Post by Delfestra Ruinvorn on Apr 1, 2006 2:23:50 GMT
OK, earlier today while making a fool out of myself, I was going through the Wiz/Sorc spell alterations when some things occurred to me - namely things that haven't been altered and/or are not used. So I will cut/paste and add others here for though/comment/consideration:
Spell Mantle - the level 7 one. Lesser and greater spell mantle have altered absorbtion progressions, but not spell mantle. Could it be altered it in the same way with a standard absorbtion bonus by levels so that casters have a choice to use 7th or 9th depending on what they fight in higher areas. This will also help sorcerers who likely will have to choose between them.
Power Word Kill: No one uses it. Most things have more than 120 hps. Book doesn't have its HP/HD effectiveness increased. Please increase it for balance purposes in a way similar to Power Word Stun, so it can be useful past 20.
Weird: No one uses it. Probably because it needs two saves to break, and mind immune monsters are totally immune I THINK. Even with Epic Illusion all over the place for arcane casters, people still take Wail every time. Issue?
Flesh to Stone: I've never seen anyone use it. Ever. I'd argue to raise its DC further in a balanced way to reflect monster saves. Its a level 6 spell, and most things have saves too high for that to realistically work, and other things are flat out immune to level 6 and below...so you wouldn't see people petrifying Dachy.
Gust of Wind - Increase the DC by 5 for every 5 levels over 20? Or every 10? Its current use is only to blow away abyss-flame and glabrezu grease. It'd be actually useful at higher levels then. Especially for someone who wants/needs a Knockdown attack type and can't/didn't take Thunderstrike (Sorc)
Phantasmal Killer - Requires beating two saves to be effective. I've never used it. Perhaps altering the DC progressively could give this poor spell purpose again?
Evarrd's black tentacles - I've never used it. I can't think of a functional use for it that makes it combat effective.
Magic Missle - Everybody's favorite. Low level magic damage. Ice dagger, Hortizol's Boom, and Neg energy ray all are enhanced after 21, but not good old Magic Missle. Any reason why that is?
Come to think of it, neither is Burning Hands. Could that be bumped the same way that the others of that level are? Gains new life 21+?
Submitted for consideration.
Spell Mantle - the level 7 one. Lesser and greater spell mantle have altered absorbtion progressions, but not spell mantle. Could it be altered it in the same way with a standard absorbtion bonus by levels so that casters have a choice to use 7th or 9th depending on what they fight in higher areas. This will also help sorcerers who likely will have to choose between them.
Power Word Kill: No one uses it. Most things have more than 120 hps. Book doesn't have its HP/HD effectiveness increased. Please increase it for balance purposes in a way similar to Power Word Stun, so it can be useful past 20.
Weird: No one uses it. Probably because it needs two saves to break, and mind immune monsters are totally immune I THINK. Even with Epic Illusion all over the place for arcane casters, people still take Wail every time. Issue?
Flesh to Stone: I've never seen anyone use it. Ever. I'd argue to raise its DC further in a balanced way to reflect monster saves. Its a level 6 spell, and most things have saves too high for that to realistically work, and other things are flat out immune to level 6 and below...so you wouldn't see people petrifying Dachy.
Gust of Wind - Increase the DC by 5 for every 5 levels over 20? Or every 10? Its current use is only to blow away abyss-flame and glabrezu grease. It'd be actually useful at higher levels then. Especially for someone who wants/needs a Knockdown attack type and can't/didn't take Thunderstrike (Sorc)
Phantasmal Killer - Requires beating two saves to be effective. I've never used it. Perhaps altering the DC progressively could give this poor spell purpose again?
Evarrd's black tentacles - I've never used it. I can't think of a functional use for it that makes it combat effective.
Magic Missle - Everybody's favorite. Low level magic damage. Ice dagger, Hortizol's Boom, and Neg energy ray all are enhanced after 21, but not good old Magic Missle. Any reason why that is?
Come to think of it, neither is Burning Hands. Could that be bumped the same way that the others of that level are? Gains new life 21+?
Submitted for consideration.