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Post by woqued on Mar 25, 2019 10:41:05 GMT
Hey. What do you think about extending the partying level limitation of 6 to, say, 10 or 12? There's still the tag level cap so you can't carry people through tags on toons that shouldn't be there; you can just do them a bit earlier and feel less pressured by "hey, yeah. sorry, we got that one guy at 30, so we cant take you 23s to this 30 tag run. go play by yourself"
Higher tier subraces, lower item level requirements sub-20 and weapon buff changes have further increased the potential for people to do things at lower levels than before. Which is only a good thing! Certainly some of the content is perhaps too easy especially for the common neighbourhood boxers with stashed gear, but that's to be expected. Party level restrictions don't affect that.
Increasing the level distance to 10 should be fine. Lvl 20s can contribute to lvl 30 tags (lvl 18 helper toons doing 30/35 tags is not unprecedented), lvl 30 toons can contribute to lvl 40 tags; even if not as much as 40, but certainly can. It is fairly common practice to do many of the tags in 19-25 range such as the staff, dragons, minotaurs, bandits, hendrons, elder orb come to mind as some that are very commonly done)tags at levels 10-12; and so on. Being able to do these with other folks without the quite limiting 6 level gap would be a nice improvement and increase flexibility with partying and level taking.
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Post by greven on Mar 25, 2019 10:55:45 GMT
I agree with extending the limit. The six limitation was created when the player population was much larger. Inexperienced players are struggling to get a party.
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Post by chainlink on Mar 25, 2019 11:33:07 GMT
I find the XX-30 grind particularly painful as there are no accomplishments to achieve after 25 and I've usually got all of them by about level 20 meaning I have about 10 levels where I'm just looking for the best XP with no specific areas I need to visit.
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Deleted
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Post by Deleted on Mar 25, 2019 18:22:07 GMT
This is a great idea!
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Post by tacpilot on Apr 10, 2019 13:53:57 GMT
I really need to get the power level guide polished and posted... It deff takes discipline to follow, but when done along with a libram, there is very very little xp grinding required to hit 40. Basically, the xp gained from quests (rough calculation many updates ago), equals about 40% of the xp required to hit 40.. The guide is structured for you to get them at the same time as your tags, so other than having to hit the Inn and Tavern at the end of each block, there is minimal back tracking. I believe the prell gear balance would render 10 level lowest toons worthless on prell runs, and be a literal drag and rez fest. (which is what veteran multibox bot accounts do any ways) However, if this concept is really to help new players, then I can see an 8 level spread a possibility. Here is a link for the guide as is .. criteriondigital.net/quest-tags.txt
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Post by woqued on Apr 10, 2019 16:11:57 GMT
I really need to get the power level guide polished and posted... It deff takes discipline to follow, but when done along with a libram, there is very very little xp grinding required to hit 40. Basically, the xp gained from quests (rough calculation many updates ago), equals about 40% of the xp required to hit 40.. The guide is structured for you to get them at the same time as your tags, so other than having to hit the Inn and Tavern at the end of each block, there is minimal back tracking. I believe the prell gear balance would render 10 level lowest toons worthless on prell runs, and be a literal drag and rez fest. (which is what veteran multibox bot accounts do any ways) However, if this concept is really to help new players, then I can see an 8 level spread a possibility. Here is a link for the guide as is .. criteriondigital.net/quest-tags.txtYeah there is a risk, but then again - multiboxers already do not need to party at all. They just level up their "batch" of toons and move on, so the situation does not change for the "multibox abusers" of sort. They are able to do what they did before too, with upgrades from before (say, assuming 12 difference you'd be able to use a 22 helper sorc to do all 22, 25, 30 tags for your lvl 10 toons which does seem like much), though I don't use such helpers so I may understate the impact of that. 8 level difference would lead to a 18 sorc doing the same, or just force the multiboxers to amigawd get to 12 or 14 before doing the same thing, should they choose to do that. I think Oltum for one is a bigger issue from multibox abuse pov than any such level range issue, trivializing all content from 5 to 22. Me for example - the only thing this would change for me specifically is that it would be more likely for me to team up with my friends than it is currently; often someone gets left behind due to a the level difference, or I choose not to join a friend due to the level difference. Also, for those of us who despise the inn quest rumba, the level spread width is more valuable - or those of us who simply wait for sapphires to emerge before leveling, thus always being at level cap for tags (so at a higher-than-6-level difference to many who might do those tags without exp enhancing tools). So yes, there is a chance that people would end up getting dragged without learning anything more than before, but I don't think it would outweigh the benefits. I agree 12 is too much now - 8 would probably cover the trickier level ranges noticeably better than now without allowing for "too much" drag potential (10-24 made more flexible, 22-30 made possible). If someone can kill/solo Formian Matriarch at acceptable tag level, they can also contribute to 30 tags. If you can deal with 20 tags at 16, you can help out (or even complete) 24-25 tags easily. Current level ranges impede or completely block that. There's also the case of lvl 32s being able to be dragged by 40+ toons compared to lvl 34 toons being done the same... Very minor from my experience, but I could be wrong here. 28-40 would be a tad more silly now when you look at it, making powerleveling while doing drow tags possible before things like Lith or Shadow Lord - one could argue there is merit to forcing people to be 34+ before attempting Drows - though many many mobs no longer grant exp to toons in those higher levels in those areas, and lvl 28 toons having the tools needed to deal with drider chiefs / axilar / wastalgraniq / prism draggy if played smart / correct class setups. TLDR: 8 lvls spread makes more sense than 12, yes.
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