove Curse, Greater Magic Weapon, Break Enchantment
lvl 4 legend lore, War Cry, improved invisibility cure critical wounds
lvl 5 Healing Circle, Illusory Pit, Wail of Doom, greater dispelling, Improved Heroism (Brings AB up to that of a fighter)
lvl 6 Mass Clairaudience & Clairvoyance, Shades, energy buffer, Energy Buffer
NOTE: This build is still a WIP . . .
-S
Base Race: Human
"Half-Dragon - Green"
- STR +2, INT +1, WIS -2, 65% immune acid, 150% vulnerable electrical, speaks Draconic (Adds wings)
Starting Stats (After Half Dragon - Green is applied)
Strength 8 (10)
Dexterity 15
Constitution 14
Wisdom 8 (6)
Intelligence 14 (15)
Charisma 16
BUILD By level
Human: (Quick to Master)
01: Bard(1): Artist, Curse Song
02: Bard(2)
03: Bard(3): Spell Focus: Enchantment
04: Bard(4): INT+1, (INT=16)
05: Bard(5)
06: Bard(6): Spell Focus: Transmutation
07: Bard(7)
08: Bard(8): DEX+1, (DEX=16)
09: Bard(9): Spell Focus: Illusion
10: Bard(10)
11: Bard(11)
12: Bard(12): CHA+1, Rapier Wit, (CHA=17)
13: Bard(13)
14: Bard(14)
15: Bard(15): Greater Spell Focus: Illusion
16: Paladin(1): CHA+1, (CHA=18), *Alignment Change*
17: Paladin(2): {Smite Evil}
18: Paladin(3): Weapon Focus: Rapier
19: Paladin(4)
20: Bard(16): CHA+1, (CHA=19), *Alignment Change*
21: Bard(17): Extend Spell
22: Bard(18)
23: Bard(19)
24: Bard(20): CHA+1, Armor Skin, (CHA=20)
25: Bard(21)
26: Bard(22)
27: Bard(23): Great Charisma I, Lasting Inspiration, (CHA=21)
28: Bard(24): CHA+1, (CHA=22)
29: Bard(25)
30: Bard(26): Epic Prowess, Great Charisma II, (CHA=23)
31: Bard(27)
32: Bard(28): CHA+1, (CHA=24)
33: Bard(29): Epic Weapon Focus: Rapier, Great Charisma III, (CHA=25)
34: Bard(30)
35: Bard(31)
36: Bard(32): CHA+1, Great Dexterity I, Great Charisma IV, (DEX=17), (CHA=27)
37: Bard(33)
38: Bard(34)
39: Bard(35): Great Charisma V, Great Charisma VI, (CHA=29)
40: Bard(36): CHA+1, (CHA=30)
Legendary Feats
Legendary weapon focus Rapier (Increases your AB by 3)
ESF Illusion
ESF Enchantment
ESF Transmutation
LSF Illusion
LSF Enchantment
Greater weapon focus or ESF discipline
Skills
While leveling to 40: Max Discipline, Tumble, Perform, Listen, put at least 30 points in Concentration, 23 points in UMD. If desired max lore to allow on the run item ID. Pick pocket highly recommended for some pre legendary bosses.
One you reach legendary levels you will receive more skill points and should select parry and craft armor or taunt/persuade.
When you get a spell focus book from Ssith, try to get Necromancy. Read it to obtain another epic spell.
Spell Selection -at lvl 40+
lvl 1 Mage Armor, Expeditious Retreat, Sticky Fingers, Insidious Rythm, Joyful Noise
lvl 2 Clarity, Ghostly Visage, Endure Elements, Deafening Clang
lvl 3 Remove Disease, Displacement (gives you concealment), Remove Curse, Greater Magic Weapon, Break Enchantment
lvl 4 legend lore, War Cry, improved invisibility cure critical wounds
lvl 5 Healing Circle, Illusory Pit, Wail of Doom, greater dispelling, Improved Heroism (Brings AB up to that of a fighter)
lvl 6 Mass Clairaudience & Clairvoyance, Shades, energy buffer, Energy Buffer
NOTE: This build is still a WIP . . .
-S