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Post by Lastone Yusee [SL] on Apr 25, 2006 12:27:47 GMT
Not sure if this has been discussed (at least I haven't seen any mention recently, and a search of posts didn't yield anything), but I have a question about implementation of the autocaster. Is it possible to set it up so that it functions as a kind of hybrid between a sequencer robe and how it works currently - i.e. the spells would be stored and cast immediately instead of queued, but marked as used just like you had cast them normally? This seems like it would be a lot more efficient - and wouldn't require starting a conversation mid-fight if you get de-buffed. Not sure how this would affect the storing/casting of Pally / Ranger / Cleric domain spells. I have little understanding of how the scripting of these functions works, and suspect this might be kind of complicated to do, even if possible, but thought I would ask . Thanks!
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Post by FunkySwerve on Apr 25, 2006 14:36:50 GMT
It would be very easy to do, but instabuffs seems like too big an advantage. Has nothing to do with whether or not it can be used in combat, but an in-combat version is coming. Right now, I'm waiting in the hope that our chat plugin's Linux version can be fixed, so I can implemented it as a typed command, like !ac. Funky
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Post by Adjungbilly on Apr 27, 2006 11:40:01 GMT
While on the subject of autocasters...
Could I add to the list of options/actions?
How about an option to list the stored spells.
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Post by FunkySwerve on Apr 27, 2006 13:21:27 GMT
Too much work for the gain. Would involve typing out all the spells by hand in a massive switch function. Funky
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Post by Adjungbilly on Apr 27, 2006 21:18:56 GMT
Thanks Funky. Clears that up. I had just thought the autocaster had the spells to cast stored in an array you could dump. Obviously it stores some relative pointer, that needs decoding... I can see that would be logical, and cause the need for a switch statement. Bugger . Perhaps the array could be updated to include a column to store the spell name in.
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Post by FunkySwerve on Apr 28, 2006 1:11:22 GMT
Only if all the players downloaded the modded spells 2da in a hak. No haks. Not that entering the names in the 2da would be easier than doing them in script. I do scripting of that sort in excel anyway, for mass replacement /copying / insertion, as when I had to convert all the feat constants to text for HGLL. Funky
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