Post by ringilltull on Oct 27, 2005 5:13:07 GMT
From my son ... Unedited, in all its glory ...
More Ideas
Hi it’s me bhelor again, this note is for funky. I have thought of a couple maces and an area that’s for a huge group of level 40 immortals. My first mace is called “Strange Rock” its decryption is “This mace seems to have been forged by an extra ordinary source of power”. It does 2d12 bludge damage, 2d12 magic damage, On hit 50% chance of flesh to stone (or if u don’t want that don’t put it in and put it wounding damage) +10 enchantment bonus and +8 attack bonus. The second mace is called “Hell fire”. Its decryption is “This mace seems to be forged by the devil himself and it burns to the touch”(and you have to have at least 10% fire resist to equip). It does 2d12 fire damage, 2d12 magic damage, hellball 1 use a day, +10 enchantment bonus and +8 attack bonus (I was thinking these items should be very hard to get or find). The level 40 immortal hard area is called “The Outer Galaxy”. It has guys running called “Jedi” and are very hard to fight. They all carry lightsabers too. I was also thinking putting a boss named like “Yoda or “Darth Vader or something. O yea I had another mace idea. Its called “AfterShock”. Its decryption is “This mace produces electricity you might not want to touch it unless you have some magic resistance”. You have to have at least 10% electric resistance to equip it. It does 2d12 electric damage, 2d12 magic damage, +10 enchantment bonus, and +8 attack bonus. Also max chain lightning 8 uses a day. (err maybe u can do unlimited uses or change this)
Sincerely,
Bhelor a.k.a. (Deekin, Derzagar, or Werewolf of London )
More Ideas
Hi it’s me bhelor again, this note is for funky. I have thought of a couple maces and an area that’s for a huge group of level 40 immortals. My first mace is called “Strange Rock” its decryption is “This mace seems to have been forged by an extra ordinary source of power”. It does 2d12 bludge damage, 2d12 magic damage, On hit 50% chance of flesh to stone (or if u don’t want that don’t put it in and put it wounding damage) +10 enchantment bonus and +8 attack bonus. The second mace is called “Hell fire”. Its decryption is “This mace seems to be forged by the devil himself and it burns to the touch”(and you have to have at least 10% fire resist to equip). It does 2d12 fire damage, 2d12 magic damage, hellball 1 use a day, +10 enchantment bonus and +8 attack bonus (I was thinking these items should be very hard to get or find). The level 40 immortal hard area is called “The Outer Galaxy”. It has guys running called “Jedi” and are very hard to fight. They all carry lightsabers too. I was also thinking putting a boss named like “Yoda or “Darth Vader or something. O yea I had another mace idea. Its called “AfterShock”. Its decryption is “This mace produces electricity you might not want to touch it unless you have some magic resistance”. You have to have at least 10% electric resistance to equip it. It does 2d12 electric damage, 2d12 magic damage, +10 enchantment bonus, and +8 attack bonus. Also max chain lightning 8 uses a day. (err maybe u can do unlimited uses or change this)
Sincerely,
Bhelor a.k.a. (Deekin, Derzagar, or Werewolf of London )