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Post by atmadarkwolf on Apr 20, 2006 20:16:04 GMT
Idea I had, after looking though, and finding it lacking(as well as the lycanthrope idea, but lycan's never were that intresting to me because of the ability to shapeshift)
A wolfen would be slightly larger than a man(med to large sized) and have a head of a wolf(with hair possibly) and a long bushy wolf tail.
Something along the lines of+1 str, +1 dex, -2 cha (or similar), with increased unarmed damage(damaged done as if 1 size larger if unarmed, and 1 extra attack up to a max of 6 attacks unless the class gets MORE than 6 attacks), darkvision as a bonus feat, as well as extra ponts toward listen, move silently, and maybe hide.
Pentalies would include no helmets (or no closed face helmets, they have a long nose) and maybe no boots (clawed feet) - to counter this give them something that they can wear in that place(ear ring, toe ring?)
Thanks for reading..
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Post by FunkySwerve on Apr 20, 2006 20:59:59 GMT
Good timing, I'm just starting to prep for another round of subraces. Most of the stuff you suggested isn't possible, like large-sized unarmed damage, and much of the rest is too troublesome to bother with for a single subrace. If you have other ideas please feel free to elaborate on them, and I'll get it added in in some form. Funky
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Post by atmadarkwolf on Apr 20, 2006 21:03:35 GMT
Basicly for me, it's just asthetics, and all "I" want is something that is 'a wolf man'
The basic werewolf model from the original game is fine(although not sure how the tail would go with the armor)
Sure u can work it out... any special stuff is as far as I can see, droppable (the restrictions, etc)
Can do the attributes I take it, as well as the bonus feat/extra skills, right?
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Post by atmadarkwolf on Apr 20, 2006 21:05:40 GMT
damn.. don't know how to edit (sorry for double post) but was thinking, for this race's 'pentaly' or 'weakness' u could make it 25% weaker to sonic (beacuse of it's sensitive hearing abilities) and make it immune to posion, or even give it +1 regeneration.
(sorry again for double post)
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Post by hfb on Apr 21, 2006 12:24:18 GMT
Greetings,
It seems that those subraces which change the toon's appearance do so completely such that armor, sheild, and hat no longer show. Eg., troll, skulk, ogre, gnoll, bugbear, etc. If the Wolfen used the Lycan skin, I would expect the same to happen. I like the idea of a Crinos (WoD talk since it is okay/expected to let one's Geek hang out here) running around. I also like the idea of it being an unarmed monk biased race--in the way of Illithid and Rhaks for wizzie and sorc. Accordingly, I suggest something like the following:
UR-Book version: Race: Any (all are bite able) Dex +3, Wis +2, Cha -3 -10% piercing (ala silver bullet problems) Regen +2 Item/ability akin the fighter whetstone that only works on gloves and adds slashing dmg to each unarmed strike. A progression like the whetstone might be good or possibly a linear progression such as (monk lvl * 1.5)/2 round down such that it runs from 0 @ monk lvl 1 to 30 at monk lvl 40 and 45 @ monk lvl 60. Not a bad improvement for loosing weapon bonuses and taking a significant hit in defenses/abilities in using gloves as weapons. Slashing prevents the doubling up of bludgeoning dmg. This would also not be of benefit of those using monk as a mere splash class.
At mino/TK lvl of subrace: Remove Regen +2 At secret subrace lvl: Remove Regen +2 and Dex +1 At base subrace lvl: Remove Regen +2, Dex +1, and add Int -2
Fun stuff. Thanks for the opportunity to put in my two cents.
Cheers,
The Dancer
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Post by Delfestra Ruinvorn on Apr 21, 2006 15:33:39 GMT
If you're putting together a new round of subraces, I'd say you're right on time, since I'm 2 glasdirs away from a complete set. Plus collecting subraces is kindof an entertainment value goal for me. On a side note, I'd not that there are no subraces with +4 wisdom. Perhaps one should be created to give clerics/druids the same stat-boost that illithid wizzies and rakshasa/pixie sorc/pals get. And minotaur str fighters...etc. Not too worried about shifter wis, since the perfect shifter subrace is thrikreen.
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Post by FunkySwerve on Apr 21, 2006 20:56:30 GMT
There is a WIS subrace in the works. In point of fact, I'm more interested in stats than I am aesthetics. I don't see the above as filling any gaps in the subraces we have, so I can pretty much guarantee it's getting altered. Also no plans to start adding items to subraces at this time. Funky
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Post by ZeroGravitySE on Apr 22, 2006 15:53:36 GMT
Race: Human Subrace: Treant Stats: +5wis, -2con, -2int, -1dex Free Feats: Armor Skin, +5spellcraft
Only problem would be the size
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Post by FunkySwerve on Apr 22, 2006 19:23:10 GMT
Now THAT sounds cool! You forgot the fire vuln Here's something like what I have in mind for UR subraces: Race: Human Subrace: Treant Stats: +5wis, +2con, +2 str, -4 dex Free Feats: Armor Skin, +5spellcraft Vulnerable to Fire: 100% Maybe even more powerful, depending. Be curious to know what the vets/dms think of that one, both specifically and in terms of overall balance. Funky
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Post by ZeroGravitySE on Apr 23, 2006 1:34:36 GMT
Now THAT sounds cool! You forgot the fire vuln Here's something like what I have in mind for UR subraces: Race: Human Subrace: Treant Stats: +5wis, +2con, +2 str, -4 dex Free Feats: Armor Skin, +5spellcraft Vulnerable to Fire: 100% Maybe even more powerful, depending. Be curious to know what the vets/dms think of that one, both specifically and in terms of overall balance. Funky I like your build better =)
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Post by sabregirl on Apr 23, 2006 18:21:44 GMT
Yeah the Ent idea is totally awesome. Oddly I was just watching LOTR ents on fire the other day. The only thing I'm wondering is if it uses the same Ent model on the same scale as the Druid/Ranger epic summon - will it even be playable as anything other than a shifter or druid? I seem to recall it being absolutely unable to fit under overhanging doorways . . . the Drow slums would be a nightmare . . . -S
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Post by calad on Apr 23, 2006 19:43:33 GMT
Now THAT sounds cool! You forgot the fire vuln Here's something like what I have in mind for UR subraces: Race: Human Subrace: Treant Stats: +5wis, +2con, +2 str, -4 dex Free Feats: Armor Skin, +5spellcraft Vulnerable to Fire: 100% Maybe even more powerful, depending. Be curious to know what the vets/dms think of that one, both specifically and in terms of overall balance. Funky Personally I think its way overpowered especially for clerics. +5 to wisdom is just way to much. You take the base race (human) add +5 wis which starts you with a 23. Dosen't seam like much until you factor in the new LL spell progression. You also factor in the new xp LL system and you have implosion dc's off the chart due to people reaching 60 alot faster. As for druids, they just got a huge revamp with spells and I havent had the chance to really play one since that update, so couldnt honestly say eather way. Thats just my two cents about it but if you wish to keep the +5 to wis maybe you should add a few more thing for example... Race: Human Subrace: Treant Stats: +5 wis, +2 con, +2 str, -4 dex Free Feats: Armor Skin, +5 spellcraft Vulnerable to Fire: 150%, 60% immunity to cold, 100% blud immunity, 100% slashing vunerability. Large class speed (for some reason swinging a warhammer at a tree just dosent sound very effective, but an axe............)
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Post by FunkySwerve on Apr 24, 2006 0:04:40 GMT
As to the plus 5 to WIS, thats just a match for the Rak and Thid - something clerics have been missing. Funky
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Post by hiryuu on Apr 24, 2006 0:37:12 GMT
I would probably boost cha, and make str or con penalties, too, or you could get a lot of monk battle builds coming off of it.
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Post by Balduvard on Apr 24, 2006 1:15:10 GMT
Hm...to combat the size problem, you could instead make it a dryad? I'd also second the penalties to str and dex.
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