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Post by Deleted on Feb 19, 2018 19:13:40 GMT
So, this is something very specific and didn't know if this is the best part of the forum to post, but... Both rage and mighty rage share the same text when cast: "Player enters rage." If you want to keep track of both in HGX, because it uses that line in the rule (rule="^{PLAYER} enters rage\.$") it's not possible to have both buffs separated. Unless there's a workaorund I don't know? Would be nice if mighty rage said "Player enters mighty rage", or something different to regular rage. (which is which?)
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Post by chirality on Feb 20, 2018 4:30:05 GMT
It's interesting, but I would imagine the genuine combat log message is an engine-level thing, and hacking to change (if possible) would seem to bear small fruit. Although I'm sure a separate chat log message could be created (a la GS, timestop, etc) to give HGX something to work with? That should be pretty simple?
Legendary barbarian mighty rage hardly needs a timer with such a long duration? I understand the desire for tracking crit imm buffs (for legendary barb greater rage) with HGX but this is mainly useful for div shield/aura vs alignment crit imm, which as a spell must be cast and thus brings some concerns using at the last second while buff is flickering; for rage it should be a lot less worrisome (doesn't provoke AoO and can't be interrupted or prevented from casting due ekolid concentration check fail/silence/spellfail debuff).
Offtopic and prolly not useful if you're mainly relying on HGX anyway, but in case you don't already, I would recommend making a habit of just checking !effects (vve voicechat preferably) frequently, just to keep an eye on your buffs in between spawns or any time combat log is clear of spam for long enough to quickly glance through. Same applies for equipment effects (for weapon buffs), maybe once a map or so, as I find the auto-report message (about buffs degrading) to be generally inaccurate and/or useless.
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Post by Deleted on Feb 20, 2018 7:22:16 GMT
Legendary barbarian mighty rage hardly needs a timer with such a long duration? I would recommend making a habit of just checking !effects (vve voicechat preferably) Indeed, mighty rage is hardly something that needs a timer, at 20+ minutes duration. The problem is, both rages trigger the timer. If I use both and use mighty rage last, the timer will be incorrect because casting mighty rage refreshes the timer. If I use only mighty rage and I see a timer of 2 minutes (the regular rage timer), it's also kinda confusing. I didn't know this was an engine-level thing. The rages have a different number id under !effects: if anything, is more of a problem with HGX, which doesn't seem to be supported anymore, so it's not a big deal. I do check !effects, but in combat, specially in large parties, combat log scrolls too fast to keep track. I don't know what you mean by vve voicechat.
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Post by woqued on Feb 20, 2018 20:23:48 GMT
If there was to be a change to barb rage it would be preferable to have crit immunity tied to Mighty Rage instead of Barbarian Rage than any text trigger imo: essentially narrowing the annoyance of constant recasting for crit immunity and ending up with less actual uses of crit immunity if you die often (from 6-8? to 3?). Much more comfortable and would make more sense for any barb who has reached point of mighty rage. Double raging seems meh anyway compared to just using the superior variant even lore/play wise.
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