Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 1, 2020 4:14:37 GMT
I love the modified size as it's a true representation of the aura radius. Is there anywhere you can make the colors way more defined? That way, regardless of background you can see / know you're in and good?
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Post by starcore on Dec 1, 2020 4:31:05 GMT
Here's the effect with the transparency decreased a little further I could add like a hard circle or ring or something around the edge of the effect if you think its needed?
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Post by starcore on Dec 1, 2020 4:49:38 GMT
Also the size might not be exactly correct (I think ranges and stuff are in server side scripts, so its a bit harder to look them up)
I'm still guessing based on screenshots I took earlier... (can't log on 2 characters to test while I'm at work.)
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Post by FunkySwerve on Dec 1, 2020 16:15:13 GMT
Very nice work. I understand you were coordinating with prep on colored vfx for the !mark command. Should you want to make alternates, it's currently using vfx #s 5900 5930 and 5960.
Funky
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Post by starcore on Dec 1, 2020 20:28:38 GMT
Is the mark command active yet? I was trying, but just get 'unknown command : !mark' maybe I'm just doing something wrong? As far as vfx, I think the arrows you've used are better than anything I'd have come up with its handy to know the vfx number now if i want to override it in any case, so thank you!
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Post by FunkySwerve on Dec 2, 2020 1:32:01 GMT
Yes, I fixed a bug with !mark in the hotpatch coming tonight. Typo'd the number of characters in "mark " as 4. Funky
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Post by starcore on Dec 2, 2020 23:39:06 GMT
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Post by starcore on Dec 4, 2020 0:45:57 GMT
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Post by starcore on Dec 4, 2020 4:28:35 GMT
One further quick update...
I just fixed a bug in my copy of cep_custom.hak i'd created by inadvertently overwriting vdr_fontvis_f with vdr_fontvis_h
The bug was causing the center flame thingy not to appear, and was doing weird things if you cast the spell multiple times...
I also fixed NUMEROUS bugs with the new (and currently unused) effects i'd made.... as I didn't realize there was a character limit on file names.
Original download link has been updated
All fixed now!
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Post by starcore on Dec 6, 2020 21:07:47 GMT
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Post by starcore on Jun 11, 2021 0:02:26 GMT
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Post by starcore on Jun 11, 2021 1:32:40 GMT
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Post by starcore on Jun 11, 2021 5:10:36 GMT
Adaru has been a hungy boi... no more hiding inside other enemies for you mr worm... I just need to find his little blue cloud now...
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Post by woqued on Jun 11, 2021 14:43:52 GMT
Adaru has been a hungy boi... no more hiding inside other enemies for you mr worm... I just need to find his little blue cloud now... Funny but almost cheating xD
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Post by starcore on Jun 11, 2021 22:17:59 GMT
Interestingly enough, increasing the model sise didn't seem? to actually increase the clickable area. It was still just the small area around the blue cloud.
This is probably solvable, but if ya'll think its going too far then I wont bother investigating any further.
That said, I have had my intention to look at this posted on the first page of this forum thread for >6 months....
The other thing I was thinking about would be updating some of the models to have their insta kill spell floating above their heads... like a little PWK icon floating above the adaru... That functionality doesn't seem to be too much a stretch on the info HGX is already providing...
Oh and for transparency's sake... I'm not actually using any modified effects without first posting them in the forum.
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