|
Post by chirality on Jan 29, 2020 2:49:34 GMT
Announcement #5: We will soon have a fix in place to prevent placeable spawns from bumping creatures. Funky what does that mean? bumping creatures?
|
|
|
Post by FunkySwerve on Jan 29, 2020 18:04:23 GMT
It means when you spawn in a wall, it will no longer displace a creature standing where the wall is.
Funky
|
|
|
Post by FunkySwerve on Jan 29, 2020 18:08:00 GMT
Announcement #6: We will soon have a fix for the trigger drag bug whereby players entering or re-entering areas are whisked across the screen to the re/entry point, setting off triggers in between. This should prevent the inadvertent firing of antiexpoint triggers and odd bugs involving spawning of creatures prematurely.
Funky
|
|
|
Post by chirality on Jan 29, 2020 18:15:46 GMT
i still don't get it. this is something on toolset/map development side? you can add walls without affecting spawns? or does this refer to epic wall? if it doesn't push the creature aside then what does that mean they just stick on top of it?
|
|
|
Post by chainlink on Jan 29, 2020 21:30:57 GMT
Announcement #6: We will soon have a fix for the trigger drag bug whereby players entering or re-entering areas are whisked across the screen to the re/entry point, setting off triggers in between. This should prevent the inadvertent firing of antiexpoint triggers and odd bugs involving spawning of creatures prematurely. Funky As I recently experienced in Uro being killed by the puzzle trap when I was nowhere near the puzzle
|
|
|
Post by FunkySwerve on Jan 29, 2020 23:32:21 GMT
i still don't get it. this is something on toolset/map development side? you can add walls without affecting spawns? or does this refer to epic wall? if it doesn't push the creature aside then what does that mean they just stick on top of it? They will exist in a state of quantum juxtaposition. In other words, I won't really know until it's implemented. It prevents some exploits. Funky
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 30, 2020 1:43:27 GMT
It appears that Dunecat ate Schrödinger's cat.
|
|
|
Post by FunkySwerve on Jan 30, 2020 5:33:45 GMT
Lol. Announcement 1 redux: The webpage is now back up and running. Now to update it... Funky
|
|
|
Post by FunkySwerve on Jan 30, 2020 23:22:42 GMT
Announcement #7: We will soon have a fix for the circle kick and whirlwind bugs!
Funky
|
|
|
Post by gladi8or on Jan 31, 2020 2:28:11 GMT
7 announcements and not one about my Dm status? Geez Funky. How about I make a real suggestion then... Can you please get rid of the barbarians size changes to swap weapons while allowing them to stay large?
|
|
|
Post by drunkenboastor on Jan 31, 2020 4:13:27 GMT
These announcements seem to have an attachment to the EE sale. Not looking forward to the rest.
|
|
|
Post by drunkenboastor on Jan 31, 2020 8:19:57 GMT
I have more than 10 years playing this on this server. An end to this game is one of my greatest fears.
|
|
|
Post by rainbowdash on Jan 31, 2020 10:28:30 GMT
that's one heck of a luxury fear ^^'
but since you are sharing it would be rude not to do so. I am afraid of birds. those lifeless eyes and beaks freak me out. Some people say 3rd worldwar or the dying of insects is bad.... but they obviously havent looked a bird in the eye close up. That's where the true terror lies.
On topic tho. those announcements are for 1.69 arent they? and there are a bunch of people that prolli wouldnt wanna migrate to EE since all their vault is here and you cant box on EE and so on so I bet you can get some more years out of 1.69 until the population died of old age or went over to EE ... or the birbs got em.
|
|
|
Post by chirality on Jan 31, 2020 16:45:49 GMT
ye i mean i can understand being "not excited" but given the extremely difficult position @hg_DevTeam has been in, dang that's lil harsh eh? I read most of this as pretty much like "since migrating the modul+vault to EE was never realistic, maybe ppl would be happy if we implemented EE stuff on 1.69"
speaking of being rude, i find that reaction rather rude myself. oh well, diff'rnt strokes n all that.
|
|
|
Post by FunkySwerve on Jan 31, 2020 17:52:42 GMT
Jeez, I said it was good news, didn't I? Announcement #8: Arcane Academy, the latest area set, will be ready for release/playtest in roughly a week! Funky
|
|