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Post by requiem on Sept 14, 2007 7:10:16 GMT
Well in stygia they spam those webs like crazy. before you know it you are standing in like 8-10 webs. and you roll for each of those webs once a round. so you are constantly rolling every round to be petrified or not. chances are your gonna roll 1 in just a few rounds or so.
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Post by zerragon on Sept 14, 2007 13:03:04 GMT
Lol, Im like that too, I never join a roll not counting, or roll for UR/Rare stuff I dont need. I hate thid rolls, cause when I win I grab a succor stone (which I easily can get myself) and I blame myself for "wasting luck" when rolling crap on the next Hell run with 8 nice Burs
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Post by bhao on Sept 14, 2007 13:45:26 GMT
I hate thid rolls, cause when I win I grab a succor stone (which I easily can get myself) and I blame myself for "wasting luck" when rolling crap on the next Hell run with 8 nice Burs assuming, that this is how it actually works , how about thinking of it this way: have 2 groups of loot splits. one group where you definitely want something and one where you don't really care, whether you roll high or not. now, both of these groups will have bad rolls and good rolls and both of these groups will have on average (here we go again) as many bad rolls as they have good rolls. but now, if you roll high in the "don't care" category, it only means, that you wasted your high roll for the group, where you don't care at all and will (as per your thinking) probably roll low on he next "don't care" split. the good category rolls are unaffected and you can look forward to an untarnished roll the next time, there are burs in there. how's that?
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Post by gruntgruntson on Sept 14, 2007 13:59:20 GMT
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Post by zerragon on Sept 14, 2007 14:00:33 GMT
I hate thid rolls, cause when I win I grab a succor stone (which I easily can get myself) and I blame myself for "wasting luck" when rolling crap on the next Hell run with 8 nice Burs assuming, that this is how it actually works , how about thinking of it this way: have 2 groups of loot splits. one group where you definitely want something and one where you don't really care, whether you roll high or not. now, both of these groups will have bad rolls and good rolls and both of these groups will have on average (here we go again) as many bad rolls as they have good rolls. but now, if you roll high in the "don't care" category, it only means, that you wasted your high roll for the group, where you don't care at all and will (as per your thinking) probably roll low on he next "don't care" split. the good category rolls are unaffected and you can look forward to an untarnished roll the next time, there are burs in there. how's that? Certainly one way to look at it, and mathematically correct, but alas not mine I believe I have a pool of good and bad rolls, so I should only roll for good stuff because I cant control when the roll is taken from which pool.
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Post by bhao on Sept 14, 2007 14:22:40 GMT
I believe I have a pool of good and bad rolls, so I should only roll for good stuff because I cant control when the roll is taken from which pool. so that pool, does it apply only to loot splits or are there separate pools of different things within nwn? is there a pool for not getting critted when it really matters? is that the same pool or a different one? if it's a different one, then you already have categories. if it's the same one, does that mean, there is one big pool for nwn as a whole? and the category is nwn itself - as opposed to say... guild wars? (dunno, if you're playing anything else) or maybe even non game related. who says, the reason you rolled really high on that last loot split that mattered wasn't, because you missed the bus a few hours earlier? or just dying from a crit and limboed won't help winning the lottery later today? because that seems just as arbitrary as having a pool for loot splits. if you believe that good or bad events that already happened influence what's to come (and far be it from me to tell you what to believe - heh) then why doesn't it apply universally? and if it doesn't and there are different pools, then why is exactly nwn loot splits one?
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Post by dodrudon on Sept 14, 2007 16:15:44 GMT
Actually, one party could roll a 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10, which I would say is, on average, worse than 91, 92, 93.... But then again I don't believe in luck. Well, don't believe in bad luck at least
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Post by zerragon on Sept 14, 2007 16:29:22 GMT
If you want to, you could have a pool for attack,save rolls, dc rolls, spellresistance etc., but I like to the see actual partyroll for items as a seperate pool as its a specific one roll action triggered by a player, and not a bunch of rolls created by the engine to determine combat outcome. Dont know why you draw Guild wars into this, but Id definatly see that as a seperate pool. Randomness by definition is a type of circumstance or event that is described by a probability distribution, I separate this distribution in different pools of categories. Exactly, Ive never said my reasoning is not arbitrary, so not much point to dvelve more into the logical aspects in this, as you cant convert me into looking at it in a different manner. Ive just chosen to look at it this way
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Post by cathedralmaster on Sept 14, 2007 17:28:20 GMT
Think what you want to think, you have to live with your thoughts. - Charlton Heston, Arrowhead
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Post by illandous on Sept 14, 2007 20:49:57 GMT
Far be it from me to be the one that asks why you were searching for "steak" on HG forums.... Was searching for "Partyroll"
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