Post by simpetar on Mar 6, 2019 13:24:36 GMT
These gloves, as they exist now, have no valid reason to occupy Ssendam's loot table. Here is why:
1. Compare Fracas to their closest match, Duelist's Destiny from PoM. 10% physical immunities instead of 5% (on par with LL set loot, or non randomized loot), 18 ac that already comes from nearly every other slot in your equipment and slightly different, arguably more useful skills. That's it. Duelist's Destiny come from comfortably soloable mid range LL run. Heck, you don't have to even be immortal and port before the last map for tag. Fracas on the other hand come from the last boss of hard mode of the toughest run in the game, one that you need well coordinated group of well geared (and probably optimized) players for.
2. The very nature of these gloves is problematic. A build either does dual wield or does not. There is very little middle ground. Characters that use 1h + shield will at best equip these gloves when the opportunity arises, but then again switch back to gloves with real stats. They offer no offensive boost to dual wielders, 2 handers or strength based 1 handers. If you desperately want a dual wielding dexer and don't have the feats for it, relying on Fracas or Duelist's Destiny has issues too, mainly because you give up far too much for not wearing something that offers much better protection, they are subject to be lost on respawn and finally good luck to getting in a p2 hard group in the first place (unless it is a side fun lvl 80 reinc project).
Suggestions foroopmh improvement (unless they are removed), to be considered separately or together:
1. Remove the dex > str limitation
2. Wearing these gloves eliminates attack bonus penalty for dual wielding
3. Your LBAB will always be considered as that of a fighter while wearing these gloves (as seen in Claws of the Dragon for instance)
4. Wearing these gloves reduce attack bonus penalty by 5 while using Expertise, Improved Expertise, Power Attack or Improved Power Attack
5. Special power that adds anarchic damage to all attacks for a short time (such as Pyre of Chaos)
1. Compare Fracas to their closest match, Duelist's Destiny from PoM. 10% physical immunities instead of 5% (on par with LL set loot, or non randomized loot), 18 ac that already comes from nearly every other slot in your equipment and slightly different, arguably more useful skills. That's it. Duelist's Destiny come from comfortably soloable mid range LL run. Heck, you don't have to even be immortal and port before the last map for tag. Fracas on the other hand come from the last boss of hard mode of the toughest run in the game, one that you need well coordinated group of well geared (and probably optimized) players for.
2. The very nature of these gloves is problematic. A build either does dual wield or does not. There is very little middle ground. Characters that use 1h + shield will at best equip these gloves when the opportunity arises, but then again switch back to gloves with real stats. They offer no offensive boost to dual wielders, 2 handers or strength based 1 handers. If you desperately want a dual wielding dexer and don't have the feats for it, relying on Fracas or Duelist's Destiny has issues too, mainly because you give up far too much for not wearing something that offers much better protection, they are subject to be lost on respawn and finally good luck to getting in a p2 hard group in the first place (unless it is a side fun lvl 80 reinc project).
Suggestions for
1. Remove the dex > str limitation
2. Wearing these gloves eliminates attack bonus penalty for dual wielding
3. Your LBAB will always be considered as that of a fighter while wearing these gloves (as seen in Claws of the Dragon for instance)
4. Wearing these gloves reduce attack bonus penalty by 5 while using Expertise, Improved Expertise, Power Attack or Improved Power Attack
5. Special power that adds anarchic damage to all attacks for a short time (such as Pyre of Chaos)