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Post by dirtyhippie on Aug 25, 2004 14:41:44 GMT
when i'm dead i read that i gain lets say 23 xp lose lets say 31 xp and it says you cannot gain XP while your dead i'm pretty sure this is because of the multiclass xp penalty i get so i'm losing xp even more just becuase my team is trying to get to me to res me by killing monsters .... if you could look at this or tell me why its like that besides the multiclass penelty i think it is pls tell me thx
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Post by Slayer on Aug 25, 2004 15:32:32 GMT
It is like that beause of the multi-class penalty. The computer calculates in the mutli-class penalty. PoA has always been like that. The script removes the base xp that you would have normally gotten for the kill. You are absolutely correct. Now that you bring it up, I'm wondering if there's a way around it.
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Post by dirtyhippie on Aug 25, 2004 16:04:24 GMT
ok thx vry much
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Post by Lokison on Aug 25, 2004 16:56:21 GMT
hmm it seems like what might work best is to set it up rather than calculating the value again to call to the previous value. (i.e. call to the gained equation result rather than use a new one and set the value to a negative) i don't have the scripts so i don't know how its put together but the theory seems sound
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Post by Slayer on Aug 25, 2004 17:08:23 GMT
hmm it seems like what might work best is to set it up rather than calculating the value again to call to the previous value. (i.e. call to the gained equation result rather than use a new one and set the value to a negative) i don't have the scripts so i don't know how its put together but the theory seems sound ya I'll do you one better. If you are dead, the setxp function won't be called at all. You led me to it loki. thx
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Post by Blood on Sept 1, 2004 9:09:06 GMT
A question.......will this also fix the bug where without a multi-class penalty when ur dead, u don't get any xp shown as gained, but still lose the xp u would have got?
eg. you are dead. You do not get xp while ur dead. xp gained = 0 xp lost =189
This is just a rough example, just wondering if same change will fix this?
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