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Post by starcore on Nov 11, 2020 20:45:40 GMT
The reality is that the BUR chests aren’t worth opening and you’ll never have enough lock picks to sustain them all anyway. It’s more random BURs of which one in a blue moon may be a gold mine like any BUR could be. Supposedly they have extra chance for better randomization. I recently opened 75 BUR chests, over half were randomed down. And I got nothing amazing. So, your priority for searching will be in Hell. At the end of the 2nd and 3rd maps. Your priority in lock picking will be Abyss Part 3 boss set loot chests (at the end of the run) and then consumable chests in any Limbo runs you might do. Anything else is extra. Outside of that, the work and resources to open them for whah you get isn’t worth it in my opinion. Just something to consider to help you feel more Confident that you won’t be butchering yourself mid run for stuff. This is what I was hoping! Really appreciate that prep!
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Post by starcore on Nov 11, 2020 20:58:27 GMT
1. Your starting dex is a problem, it is 2 points too high. If your base dex is 25 or higher (you get there after 2x demi and first paragon point), your tumble / boneskin AC will get nerfed pretty hard. Drop it to 18 and put the points in con or wis. I wonder if I could offset this by putting tumble higher.... I'd kinda like the extra dex, and the build is very skillpoint rich... I'm going to check in test chamber and report back.
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Post by starcore on Nov 11, 2020 21:15:07 GMT
Hmm nope, tumble cap is 6 in either case
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Post by simpetar on Nov 11, 2020 21:17:48 GMT
You want to hit the 127 cap before picks. Picks only determine the quality of chest that you want to open (+24s get you the best loot), but you want to have 127 regardless, otherwise you would be only wasting more expensive picks than necessary, or even not be able to unlock chests at all. 127 is the target number, you can reach it simply by having 63 ranks + 50 from gear / song + 11 dex (assuming you are wearing +14 gear, but that should not very hard) and the last 3 points come from SF. Later on, after some demi, PLs and +16 gear, you can drop even skill focus, you will not be needing it any more; you cannot (in vast majority of cases, generally speaking) exceed the 127 cap.
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Post by starcore on Nov 11, 2020 21:37:53 GMT
Hmm Boneskin is weird, only a 2 ac difference for exceeding the cap... That might? be worth it for an additional +1 to dex checks... I feel like there are a lot of dex based KD checks in hells... lvl 60 PM with 20 dex lvl 60 PM with 26 dex
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Post by starcore on Nov 11, 2020 21:43:12 GMT
You want to hit the 127 cap before picks. Picks only determine the quality of chest that you want to open (+24s get you the best loot), but you want to have 127 regardless, otherwise you would be only wasting more expensive picks than necessary, or even not be able to unlock chests at all. 127 is the target number, you can reach it simply by having 63 ranks + 50 from gear / song + 11 dex (assuming you are wearing +14 gear, but that should not very hard) and the last 3 points come from SF. Later on, after some demi, PLs and +16 gear, you can drop even skill focus, you will not be needing it any more; you cannot (in vast majority of cases, generally speaking) exceed the 127 cap. Oh, that's an annoying way of doing things if you need expensive picks in any case... I was REALLY hopeful that I could save on lockpicks with SF/ESF, as they don't count towards the 127 cap, they just increase the bonus to the checks I should be lvl 80 by the time I reinc (76 now and 45 days until timer is up). I have 2x demi already, and already have my paragon dex points, to can probably skip SF altogether then.
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Post by starcore on Nov 11, 2020 22:19:14 GMT
later on you will appreciate having powerful Assay Resistance even as PM. I'm not currently using this... But I also don't think i'm failing any SR checks in hells or abyss (unless things aren't green) Even without green, bestow curse seems to be enough. Will this be more necessary in limbo?
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Post by Deleted on Nov 11, 2020 22:21:02 GMT
It’s useful even in abyss. Stronger parties have higher paragons where it gets tougher.
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Post by starcore on Nov 11, 2020 22:28:10 GMT
It’s useful even in abyss. Stronger parties have higher paragons where it gets tougher. Awesome, good to know, I'll memorize a few
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Post by simpetar on Nov 12, 2020 8:41:45 GMT
later on you will appreciate having powerful Assay Resistance even as PM. I'm not currently using this... But I also don't think i'm failing any SR checks in hells or abyss (unless things aren't green) Even without green, bestow curse seems to be enough. Will this be more necessary in limbo? Yes, in Limbo you are dealing with some monsters with SR in 90s after green, or triple digits before. In Abyss, you will not need AR. If your druid slacks, bestow, ED / soul gem and persuade will suffice. I strongly recommend the BC hat (Visor of Cursed Chaos), PMs should be legally required to wear it, as soon as they can. Also, I cannot see persuade in your skill breakdown, it helps, quite a bit.
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Post by starcore on Nov 12, 2020 11:07:58 GMT
I'm not currently using this... But I also don't think i'm failing any SR checks in hells or abyss (unless things aren't green) Even without green, bestow curse seems to be enough. Will this be more necessary in limbo? Yes, in Limbo you are dealing with some monsters with SR in 90s after green, or triple digits before. In Abyss, you will not need AR. If your druid slacks, bestow, ED / soul gem and persuade will suffice. I strongly recommend the BC hat (Visor of Cursed Chaos), PMs should be legally required to wear it, as soon as they can. Also, I cannot see persuade in your skill breakdown, it helps, quite a bit. Yep, I'm already using the visor of cursed chaos. The AoE BC is super handy I'll look into persuade, it seemed like a pain in the ass to keep up, and SR hasn't been a problem so far, but if the enemy SR gets that high than it might be necessary.
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Post by woqued on Nov 12, 2020 15:59:45 GMT
Yes, in Limbo you are dealing with some monsters with SR in 90s after green, or triple digits before. In Abyss, you will not need AR. If your druid slacks, bestow, ED / soul gem and persuade will suffice. I strongly recommend the BC hat (Visor of Cursed Chaos), PMs should be legally required to wear it, as soon as they can. Also, I cannot see persuade in your skill breakdown, it helps, quite a bit. Yep, I'm already using the visor of cursed chaos. The AoE BC is super handy I'll look into persuade, it seemed like a pain in the ass to keep up, and SR hasn't been a problem so far, but if the enemy SR gets that high than it might be necessary. It's not a pain to keep up really. You use it only against the targets you really need it for unless you develop a habit of just using it all the time (in which case, again, not a pain). Most of the time it's just personal pain relief letting you secure high odds of success for what you plan to do without relying on team as much. ... Of course, if you're boxing many characters, any extra strain is extra strain. But then again it is instant action so there's that, and implementing it in your build doesn't really cost you much anyway, so you can take it and use if you like it and not use if it feels unfun to you.
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Post by simpetar on Nov 12, 2020 16:54:59 GMT
What woqued said. The hat you are already wearing comes with ESF Persuade too, and Persuade is a good candidate for PL skills. Add to it Sowing the Seeds of Death (vestige cape) - it is my favorite vestige for PM, it has Persuade as well, phys DR (with asmo shield, the cloak and styg robes, covering the base DR gets very easy) and the bonus to Eyebite helps as well (it is rare enough to get a caster cleric and even rarer to get a competent one who uses Prayer each spawn).
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Post by starcore on Nov 12, 2020 20:45:42 GMT
Yep, I'm already using the visor of cursed chaos. The AoE BC is super handy I'll look into persuade, it seemed like a pain in the ass to keep up, and SR hasn't been a problem so far, but if the enemy SR gets that high than it might be necessary. It's not a pain to keep up really. You use it only against the targets you really need it for unless you develop a habit of just using it all the time (in which case, again, not a pain). Most of the time it's just personal pain relief letting you secure high odds of success for what you plan to do without relying on team as much. ... Of course, if you're boxing many characters, any extra strain is extra strain. But then again it is instant action so there's that, and implementing it in your build doesn't really cost you much anyway, so you can take it and use if you like it and not use if it feels unfun to you. Cool, thanks. Good advice. I'm almost always multiboxing, but will try to get into a habit of using it... sounds like a good habit to have. Maybe if I'll bind it to something easy to press... like F
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