Post by chainlink on Jan 24, 2020 9:59:25 GMT
My take on a 2h Str Rogue
The Sneaky Scythe
Rogue 21 Fighter 18 Monk 1
Race "Shadowswyft" (secret eXtremely Rare)
FCs: Fighter, Rogue
STR +2
DEX +6
CON +2
INT +4
Free Feats: Weapon Finesse, Great Dexterity I-III
Other: 60% Concealment
Initial Login Level 60 Demi x2+16 GearLevel 80
Str 16 (10 Points) 18 42 46 62 64
Dex 14 (6 Points) 23 28 32 48 50
Con 10 (2 Points) 12 12 16 32 34
Wis 10 (2 Points) 10 10 14 30 32
Int 16 (10 Points) 20 20 24 40 42
Cha 8 (0 Points) 8 8 12 28 30
With the Strength Artifact taking you to 66
Level progression
1 Rogue
2 Monk
3-11 Fighter
12 Rogue
13-20 Fighter
21 -23 Rogue
24 Fighter
25-80 Rogue
Feats Taken
Level 1 – Bullheaded (For access to LSA Discipline)
Level 2 – Evasion, Cleave (free Monk Feats)
Level 3 - Weapon Proficiency Exotic, Power Attack (Bonus Fighter Feat)
Level 4 - Weapon Focus Scythe (Bonus Fighter Feat)
Level 6 – Iron Will, Great Cleave (Bonus Fighter Feat)
Level 8 – Disarm (Bonus Fighter Feat)
Level 9 – Great Fortitude
Level 10 – Improved Disarm (Bonus Fighter Feat)
Level 12 – Skill Focus Search
Level 13 – Improved Critical Scythe (Bonus Fighter Feat)
Level 15 – Dodge, Weapon Specialization Scythe (Bonus Fighter Feat)
Level 17 – Mobility (Bonus Fighter Feat)
Level 18 – Toughness (if you want extra hit points) or Deflect Arrows (always useful for missile attacks)
Level 19 – Spring attack (Bonus Fighter Feat)
Level 21 – Epic Weapon Focus Scythe
Level 24 – Great Dexterity I (levels out your annoying 23 dexterity score to 24), Epic Weapon Specialization Scythe (Bonus Fighter Feat)
Level 27 – Overwhelming Critical Scythe
Level 29 – Improved Evasion (Bonus Rogue Feat)
Level 30 – Devastating Critical Scythe
Level 32 – Defensive Roll (Bonus Rogue Feat)
Level 33 – Great Strength I
Level 35 – Skill Mastery (Bonus Rogue Feat)
Level 36 – Great Strength II
Level 38 – Slippery Mind (Bonus Rogue Feat)
Level 39 – Epic Prowess
Level 42 – Legendary Skill Affinity Discipline
Level 45 – Legendary Weapon Focus Scythe
Level 48 – Legendary Weapon Specialization Scythe
Level 51 – Legendary Disarm
Level 54 – Legendary Will
Level 57 - Great Strength III
Level 60 - Great Strength IV
Level 63 – Paragon Weapon Focus Scythe
Level 66 - Paragon Weapon Specialization Scythe
Level 69 – Paragon Disarm
Level 72 - Paragon Adaptivity I
Level 75 - Paragon Adaptivity II
Level 78 - Paragon Adaptivity III
Use Strength Artifact
Saves @ 80 demi x2
Fortitude 66
Reflex 70
Will 68
AB @ 80
1-20 – 18 = 18
21-40 – 10 = 28
41-60 – 12 = 40
61-80 – 5 = 45
Weapon – 20 = 65
WF, EP, EWF, LWF, PWF – 9 = 74
Str Mod – 28 = 102
Craft Weapon – 2-3 = 104-105
Skills
Concentration 20 points (take on last Fighter level), Set Trap 5 points (gives a +2 synergy bonus to Disable Traps skill) but can also be taken to 63 if you fancy using traps offensively
Max - Craft Armor, Craft Weapon, Disable Trap, Discipline (take during Fighter levels and after LSA Disc), Listen, Open Lock, Parry, Pick Pocket, Search, Tumble, Use Magic Device plus t least one more
Build Pros
No experience penalty due to subrace
60% Always on concealment
1% Innate treasure scent due to 30+ CC rogue levels
Full opening/searching capability
High base dexterity gives immunity to a lot of these checks
20% boost to damage with 2h weapon use
Full weapon specialization for +20 additional damage per hit
Can disarm stuff
11d6 sneak attack
Build Cons
Saves nothing to write home about
AC Really needs Demi iterations
AB Requires use of Wraps to get to maximum damage output potential (not unusual for a non-tier 1 build)
The Sneaky Scythe
Rogue 21 Fighter 18 Monk 1
Race "Shadowswyft" (secret eXtremely Rare)
FCs: Fighter, Rogue
STR +2
DEX +6
CON +2
INT +4
Free Feats: Weapon Finesse, Great Dexterity I-III
Other: 60% Concealment
Initial Login Level 60 Demi x2+16 GearLevel 80
Str 16 (10 Points) 18 42 46 62 64
Dex 14 (6 Points) 23 28 32 48 50
Con 10 (2 Points) 12 12 16 32 34
Wis 10 (2 Points) 10 10 14 30 32
Int 16 (10 Points) 20 20 24 40 42
Cha 8 (0 Points) 8 8 12 28 30
With the Strength Artifact taking you to 66
Level progression
1 Rogue
2 Monk
3-11 Fighter
12 Rogue
13-20 Fighter
21 -23 Rogue
24 Fighter
25-80 Rogue
Feats Taken
Level 1 – Bullheaded (For access to LSA Discipline)
Level 2 – Evasion, Cleave (free Monk Feats)
Level 3 - Weapon Proficiency Exotic, Power Attack (Bonus Fighter Feat)
Level 4 - Weapon Focus Scythe (Bonus Fighter Feat)
Level 6 – Iron Will, Great Cleave (Bonus Fighter Feat)
Level 8 – Disarm (Bonus Fighter Feat)
Level 9 – Great Fortitude
Level 10 – Improved Disarm (Bonus Fighter Feat)
Level 12 – Skill Focus Search
Level 13 – Improved Critical Scythe (Bonus Fighter Feat)
Level 15 – Dodge, Weapon Specialization Scythe (Bonus Fighter Feat)
Level 17 – Mobility (Bonus Fighter Feat)
Level 18 – Toughness (if you want extra hit points) or Deflect Arrows (always useful for missile attacks)
Level 19 – Spring attack (Bonus Fighter Feat)
Level 21 – Epic Weapon Focus Scythe
Level 24 – Great Dexterity I (levels out your annoying 23 dexterity score to 24), Epic Weapon Specialization Scythe (Bonus Fighter Feat)
Level 27 – Overwhelming Critical Scythe
Level 29 – Improved Evasion (Bonus Rogue Feat)
Level 30 – Devastating Critical Scythe
Level 32 – Defensive Roll (Bonus Rogue Feat)
Level 33 – Great Strength I
Level 35 – Skill Mastery (Bonus Rogue Feat)
Level 36 – Great Strength II
Level 38 – Slippery Mind (Bonus Rogue Feat)
Level 39 – Epic Prowess
Level 42 – Legendary Skill Affinity Discipline
Level 45 – Legendary Weapon Focus Scythe
Level 48 – Legendary Weapon Specialization Scythe
Level 51 – Legendary Disarm
Level 54 – Legendary Will
Level 57 - Great Strength III
Level 60 - Great Strength IV
Level 63 – Paragon Weapon Focus Scythe
Level 66 - Paragon Weapon Specialization Scythe
Level 69 – Paragon Disarm
Level 72 - Paragon Adaptivity I
Level 75 - Paragon Adaptivity II
Level 78 - Paragon Adaptivity III
Use Strength Artifact
Saves @ 80 demi x2
Fortitude 66
Reflex 70
Will 68
AB @ 80
1-20 – 18 = 18
21-40 – 10 = 28
41-60 – 12 = 40
61-80 – 5 = 45
Weapon – 20 = 65
WF, EP, EWF, LWF, PWF – 9 = 74
Str Mod – 28 = 102
Craft Weapon – 2-3 = 104-105
Skills
Concentration 20 points (take on last Fighter level), Set Trap 5 points (gives a +2 synergy bonus to Disable Traps skill) but can also be taken to 63 if you fancy using traps offensively
Max - Craft Armor, Craft Weapon, Disable Trap, Discipline (take during Fighter levels and after LSA Disc), Listen, Open Lock, Parry, Pick Pocket, Search, Tumble, Use Magic Device plus t least one more
Build Pros
No experience penalty due to subrace
60% Always on concealment
1% Innate treasure scent due to 30+ CC rogue levels
Full opening/searching capability
High base dexterity gives immunity to a lot of these checks
20% boost to damage with 2h weapon use
Full weapon specialization for +20 additional damage per hit
Can disarm stuff
11d6 sneak attack
Build Cons
Saves nothing to write home about
AC Really needs Demi iterations
AB Requires use of Wraps to get to maximum damage output potential (not unusual for a non-tier 1 build)