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Post by Ozzy prince of darkness on Jan 9, 2006 17:04:58 GMT
Currently among my characters on HG I have L 45 wizard. I enjoy this character immensely and have found a great tactic in the higher area's on the server is the use of counter spelling the other casters. The problem is that is is a series of clicks to a radial menu and timing is fairly difficult. I myself have become pretty good at it but it did take a while of practicing to get that way. My question is can there be a item that macro's those commands somewhat like the auto-caster on the server. I think you would find it becomes a fairly widely used tactic if it was easier to perform. Just wondering. Or maybe the fact that its fairly difficult only the greatest of mages (Elurion Stormchyld) are proficient. hahahah
Thanx
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Post by FunkySwerve on Jan 9, 2006 17:45:29 GMT
No, bioware actually took away the ability to hotkey counter spell in a failed attempt to stop a few exploits, so don't expect anything to make it easier to do, unless they finally fix the underlying problem in 1.67 (wouldn't hold my breath there). Funky
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Post by chainlink on Jan 12, 2006 13:09:50 GMT
Is there a counter-spell for Timestop? If not there $£%"*& should be!
Yours
Mr. Sick of Arcane Spectres and their TS antics
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Post by archmage on Jan 12, 2006 13:51:17 GMT
You can certainly counter time-stop
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Post by Ralkain on Jan 12, 2006 14:30:39 GMT
Is there a counter-spell for Timestop? If not there $£%"*& should be! Mr. Sick of Arcane Spectres and their TS antics Yeah, Raz would be more fun if they did/had something else besides TS. If only SR worked versus TS and dispel . Dave.
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Post by chainlink on Jan 12, 2006 14:32:19 GMT
With what? Probably doesn't help that I tend to play hack and slash builds but it doesn't seem to bother them that I'm beating seven bales out of them while they're trying to cast, they must have the concentration of a god. Oh look there goes my arm but I'm damned if that's going to distract me from casting TS.
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Post by FunkySwerve on Jan 12, 2006 14:34:40 GMT
*cough* Mords *cough*
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Post by Delfestra Ruinvorn on Jan 12, 2006 15:47:51 GMT
Also, I believe that one can counterspell timestop by, of course, having timestop in memory.
Never leave home without it!
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Post by Ozzy prince of darkness on Jan 12, 2006 15:58:50 GMT
Mordenkanes Disjunction (9th) counters any spell in the book (I think). Use it .. lurn it...love it... . First cast one on the target, it gets rid of all there pro's and buffs then the melee folx can carve the **** out of them and you stand back and get to counter-spelling them...works great. almost makes me feel sorry for them wizards and priests I'm doing it to,,,NOT The Ozz Man
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Post by FunkySwerve on Jan 12, 2006 16:27:36 GMT
If only SR worked versus TS and dispel . Now thats an idea I haven't heard in a while. Can you think of a way to do it whilst keeping monks in check? The scripts themselves would be pretty easy, I suspect, with the possible exception of checks vs other partymembers. Funky
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Post by hiryuu on Jan 12, 2006 21:40:58 GMT
Even playing a Pixie sorc, I would not be in favor of that. Dealing with enemy casters is part of the challenge of a caster, and stripping them clean is part of the fun. If you don't want to get Mord's into a two-hit death, have the tank poke them. That's what the tank is for.
chainlink: For the record, their concentration is a pedestrian 37. You can, and I have, disrupted their TS, but you need to be in a good position with a good weapon. They don't live long after you do that.
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Post by Phantanya on Jan 20, 2006 16:44:38 GMT
Ok...explain it to me will ya. This whole counterspell thingy. I have seen the icon but can not figure out the mechanics of it. Do you have to have the same spell as the spell being cast or the the proper counter spell. As for Mords, does countering a spell take the spell out of your spell slot? Do you need to have 6 mords loaded and ready to go or will one mord stay with you through a barage of spells? Need input. I seem to suck mega in the mage department. Some pointers would be welcome Peace, Phantanya
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Post by FunkySwerve on Jan 20, 2006 18:25:14 GMT
The Neverwinter Grimoire's description is pretty clear: "To counter a spell the countering mage must sacrifice a spell they are able to cast at the present time. The more mages that counterspell a single enemy mage the higher their chances of successfully negating a spell during the conjure phase. Lesser Dispel Magic, Dispel Magic, Greater Dispel Magic and Mordenkainen's Disjunction are universal counterspells and are able to counter any spell that is of the same level or lower. Any spell can be countered by itself if both the casting and the countering mage have the spell. Many spells also have specific counters that are useable as counter spells. For example Haste can always be countered using Slow, with the reverse also being true." Download the Grimoire here, it is an excellent reference and at least as bug-free as the game manuals themselves, if not more so: nwvault.ign.com/View.php?view=Other.Detail&id=729Funky
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Post by Delfestra Ruinvorn on Jan 23, 2006 19:29:05 GMT
Now thats an idea I haven't heard in a while. Can you think of a way to do it whilst keeping monks in check? The scripts themselves would be pretty easy, I suspect, with the possible exception of checks vs other partymembers. Funky Dear god, please no! TS is my life-saving spell. Its the only way I can guarentee at least a chance to run away. Us squishy mages use it more often -defensively- than offensively. Besides, there are already places where it won't work to curb rampant dracocide, and plenty of incentive NOT to use it since it paralyzes your own team, wherever they are - plus gets you stuck in the paralell dimension if you are up there in the first place. Please please please don't change time stop!! It also saves my skin from that moment when you first stand up after being killed and are essentially a two hit wonder for most serious monsters out there
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Post by archmage on Jan 23, 2006 20:11:20 GMT
Just fyi Delf, I've always had more success with Greater Sanctuary when i find myself being rezzed in the midst of combat. Its just more reliable, when you factor in that some creatures occasionally like to ignore the fact that time isnt progressing and just carry on with the task at hand. The other negative of TS in this situation is that, like you said, it paralyzes the whole party. Greater Sanctuary never really bugs on me if I am freshly rezzed and totally unbuffed. That being said, I do kinda like timestop the way it is.
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