Post by Beardy on Mar 4, 2006 20:32:23 GMT
In another thread Funky said suggestions would be welcome for the NWN2 server. This is an expanded reply from that thread.
So, here is what I’d love to see.
One of my all-time favorite computer games is Planesacape: Torment. I think a world like Sigil would be lots of fun. There could be lots of curious and odd items as the keys to open portals. Perhaps those items could be combined together to make “master keys”, say when you have all the level 1-10 area “keys”, which would keep one's inventory tidier. There would be plenty of opportunity to create all sorts of unusual places that way, as each portal could lead to any plane or pocket-plane.
In terms of plot, well, in multiplayer, unless the plot changes, it doesn’t seem to factor in to game enjoyment for all that long. I see it as something to engage the new players, but then to be a good organizing principle for the game. One idea is, if you use a Sigil-like world, the equivalent of the Lady of Pain might have been trapped and imprisoned (and killed?) elsewhere leaving the place undefended. In her absence, other major powers might be trying to gain control of her domain. You could introduce a bit of instability in the outlying areas as a result, and have random portals opening and spewing forth beasties from elsewhere, or just opening by themselves. Anyway, so the party would need to find all the portal keys they need, stop the major powers from moving in to fill the power vacuum, and perhaps find a way to free the ruler (if she is alive), or take her place (another ascension), or join a ruling committee (as many will play the game through), or just simply become a "Hero". Along the way, immortality, demi-god status, &c. could be gained.
I’d like to see some “traditional guilds” too – class based ones in which characters' class skills are tested. You’d probably have to call it something different to avoid confusion, but say a Rogue’s Guild, where Rogue characters could enter solo and test their skills – there could be, lets say 4 tests of increasing difficulty – one for every 10 levels or so. So, the rogue who can successfully bypass all the traps and locked doors and find the secret door will get the +1 rogue guild ring, or something or learn a secret handshake, which opens up a quest or something… There could also be someone there who gives guild quests or hints, or who just lets you know you missed 3 secret doors and 5 traps.
I know there is a craft feat, but it would be nice to have a craftsperson in town to whom one could take found items and have them made into useable items. There is a bit of that now when you take a water shrike carapace to the armorer, but many other craftable items could be included. This probably should be very expensive, but the items could be worthwhile. Silver weapons could have a bonus against certain undead, &c. This person could also convert lesser keys into master keys, as mentioned above.
That’s my two cents.
So, here is what I’d love to see.
One of my all-time favorite computer games is Planesacape: Torment. I think a world like Sigil would be lots of fun. There could be lots of curious and odd items as the keys to open portals. Perhaps those items could be combined together to make “master keys”, say when you have all the level 1-10 area “keys”, which would keep one's inventory tidier. There would be plenty of opportunity to create all sorts of unusual places that way, as each portal could lead to any plane or pocket-plane.
In terms of plot, well, in multiplayer, unless the plot changes, it doesn’t seem to factor in to game enjoyment for all that long. I see it as something to engage the new players, but then to be a good organizing principle for the game. One idea is, if you use a Sigil-like world, the equivalent of the Lady of Pain might have been trapped and imprisoned (and killed?) elsewhere leaving the place undefended. In her absence, other major powers might be trying to gain control of her domain. You could introduce a bit of instability in the outlying areas as a result, and have random portals opening and spewing forth beasties from elsewhere, or just opening by themselves. Anyway, so the party would need to find all the portal keys they need, stop the major powers from moving in to fill the power vacuum, and perhaps find a way to free the ruler (if she is alive), or take her place (another ascension), or join a ruling committee (as many will play the game through), or just simply become a "Hero". Along the way, immortality, demi-god status, &c. could be gained.
I’d like to see some “traditional guilds” too – class based ones in which characters' class skills are tested. You’d probably have to call it something different to avoid confusion, but say a Rogue’s Guild, where Rogue characters could enter solo and test their skills – there could be, lets say 4 tests of increasing difficulty – one for every 10 levels or so. So, the rogue who can successfully bypass all the traps and locked doors and find the secret door will get the +1 rogue guild ring, or something or learn a secret handshake, which opens up a quest or something… There could also be someone there who gives guild quests or hints, or who just lets you know you missed 3 secret doors and 5 traps.
I know there is a craft feat, but it would be nice to have a craftsperson in town to whom one could take found items and have them made into useable items. There is a bit of that now when you take a water shrike carapace to the armorer, but many other craftable items could be included. This probably should be very expensive, but the items could be worthwhile. Silver weapons could have a bonus against certain undead, &c. This person could also convert lesser keys into master keys, as mentioned above.
That’s my two cents.