Post by Delfestra Ruinvorn on Mar 17, 2006 16:13:54 GMT
Illithids burn Ascension, last seen heading to the Arena...
Film at 11.
OK - goofiness aside, Sorceress gave us a squidfaced-preview yesterday, complete with carnage and death with a side order of well-munched brainmatter.
Impressions:
Loved it! Sad I couldn't keep the keys, but well understood why that is.
Variety of squidfaces is interesting. I liked the fact that death magic *effected* them, even though their saves were absurd. (supposed to be, its a high level monster, and they can still roll ones like anyone else...and three of the ones I FoDed did in fact roll ones and die instantly. Tehee!)
One thing - the "Illithid eats your brain" instant death effect. Is that save Fort? It was hard to see in the battlespam, but I think it was.
My suggestion, for theme and something different, would be to make effects like that off of *will*. Makes sense, in that its mental, and it distinguishes the insta-deaths from the desert area.
Plus, it shifts survivability slightly in favor of clerics and caster types...and also rogues, who have the slippery mind feat. Gives the high-will save people a chance to shine a little over high fort and high dex/evasion types, who can do that in other areas.
All in all, I'm really looking forward to playing with the squidfaces. Only issue for me is the time it takes to get there, having to go through the desert the long way first through Dustbone.
For those with playtime difficulties, is/will there be a way contemplated to shorten the walk to squids? I know the pullchain is excellent for *after* DB is dead...perhaps some chargeable item put at DB that allows people to fight DB once, win the item, and then port past to the illithids a certain limited amount of times?
Effect would be to have illithids reachable without having to do the entire desert AND dustbone run first every single time, but having the item consumable would keep people from circumventing the hike to dustbone every single time...?
Film at 11.
OK - goofiness aside, Sorceress gave us a squidfaced-preview yesterday, complete with carnage and death with a side order of well-munched brainmatter.
Impressions:
Loved it! Sad I couldn't keep the keys, but well understood why that is.
Variety of squidfaces is interesting. I liked the fact that death magic *effected* them, even though their saves were absurd. (supposed to be, its a high level monster, and they can still roll ones like anyone else...and three of the ones I FoDed did in fact roll ones and die instantly. Tehee!)
One thing - the "Illithid eats your brain" instant death effect. Is that save Fort? It was hard to see in the battlespam, but I think it was.
My suggestion, for theme and something different, would be to make effects like that off of *will*. Makes sense, in that its mental, and it distinguishes the insta-deaths from the desert area.
Plus, it shifts survivability slightly in favor of clerics and caster types...and also rogues, who have the slippery mind feat. Gives the high-will save people a chance to shine a little over high fort and high dex/evasion types, who can do that in other areas.
All in all, I'm really looking forward to playing with the squidfaces. Only issue for me is the time it takes to get there, having to go through the desert the long way first through Dustbone.
For those with playtime difficulties, is/will there be a way contemplated to shorten the walk to squids? I know the pullchain is excellent for *after* DB is dead...perhaps some chargeable item put at DB that allows people to fight DB once, win the item, and then port past to the illithids a certain limited amount of times?
Effect would be to have illithids reachable without having to do the entire desert AND dustbone run first every single time, but having the item consumable would keep people from circumventing the hike to dustbone every single time...?