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Post by jelricle on Jan 16, 2024 0:37:20 GMT
Oooooh, is it spell slots on other items?
That would be valid. But Is that actually the intention of the rest-with-me mechanic? I figure you would have stated so if so. Is that side-effect even something the devs actually care about or is it just a side-effect that could be taken or left?
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Post by chirality on Jan 17, 2024 3:33:46 GMT
It is more the overall mechanic. These are the two items I still bother putting the effort into, along with the pyramid energy (and rebirth stone, I suppose) which fails if I log out of the server. I know there was another item, but I cannot recall it now. PE & SoR are a different subject than resting-with-equipped gear, as neither of those items are even equipment that you can "wear." PE is a 1/day special power so I mean yeah...you have to rest to use it. As for persisting after logout...again, losing buffs after you logout and having to rest to get them back is just part of the game. As for SoR...well, this is a perfect example of where these anti-exploits come from. You used to be able to pull them out of a ph immediately after one popped. I used to abuse this in hc mode. I still have toons with PHs full of SoRs that I painstakingly farmed. It could be my fault that this was nerfed. If so, sorry Sure, you guys like the crit immunity, I like the greater restore and apparently spell casters can abuse it if there were no limitation. I agree that there should be a once a day limitation. I just thought that my idea enforces the same limitation. I was imaging you using it for the crit imm. So you just use this item for the GR? What do you rely on this for, pen reduction before picking/searching? Or do you use it in combat? In any case, the point remains. If it's valuable enough for you that you rely on this item for some function of your job during a run and/or it's a buff that makes your build work in some way, having the requirement of resting with it equipped is a reasonable trade-off, I think. With this new information, I guess it sounds like your complaint is really more about having to rest after logging out. Shrug. That's a frustrating mechanic especially when you crash or lose internet right after you rested. In any case, it's been part of the game forever, and the reason for it is probably good. I can't enumerate the reason(s) but keep in mind this mod was started about 20 years ago and there are very few, if any, "accidental choices" when it comes to design or balance. There's plenty of things that were overlooked and are still overlooked, but I'm sure having to rest after logout to use certain items is by design. Maybe not!
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Post by jelricle on Jan 17, 2024 12:55:12 GMT
Oh, I don't lose buffs after logging out! That's what made me wonder if there was a way to avoid losing once-a-day uses.
Yeah, I have a PH full of stones of rebirth. I try to pull the next one out as soon as I die, so that it is prepped for my next rest. If there was just the hash table/dictionary, then the restriction of one-a-day would still be in place.
Yah, I use Greater Restore to eliminate layer penalties before disarming traps or picking locks.
Nah. Honestly, it is the constant switching out of equipment that is the primary pain, more than the logging out (although the logging out issue is also a pain) The switching out equipment seems like an implementation of once-a-day mechanic that could be implemented in a less intrusive way.
Of course, I get that Mechanus is considerably more important than this little tweak; absolutely no question about it! However, is there something I am missing that my suggested mechanic misses? a la Hack's catch that wearing items limits which body slots are used? Is the mechanic really meant to enforce that (which could be implemented by tracking body slots as well as items) and/or to force casters to lose bonus spell slots from items? Those do feel like side-effects that the devs don't care about rather than deliberate game-balance measures. The rest-with-me mechanic really feels like it is a once-a-day-for-this-item game balance mechanic, rather than a sticking-it-to-over-powered mages game balance mechanic. eg. The reason I doubt allowing spell casters to keep their spell slots and still be able to get GR or crit immune from the belt is that the spell casters would still lose their spell slots the moment they put on the belt to use it.
I guess feel a lot of the resistance to this idea (and to other ideas! :-P~ ;-) ) is more "Let's not change existing stuff" rather than "That would be a good idea, but, fair warning, it would be an extremely low priority so don't get your hopes up" or "That would break game play balance and/or the immersion and atmosphere because of X, Y and Z". The latter two reasons allow for brainstorming and workshopping.
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Post by yune on Jan 17, 2024 21:42:20 GMT
The only chests in the game worth picking are the Abyss set item chests after finishing the run and the consumable chests in Limbo. In both cases if you just have the belt on for the boss rest you're fine. Or just ask the cleric you're running with.
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Post by drunkenboastor on Jan 18, 2024 21:43:36 GMT
The Belt of Eternal Preservation had no restrictions when it was first introduced into the game. Before the restrictions were added, it was popular to carry many many EP belts, after the restrictions were added I do not think I have used one.
If you are looking to self buff Greater Restore, the UR heavy armor Plate of Horlannan Mongoth does a level 50 one per day. I usually carry 6 PoHM on characters that do any rogue stuff and need a GR to do it. The duration is 30 seconds, I like having an HGX timer set for it.
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Post by jelricle on Jan 18, 2024 23:57:58 GMT
. . . I usually carry 6 PoHM on characters that do any rogue stuff and need a GR to do it. The duration is 30 seconds, I like having an HGX timer set for it. I will keep an eye out for that armor! Is there a way to “set timers” in HGX? I thought the timers were just built in (displacement, deaths, etc.)
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Post by jelricle on Jan 19, 2024 0:02:43 GMT
The only chests in the game worth picking are the Abyss set item chests after finishing the run and the consumable chests in Limbo. In both cases if you just have the belt on for the boss rest you're fine. Or just ask the cleric you're running with. Com. Ple. Tion. Ist! :-D www.goblinscomic.com/comic/01022017-2www.goblinscomic.com/comic/01092017-2 www.goblinscomic.com/comic/03212017-2 Since all the vets are so jaded and always in a rush, I do try to slow things down as little as possible on sub-abyss runs. That is why it is so frustrating when I realize I missed swapping out equipment (which I usually missed because I was feeling so rushed! :-P~ ;-) )
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