Leveling train brainstorming/suggestions/criticism thread
Jul 16, 2019 22:17:48 GMT
dopplegang likes this
Post by somes on Jul 16, 2019 22:17:48 GMT
I was not sure where the right place to post this was, but if there is somewhere more appropiate please move it.
My intention here is to create the best strategy possible to reach level 55 with tags as fast as humanely possible with my 4 accounts, and with as few toons as possible to have more room in the party. If you feel that is not the way that the game should be played, that’s fine, my precursor thread on this topic was explicit on my intention. I wanted to make sure there would be interest in a powerleveling train in the first place, and the answer seems to be yes.
Now that I got that out of the way, I wanted to post my strategy as well just so other people can poke holes into it and I can make improvements on it. If you have any disagreements or have a better suggestion, please post it. I haven’t committed to leveling a character for this yet, and I just want to make sure the strategy is sound before I make a new character from scratch.
Aside from the toons that I will be using to park at locations to port, I will be creating 3 builds specifically designed for the stated purpose above, along with builds that have already been made, and toons I have already made that would shackle to get some things done.
LEVEL 30 TAG HELPER
Moe's Level 30 Sorc Build
highergroundpoa.proboards.com/thread/24606/dirty-build-sorc-first-gentle?page=1
Drow Helpers:
Fluffy Build
highergroundpoa.proboards.com/thread/24144/fluffy-destroyer-4mnk-6ftr-30sin?page=1
Blackguard Smiter
highergroundpoa.proboards.com/thread/21824
DSM, but BFM is fine too
1 Paladin/19 Sorc/20 BDD or RDD
From one chief to another, from Orc Chief to Bandit Chief - Ranger/Wizard/Monk
Thid rods exist; that's the best way to level and get tags done at the beginning. If there was a class that can cut down the casting time of wands and scrolls, I would select that to be the first helper. I chose Monk to run a little faster and to kite a little easier, and not have to worry about equipping a weapon. Dracotaur basically gives 100 hp, 6 AC (6 from tumble, +1 from dex, -1 from size), and with conceal, some heal pots, and nicely randomized items, you can basically start tanking the East Road after talking to Rowan (lol). Monk also gives evasion, deflect arrows, and spell resistance, which is all absurdly strong at lowbie levels.
The ranger level is for Oltum, which will be used to get XP at the beginning.
The 20s - Shifter
I can picture a debate whether an Undead Shifter or a Level 20 Sorc is better, but you can see my position based on this thread. Not only can shifter cast more Sunbursts and Wails from Baelnorn and Banshee respectively, but the Shifter can also cast it faster. You will also get unlimited Kobold at level 23, which lets you cheese Rhazid. While a level 20 sorc has to fight Rhaz, the shifter can simply delete him from existence. Some level 20 sorcs can struggle with Grey Renders, especially if they make a positioning mistake and lose spells, while a Shifter will stroll through the Renders. The Shifter also has to take AE, which means they can still take Oltum to places while the mage has to sacrifice a level if they want to take Oltum as well.
Powerleveling Palemaster
I recently played new toons, and tried to see how many levels I would get from exclusively doing tags until I needed more levels to do certain tags. I basically got to level 20/21 before the harder level 30 tags, which left room for a separate toon that is at level 27 that can help powerlevel. I chose Pale Master to get the highest DC possible on Weird at this level, which is able to do Zhents and the Bone Horde. It was better to cycle through different Zhents on different servers rather than doing Bone Horde, so this guy will be sitting in Zhents on multiple servers for the purpose of this train. I also like this toon because it almost hits 100 ac before 30, hits 100 ac at level 30 with Lolth gear, has inherent sneak immunity, and gets crit immunity at level 30, which lets him tank Angus.
The 30s - Sorcerer Helper
This is where Sorcerer unquestionably wins. There is an argument to have an Accursed Pariah instead for the inherent tankiness, but you can make a regular Sorc tanky as well, and it's not like the free Auto-Still feats give a significant advantage where the Sorcerer can't compensate for having more spell slots than the Pariah. The reasons I have a Palemaster instead of a Sorc for powerleveling are very specific to Zhents (It's easy to mass, sneak attacks are a huge problem, and crit immunity is so freaking helpful), but the extra casts would beat the Pale Master if circumstances were different.
The Drow Hunters - Assassin, DSM, Blackguard Smiter
Now this is where I will raise some eyebrows. Drow saves are too high for even a shackled toon, so insta kills are not ideal. There is also the fact that rangers are better than assassins in every way, but the reason to have Fluffy is to make it easier to multi box, and while Ranger has to make a called shot on a target every time, a dual wielding assassin will have multiple chances to insta kill a target in one round, meaning the Drow have higher chance to roll low against an Assassin than a Ranger. I will put a lot more focus on the DSM and the Smiter to get rid of targets that can't be critted, which are always the ones more likely to cause problems on a run, while the Assassin can insta kill trash.
As for the choice of picking a DSM instead of a regular Sorc, well, it's for the Hellballs.
For this to work, there is a special attack I like to call the "What Matron?" attack. It's possible to have two Hellballs hit at once. Basically, cast one on the Matron, which will cause it to spin around her. Then you cast the second hellball on yourself a second before the first one you casted hits, then swap to the Blackguard and smite. The Matron is gone before she even can drink a potion. Basically you want the two hells balls and the smite to land at the same time.
Picking between DSM or BFM doesn't make a difference until you face the army of Droghers before Lolth. They possess 90% fire immunity and 50% electric immunity. I will be using BFM how I already have one, but DSM is better overall.
Before Immo, swap out the DSM for a shackled Sorcerer. Death of magic cuts the length of the Immo fight in half... so yea. Sorc wins again.
FRIDAY
Preparation before the train starts:
Tell people the evil version of the Solis tag will be done, anyone that needs to change their alignment after should do so during a break
Announce the three servers that will be used for the train so people hopefully avoid them for runs. If a run happens on one, I'll probably have to use a break to re-park toons on a different server.
Collect the staff pieces on the pure monk
Buy lots of Avatts, Haste Potions, Stat Potions (If anyone wants to donate an Uro Urn for this project, I would appreciate it)
Buy lots of TP Gems
Buy Heal rings
Cover death magic, knockdown, and mind spells on Dracotaur before doing Elder orbs
Gather a bag full of stakes for coffin XP from Solis
Grab two disks for Pointiff
Use one disk on a demi toon to kill Ruination, and park toon outside of the Morgue of Darkness
Get Wardstone and Seal Breaker
Pick 3 fresh servers and park toons at the locations listed:
Server 1:
Electric Beetles
Water Ring Fountain
Elder Orb (Invis)
Goblin Camp
The Final Hobgoblin Map
Levitation Ring Orb
Ice Kobolds
Server 2:
Dracolich
Urobos
Park Palemaster at the final map of Zhents
Last Spider Map
The second floor of the Abandoned Temple (GS)
Zeyra’s Throne Room (GS)
Server 3:
The Under Dark (GS)
The Blood Moor (Close to Bloodpool)
By Solis’s Body (GS)
First Shadow Elf Map
Shadow Lord Room (GS)
The room that opens after defeating Ruination (GS)
Server 1
Log in to Dracotaur Helper
Abandoned Farm, get XP
Town
Run to Dragon Disciple, Defeat Dragon Disciple
Run to Bandit Camp, Defeat Bandit Chief
Port to Electric Beetles, Defeat Hive Mother
Port to Water Ring, Defeat Kua Toa Chief
Port to Elder Orb, Defeat Elder Orb
Rat King
Corpse Lord
Kobold Re-Animator
Port to Goblin Camp
Goblin Commander
Mass and Clear First Hobgoblin Map
Kennel Master
Port to Hobgoblin Tunnel Map before Kard and clear map, Defeat Kard
Town
Crypt Thing
Hero Stone
Port to Levi Rings (Party can take 16, stay at 16)
Minotaur
Ogre Lord
Create Staff
Town
Go to Anduins, Break Staff
Cesspool
Run to Lava King, Get KC for Gren and park toon above him, defeat Lava King
Town
Abandoned Farm, Get XP
Port to Ice Kobolds, Defeat Ice Kobold King (Party can now take levels up to 20)
Lure Bandit Chief to Crosroads and defeat him (Party can go up to 22)
Keep doing Abandoned Farm until the lowest player is level 15
Town, get Oltum, and defeat Formian Matriarch
Have the entire party port back to toon above Gren, reclear the map for KC if someone joined the train late
!portal to Server 2, Login to Dracotaur Helper, 30 Minute Break
Town
Farm, East Road and POW (Swap to Shifter Helper for ER and POW, and from now on swap to Dracotaur for Farm, Shifter for East Road and POW)
Port to Dracolich, Defeat Dracolich
Town
Run to Grey Renders, Defeat Grey Render Queen
Town
Farm, East Road and POW
Port to Uro
Farm, East Road and POW
Town
Run to Hendron's Sanctuary, Mass Maps for XP, Defeat Hendron
Town
Farm, East Road, POW, then Rhazid until everyone is at least level 21
Log in to Palemaster in Zhents, get KC, and farm backwards until everyone is at least level 24
After everyone is at least 24, clear Zhents backwards and park the party in front of the Spider Cave
Park Palemaster close to Elana
!portal to Server 3, 30 Minute Break
Port to the Underdark, Defeat Spawn of the Deep One (Party can now go up to level 30)
Log in with Sorcerer Helper and defeat the Troll King
Lith
Port to the Blood Moor, clear map, defeat Bloodpool and the Three Hags
Town
Mother of the Corn
Town
Asimathas (Party can now go up to 32)
Town
Have party portal back to Server 1 and defeat Gren (Party can now go up to 33)
!portal back to Server 3
Hel and cohorts
Run to BDDK and defeat him
Port to Solis and get the evil tag, get bag of stakes from parked toon and use them on coffins for xp
Port to the first map of the Shadow Elves and clear it
Port to the Shadow Lord and defeat him (Party can now go up to 35)
Party ports close to the transition before the Morgue of Darkness, while the helper toon runs back to get KC from the first few rooms, then skips mini boss by porting to party, then defeat the Shadow Pointiff
!portal back to Server 2 and clear the first spider map
Port to the third Spider map and defeat the Spider Queen
Port to the Palemaster and beat Elana and Angus
Port to the Second map of the Abandoned Temple and clear it
Port to Zeyra's throne room and defeat her
While fighting Zeyra, run toon on the second floor of the temple to the Water Shrike area
Port to the Water Shrikes, defeat their Mother, Axilar, and the Wasta (Party can go up to 40 after Axilar)
Party is now ready for the Drow runs
SATURDAY
Most people burn out after Immo, so the other level 40 tags will be done first so the train stays strong
Preparation
Get a body from the Lolth Temple on a seperate server for MoAD
Make sure to have a Jade Tooth
Shackle a cleric
Memorize spells for the Academy doors on Wizard
Park shackled cleric at Ancient Kings
Park a toon at the Ruined City
Park a toon in the Underdark
Town, use Jade Tooth
Deadpool
Port to the Lair to get KC, defeat Gilth
MoAD
Port to Ancient Kings, use the shackled cleric to clear fast
Port to the Ruined City, use a demi mage to clear fast
Port to the Underdark, defeat the Drider Chief
Log in to Drow Helpers, Drow Run
Swap out Assassin for Sorcerer before fighting Lolth
Lolth
Log into Assassin, Log out DSM
Immortal
Party is now ready for LL runs
SUNDAY
All runs that give a tag will be done. If a brand new player joins, at least they can get some gear this way rather than getting dragged to Tia with nothing to show for it. This is probably where I will need the most help with picking the right toons, as I avoid a lot of LL runs lol.
Myconids (BFM)
Tragidore (Assassin+Druid?)
Toyshop (Sorcerer, might need reminders on what works here)
Uro (Sorcerer)
Tragidore (Assassin+Druid)
Locathah (Sorcerer)
Zorgot's Hive (Shifter?)
Dulv (Turner?)
Hive (Shifter+Assassin)
Sssithy (Shifter)
Desert (Sorc)
DB (Sorc)
Thids (Sorc)
Rona (Druid+Shifter+Assassin)
PoM (Turner+Sorc+Two-Hander)
Pyramid (Turner and... what's good for the boss again?)
Hopefully doing every LL run with a tag gives enough XP for 55, or else we might have another well founded complaint for Acaos to jack up the LL xp again!
Things I need information on:
I would like to know if taking an Epic Spell on my helper Sorc would prevent him from de-leveling.
For most of the LL runs I took guesses at what works, that's where I need more suggestions.
My intention here is to create the best strategy possible to reach level 55 with tags as fast as humanely possible with my 4 accounts, and with as few toons as possible to have more room in the party. If you feel that is not the way that the game should be played, that’s fine, my precursor thread on this topic was explicit on my intention. I wanted to make sure there would be interest in a powerleveling train in the first place, and the answer seems to be yes.
Now that I got that out of the way, I wanted to post my strategy as well just so other people can poke holes into it and I can make improvements on it. If you have any disagreements or have a better suggestion, please post it. I haven’t committed to leveling a character for this yet, and I just want to make sure the strategy is sound before I make a new character from scratch.
Aside from the toons that I will be using to park at locations to port, I will be creating 3 builds specifically designed for the stated purpose above, along with builds that have already been made, and toons I have already made that would shackle to get some things done.
Build | Helper #1 (Orc Chief - Bandit Chief) 1 Monk, 1 Wizard, 1 Ranger, 4 Monk Take Monk Levels during the train | Helper #2 (Bandit Chief - Some 30 Tags) 10 Druid, 10 Shifter Take Shifter levels during the train | Helper #3 (Zhents Powerlever, help train to level 24) Wizard 10, Pale Master 17 |
Race | Dwarf Dracotaur FC: Bard, Sorcerer / BC: Dragon Disciple STR +6 DEX +3 CON +3 INT +2 Lore +8 Tumble +30 Free Feats: Dodge Epic Toughness I-V Other: Changes size to Large Increases Fear Aura 1 size Survival: Flamewalk | Dwarf Anarch FC: Druid CON +4 WIS +6 Free Feats: Alertness Weapon Specialization: Creature Epic Weapon Specialization: Creature Martial Weapon Proficiency Armor Skin Increased Base Movement Rate - Fast | Gnome Genie FC: Wizard DEX +2 CON +2 INT +6 Free Feats: Spell Penetration, Greater Spell Penetration Survival Levitation Speaks: Auran, Celestial, Ignan |
Alignment & Abilities at Creation | This build needs lawful Taking Monk or Ranger first is fine, taking Wizard first will force you to take INT stats STR 8 DEX 17 CON 11 WIS 18 INT 8 CHA 6 | This build needs a neutral alignment Chaotic Neutral preference for lowbie gear STR 8 DEX 8 CON 18 WIS 18 INT 12 CHA 6 | Any non-good is required. A lot of the better set lowbie gear in this range needs chaotic, so I would lean towards Chaotic Neutral or Evil STR 8 DEX 16 CON 14 WIS 8 INT 18 CHA 8 |
Abilities at the Docks | STR 14 DEX 20 CON 14 INT 10 WIS 18 CHA 6 Take Strength while leveling | STR 8 DEX 8 CON 22 INT 12 WIS 24 CHA 6 Take Wisdom while leveling | STR 8 DEX 18 CON 16 INT 22 WIS 8 CHA 8 Take Intelligence while leveling |
Skills | Max Discipline, then Spot, and take at least 1 point in Animal Empathy for Oltum during the Ranger level | Concentration, Hide and Animal Empathy Cross-Class Discipline and Tumble | Craft Armor, Concentration, Lore Cross-Class Tumble & Discipline |
Feats | Power Attack Great Cleave Improved Critical It is ideal to use scrolls and wands, but great cleave can wipe out large spawns in seconds Weapon doesn't matter much either, but you'll be able to go barehanded with this build and do well, but a lowbie rare weapon with elemental damage might be better for some situations | Undead Shape is a must to be better than a Sorc helper at this level range. The other feats are optional. Try to at least hit 23 when tags up to them are done for Unlimited Kobold essence, as you'll need it to cheese certain tags. While a Sorc helper will have to fight bosses straight up, the Shifter helper can cheese certain tags by stacking traps. The casting time for Wail of the Banshee on Banshee form is also immediate. | Select General as the character's School of Magic At the Spells Pedestal near the docks, bar divination and enchantment to specialize in Illusion. Important feats to keep in mind: Pre-epic: Greater Spell Focus Illusion Spell Focus Necromancy Greater Spell Focus Necromancy Armor Proficiency (light) Armor Proficiency (medium) Armor Proficiency (heavy) Shield Proficiency Epic: Automatic Still Spell 1-3 Epic Spell Focus Illusion Epic Spell Focus Necromancy At least learn these "hard to get" spells during Wizard levels: Eyebite Vortex of Teeth Undeath to Death Spells needed, learn from scrolls or leveling: Wail of the Banshee Weird Blade of Disaster Greater Sanctuary Sunburst Finger of Death Circle of Death Phantasmal Killer |
LEVEL 30 TAG HELPER
Moe's Level 30 Sorc Build
highergroundpoa.proboards.com/thread/24606/dirty-build-sorc-first-gentle?page=1
Drow Helpers:
Fluffy Build
highergroundpoa.proboards.com/thread/24144/fluffy-destroyer-4mnk-6ftr-30sin?page=1
Blackguard Smiter
highergroundpoa.proboards.com/thread/21824
DSM, but BFM is fine too
1 Paladin/19 Sorc/20 BDD or RDD
From one chief to another, from Orc Chief to Bandit Chief - Ranger/Wizard/Monk
Thid rods exist; that's the best way to level and get tags done at the beginning. If there was a class that can cut down the casting time of wands and scrolls, I would select that to be the first helper. I chose Monk to run a little faster and to kite a little easier, and not have to worry about equipping a weapon. Dracotaur basically gives 100 hp, 6 AC (6 from tumble, +1 from dex, -1 from size), and with conceal, some heal pots, and nicely randomized items, you can basically start tanking the East Road after talking to Rowan (lol). Monk also gives evasion, deflect arrows, and spell resistance, which is all absurdly strong at lowbie levels.
The ranger level is for Oltum, which will be used to get XP at the beginning.
The 20s - Shifter
I can picture a debate whether an Undead Shifter or a Level 20 Sorc is better, but you can see my position based on this thread. Not only can shifter cast more Sunbursts and Wails from Baelnorn and Banshee respectively, but the Shifter can also cast it faster. You will also get unlimited Kobold at level 23, which lets you cheese Rhazid. While a level 20 sorc has to fight Rhaz, the shifter can simply delete him from existence. Some level 20 sorcs can struggle with Grey Renders, especially if they make a positioning mistake and lose spells, while a Shifter will stroll through the Renders. The Shifter also has to take AE, which means they can still take Oltum to places while the mage has to sacrifice a level if they want to take Oltum as well.
Powerleveling Palemaster
I recently played new toons, and tried to see how many levels I would get from exclusively doing tags until I needed more levels to do certain tags. I basically got to level 20/21 before the harder level 30 tags, which left room for a separate toon that is at level 27 that can help powerlevel. I chose Pale Master to get the highest DC possible on Weird at this level, which is able to do Zhents and the Bone Horde. It was better to cycle through different Zhents on different servers rather than doing Bone Horde, so this guy will be sitting in Zhents on multiple servers for the purpose of this train. I also like this toon because it almost hits 100 ac before 30, hits 100 ac at level 30 with Lolth gear, has inherent sneak immunity, and gets crit immunity at level 30, which lets him tank Angus.
The 30s - Sorcerer Helper
This is where Sorcerer unquestionably wins. There is an argument to have an Accursed Pariah instead for the inherent tankiness, but you can make a regular Sorc tanky as well, and it's not like the free Auto-Still feats give a significant advantage where the Sorcerer can't compensate for having more spell slots than the Pariah. The reasons I have a Palemaster instead of a Sorc for powerleveling are very specific to Zhents (It's easy to mass, sneak attacks are a huge problem, and crit immunity is so freaking helpful), but the extra casts would beat the Pale Master if circumstances were different.
The Drow Hunters - Assassin, DSM, Blackguard Smiter
Now this is where I will raise some eyebrows. Drow saves are too high for even a shackled toon, so insta kills are not ideal. There is also the fact that rangers are better than assassins in every way, but the reason to have Fluffy is to make it easier to multi box, and while Ranger has to make a called shot on a target every time, a dual wielding assassin will have multiple chances to insta kill a target in one round, meaning the Drow have higher chance to roll low against an Assassin than a Ranger. I will put a lot more focus on the DSM and the Smiter to get rid of targets that can't be critted, which are always the ones more likely to cause problems on a run, while the Assassin can insta kill trash.
As for the choice of picking a DSM instead of a regular Sorc, well, it's for the Hellballs.
For this to work, there is a special attack I like to call the "What Matron?" attack. It's possible to have two Hellballs hit at once. Basically, cast one on the Matron, which will cause it to spin around her. Then you cast the second hellball on yourself a second before the first one you casted hits, then swap to the Blackguard and smite. The Matron is gone before she even can drink a potion. Basically you want the two hells balls and the smite to land at the same time.
Picking between DSM or BFM doesn't make a difference until you face the army of Droghers before Lolth. They possess 90% fire immunity and 50% electric immunity. I will be using BFM how I already have one, but DSM is better overall.
Before Immo, swap out the DSM for a shackled Sorcerer. Death of magic cuts the length of the Immo fight in half... so yea. Sorc wins again.
FRIDAY
Preparation before the train starts:
Tell people the evil version of the Solis tag will be done, anyone that needs to change their alignment after should do so during a break
Announce the three servers that will be used for the train so people hopefully avoid them for runs. If a run happens on one, I'll probably have to use a break to re-park toons on a different server.
Collect the staff pieces on the pure monk
Buy lots of Avatts, Haste Potions, Stat Potions (If anyone wants to donate an Uro Urn for this project, I would appreciate it)
Buy lots of TP Gems
Buy Heal rings
Cover death magic, knockdown, and mind spells on Dracotaur before doing Elder orbs
Gather a bag full of stakes for coffin XP from Solis
Grab two disks for Pointiff
Use one disk on a demi toon to kill Ruination, and park toon outside of the Morgue of Darkness
Get Wardstone and Seal Breaker
Pick 3 fresh servers and park toons at the locations listed:
Server 1:
Electric Beetles
Water Ring Fountain
Elder Orb (Invis)
Goblin Camp
The Final Hobgoblin Map
Levitation Ring Orb
Ice Kobolds
Server 2:
Dracolich
Urobos
Park Palemaster at the final map of Zhents
Last Spider Map
The second floor of the Abandoned Temple (GS)
Zeyra’s Throne Room (GS)
Server 3:
The Under Dark (GS)
The Blood Moor (Close to Bloodpool)
By Solis’s Body (GS)
First Shadow Elf Map
Shadow Lord Room (GS)
The room that opens after defeating Ruination (GS)
Server 1
Log in to Dracotaur Helper
Abandoned Farm, get XP
Town
Run to Dragon Disciple, Defeat Dragon Disciple
Run to Bandit Camp, Defeat Bandit Chief
Port to Electric Beetles, Defeat Hive Mother
Port to Water Ring, Defeat Kua Toa Chief
Port to Elder Orb, Defeat Elder Orb
Rat King
Corpse Lord
Kobold Re-Animator
Port to Goblin Camp
Goblin Commander
Mass and Clear First Hobgoblin Map
Kennel Master
Port to Hobgoblin Tunnel Map before Kard and clear map, Defeat Kard
Town
Crypt Thing
Hero Stone
Port to Levi Rings (Party can take 16, stay at 16)
Minotaur
Ogre Lord
Create Staff
Town
Go to Anduins, Break Staff
Cesspool
Run to Lava King, Get KC for Gren and park toon above him, defeat Lava King
Town
Abandoned Farm, Get XP
Port to Ice Kobolds, Defeat Ice Kobold King (Party can now take levels up to 20)
Lure Bandit Chief to Crosroads and defeat him (Party can go up to 22)
Keep doing Abandoned Farm until the lowest player is level 15
Town, get Oltum, and defeat Formian Matriarch
Have the entire party port back to toon above Gren, reclear the map for KC if someone joined the train late
!portal to Server 2, Login to Dracotaur Helper, 30 Minute Break
Town
Farm, East Road and POW (Swap to Shifter Helper for ER and POW, and from now on swap to Dracotaur for Farm, Shifter for East Road and POW)
Port to Dracolich, Defeat Dracolich
Town
Run to Grey Renders, Defeat Grey Render Queen
Town
Farm, East Road and POW
Port to Uro
Farm, East Road and POW
Town
Run to Hendron's Sanctuary, Mass Maps for XP, Defeat Hendron
Town
Farm, East Road, POW, then Rhazid until everyone is at least level 21
Log in to Palemaster in Zhents, get KC, and farm backwards until everyone is at least level 24
After everyone is at least 24, clear Zhents backwards and park the party in front of the Spider Cave
Park Palemaster close to Elana
!portal to Server 3, 30 Minute Break
Port to the Underdark, Defeat Spawn of the Deep One (Party can now go up to level 30)
Log in with Sorcerer Helper and defeat the Troll King
Lith
Port to the Blood Moor, clear map, defeat Bloodpool and the Three Hags
Town
Mother of the Corn
Town
Asimathas (Party can now go up to 32)
Town
Have party portal back to Server 1 and defeat Gren (Party can now go up to 33)
!portal back to Server 3
Hel and cohorts
Run to BDDK and defeat him
Port to Solis and get the evil tag, get bag of stakes from parked toon and use them on coffins for xp
Port to the first map of the Shadow Elves and clear it
Port to the Shadow Lord and defeat him (Party can now go up to 35)
Party ports close to the transition before the Morgue of Darkness, while the helper toon runs back to get KC from the first few rooms, then skips mini boss by porting to party, then defeat the Shadow Pointiff
!portal back to Server 2 and clear the first spider map
Port to the third Spider map and defeat the Spider Queen
Port to the Palemaster and beat Elana and Angus
Port to the Second map of the Abandoned Temple and clear it
Port to Zeyra's throne room and defeat her
While fighting Zeyra, run toon on the second floor of the temple to the Water Shrike area
Port to the Water Shrikes, defeat their Mother, Axilar, and the Wasta (Party can go up to 40 after Axilar)
Party is now ready for the Drow runs
SATURDAY
Most people burn out after Immo, so the other level 40 tags will be done first so the train stays strong
Preparation
Get a body from the Lolth Temple on a seperate server for MoAD
Make sure to have a Jade Tooth
Shackle a cleric
Memorize spells for the Academy doors on Wizard
Park shackled cleric at Ancient Kings
Park a toon at the Ruined City
Park a toon in the Underdark
Town, use Jade Tooth
Deadpool
Port to the Lair to get KC, defeat Gilth
MoAD
Port to Ancient Kings, use the shackled cleric to clear fast
Port to the Ruined City, use a demi mage to clear fast
Port to the Underdark, defeat the Drider Chief
Log in to Drow Helpers, Drow Run
Swap out Assassin for Sorcerer before fighting Lolth
Lolth
Log into Assassin, Log out DSM
Immortal
Party is now ready for LL runs
SUNDAY
All runs that give a tag will be done. If a brand new player joins, at least they can get some gear this way rather than getting dragged to Tia with nothing to show for it. This is probably where I will need the most help with picking the right toons, as I avoid a lot of LL runs lol.
Myconids (BFM)
Tragidore (Assassin+Druid?)
Toyshop (Sorcerer, might need reminders on what works here)
Uro (Sorcerer)
Tragidore (Assassin+Druid)
Locathah (Sorcerer)
Zorgot's Hive (Shifter?)
Dulv (Turner?)
Hive (Shifter+Assassin)
Sssithy (Shifter)
Desert (Sorc)
DB (Sorc)
Thids (Sorc)
Rona (Druid+Shifter+Assassin)
PoM (Turner+Sorc+Two-Hander)
Pyramid (Turner and... what's good for the boss again?)
Hopefully doing every LL run with a tag gives enough XP for 55, or else we might have another well founded complaint for Acaos to jack up the LL xp again!
Things I need information on:
I would like to know if taking an Epic Spell on my helper Sorc would prevent him from de-leveling.
For most of the LL runs I took guesses at what works, that's where I need more suggestions.