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Post by DoctorLove on Dec 10, 2004 17:38:00 GMT
Anyone else think that the good vs. evil theme is completely dead in NWN? I just find it slightly odd that LG characters often team up with CE characters. Perhaps we should have an xp penalty for groups of opposed alignment? Or maybe area of effect effects (mm, redundancy) don't ignore group members of opposing alignments?
Along with this, maybe some areas in HG2 that are alignment based? Say we put the Temple of Holy Goodness in the Foothills of Kittens and Puppies, and the high priest there sells stuff and whatnot. How about the area is warm and receptive to good people (possibly discounted goods), will accept neutral characters, and will be very biased against evil or possibly attack them on sight, if they're the baddest of the bad. Of course, have areas like this for all the different types of alignments.
I think this would be a neat idea... it's always bothered me that the chaotic evil follower of Killdar, God of Slaughter can waltz into the Shrine of All That is Holy and Good and pay the same amount for a service that a good guy does. Especially since he's defiling the area with his presence. Role-playingly speaking, of course.
-Doc
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Post by Notlaw on Dec 11, 2004 16:22:46 GMT
Should the question be Action Vs Roleplay.
I believe HG is currently listed as an action server, will new HG be a roleplay or still action.
I ask this because as a Pen and paper AD&D'er, I would hope it will be roleplay especially as you are looking to add and define more quests.
In D&D paladins could not party with evil characters, and I guess a blackguard would not really want to party with good characters as a general rule.
On the idea above it would be nice if an exp script could lower xp for the affected alignments/classes partying, at the moment the only alignment criteria is class based, I would hate to see good towns and evil towns, except where racial alignments are concerned, ie drow are generally evil etc.
However areas where alignments are favoured is cool! After all a good priest isnt going to sell an evil person healing scrolls or weapons and items to go out and do bad things is he, or if he is hes going to charge such extorionate amounts so that he can subsidise good people ;D
Umm, pub is calling and im losing the plot - fast. I say more alignment restrictions in game and dang nabbit more roleplay!
Just wondering can anyone do a poll on action vs roleplay, to get a general feel towards this ?
Notlaw
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Post by javamonkey on Dec 11, 2004 17:20:42 GMT
In D&D paladins could not party with evil characters, and I guess a blackguard would not really want to party with good characters as a general rule. However areas where alignments are favoured is cool! After all a good priest isnt going to sell an evil person healing scrolls or weapons and items to go out and do bad things Paladins and good clerics would party and/or sell stuff to evil players as long as they did not know they evil. Being "evil" if played right is not alwanys easy to see.Iis not like you wear a sign that says hay look at me i'm evil. Paladins and good clerics don't cast know alignment and/or detect evil without a reason.
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Post by DoctorLove on Dec 11, 2004 20:18:04 GMT
It probably would be too much of a pain in the ass to enforce alignment restrictions on character relations. Even if the server were more roleplay, I doubt it would be worth it to determine xp penalties for conflicting alignments grouping and scripting that up. Especially considering it would be based on one character knowing another is evil or not, and.. yeah, pain in the ass.
I wasn't going for alignment based cities, per se, just areas. I think it would be reasonable for the staff in a Temple of Lathander or something to be able to detect alignment in potential customers.
I think it would also reflect a sort of theme in different temple areas with equipment available for sale. For example, the Temple of Lathander would have predominantly bright and shiny stuff, anti-undead equip, healing and protection based items, etc. The Temple of Cyric would have sneaky, shadowy, and killing people items.
Certain items would also be available in certain temples, at discounted prices to alignments that mesh with that temple. Lets say potions of healing are available at any magic shops, but they're a bit cheaper (a bit, not insanely cheaper) to good characters who go to the Temple of Lathander. However, you won't be finding any scrolls of harm at that store.
Also, religious specific items would be available to purchase from a temple - it doesn't make that much sense for Joe the Blacksmith to be selling Holy Symbols of Lathander.
Of course, in cities, it's all about law and order, so an evil guy in the Temple of Lathander would probably just be snubbed and refused service, but should the CE follower of Cyric enter an enclave full of Paladins of Helm out in the free world somewhere, well... it's gonna suck for one of them.
And I've incessantly babbled about yet another minor thing I'm trying to get across... Ah, it's good to be back.
-Doc
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Post by Korbasil on Dec 12, 2004 0:56:59 GMT
I like the idea of alignment playing a bigger and more important role. It is true that a evil character would not necessarily be noticed - like the charming lord of darkness himself but having areas for law abiding citizens and a place for villains and rogues would be useful in creating role playing and atmosphere... I am personally in favour of more role-playing, but not enforced like some servers. Three questions for the Powers to Be: 1) Level of role-playing in the new world? 2) PvP status? I would like to see maybe certain areas of allowances of PvP - Maybe even an assassin guild where you could hire an assassin to carry out a legal bounty on a character with a bulletin board with all the contracts and rewards posted! This would give rise to the creation of more assassins with an actual function. 3) Guilds and Guild buildings on the server - Maybe each DM could start a Guild and lead other players along their story line so that we could all follow a DM lead plot?
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Post by Anonalbe on Dec 12, 2004 6:37:19 GMT
I not sure about the others, but Assassins are already allowed to carry out bounties on the current server, it's just not well known. One of the main uses is for hunting down and killing pickpocketers, but there are other reasons as well.
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Post by Korbasil on Dec 12, 2004 8:50:46 GMT
Assassins are already allowed to carry out bounties on the current server. Oh, I did not know that...
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Post by Sevrlyph on Dec 13, 2004 16:21:28 GMT
It's been a while since I played PnP and looked at the books, but don't paladins get an innate ability to detect evil at a certain level? If so they would know who is evil and who is not. I think alignment based penalties for all classes would be unreasonable, but I would think paladins, good clerics, blackgaurds, and evil clerics should be penalized for consorting with the enemy. These classes are more closely attuned to their gods and it is not unreasonable that a paladin or good cleric would get a bad feeling about and evil person, and vice vers for blackgaurds and evil clerics. In these cases I think it would be reasonable to not give any xp to people of opposed alignements that are grouped. Kind of like a punishment from the gods for consorting with the enemy.
I like the ideas of alignment based areas. A CE person should not be able to walk into a Temple of Tyr, much less do business there. I would think that a CE peron in Tyr's temple would get blasted with 1000 points of divine energy just for the blasphemy of stepping foot in the temple. Of course you should have a temple of Bane that does the same thing to LG people. If you are worried about people getting res's from NPC clerics that is what a temple to Kelemvor would be for.
Instead of trying ot make areas for every major god, you could make 9 major temples that all gods of the same alignment have representatives at. Then have other specific temples throughout the land. This could provide cheap merchant services based on alignment.
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Post by Grogbot on Dec 17, 2004 22:00:18 GMT
I think this would be a great idea. There is already one alignment area that I know of in PoA (HG too) - the thieves forest thingo.
But lets not stop at Good versus Evil ! What about Law and Chaos? What about "you are too far diverted from the balance" for the neutrals?
I think areas that give benefits or penalties would be a great deal of fun (more or less damage, more friendly shopkeepers, different chances on locks and traps etc., different spawn rates, better chances to rest etc.)
I'm advocating action here rather than roleplay of course.
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Post by MeanMC on Feb 19, 2005 20:12:33 GMT
yes there should be a BB ingame where u can post for an assassin i love tht idea generaly cause i make mostly rougeish class's but the alignment based thing is retarded plus in every module, its always good vs evil... hell most of my toons are evil but still find my self fighting evil creatures cant i raid a town and slaughter some peasents and bankers to snag some loot lets get creative with this, drop the xp alignment reduction cause wut if ur evil and every one on the server at the time happends to be good ur kinda in a fuzzy pickle arnt ye?
WE NEED PRC!!
and more guilds, players homes, and more RP stuff for rouge i wanna put my skills to a good use!
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