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Post by Ironfang on May 9, 2006 13:43:15 GMT
I agree that tags should be earned the hard way. I wouldn't give up the memory of Fuging out on my first Immo run. I learned that you need to play smarter to survive and it was as they all said "that much sweeter" when I got it.
There should even be something in place to make sure you aren't just hiding in the corner with Dachy etc but I realize its hard to do as the Bard may not damage the Boss but was essential to victory etc..
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Post by ZeroGravitySE on May 9, 2006 16:43:45 GMT
There always should be risk, I agree on this!
But some people don't play daily so the risk to them is far greater then to someone who plays almost more than half a day everyday or a full day, some people play games, live home off the government, and don't care about life. Those are the people that don't even know what risk is because they choose not to leave there house/home.
I personally am not used to small communities like this and I'm new to the whole online building of characters around a world. So its been taking me more and more time to figure this world out and see what is best. The only difference between me and someone who's been here a while is they know whats behind one door, and I don't. Once I learn this I usually share the knowledge and allow newbs that know nothing about the world to advance. Why you ASK!?
Because I feel its the right thing to do! I don't dislike someone because they make "stupid" comments or other things alike. What I hate is IGNORANCE! The lack to understand why people act the way they do.
I come from MMORPG's. I'm used to managing at least 50-200 people in a guild. I'm not used to being alone, trying to learn the world alone. I'm used to playing with a team, I'm a team player. I can't stand being a loner in a game, its no fun to me. So with that said, I'm not used to spending 3-10hours looking for something because there is a lack of information on it before I enter the game. I'm used to being able to look up everything I need before I enter the game, so I can power level thru my levels as fast as possible, reach the highest level possible, and then organize raids and stuff alike.
I'm a powergamer....
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Post by FunkySwerve on May 9, 2006 17:45:45 GMT
But some people don't play daily so the risk to them is far greater then to someone who plays almost more than half a day everyday or a full day No, they just run the same risk less often. We don't value a player's time more highly the less they spend on the server - that would be in controvention of common sense on more levels than I care to spend time enumerating. As such, they face the same risk/reward that any other player faces in any given situation. How THEY value the time they spend is a completely different question, and really boils down to personal decisions. As for the rest of your post, I don't see how it relates to the topic at hand. Funky
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Post by Ralkain on May 9, 2006 19:00:32 GMT
But some people don't play daily so the risk to them is far greater then to someone who plays almost more than half a day everyday or a full day No, they just run the same risk less often. Agreed Funky. In fact you could argue the opposite. Those that don't play much benefit from those that do, much more than the opposite making less wasted time (percentage wise) for the occasional /new player (and thus less risk). Those that charter the waters first run the most risk. I always help out those that need game info. However, its a drain on me to do so and further eats up more of my fun time (but I like helping, not everyone does). Dave.
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Post by ZeroGravitySE on May 9, 2006 19:09:05 GMT
But some people don't play daily so the risk to them is far greater then to someone who plays almost more than half a day everyday or a full day that would be in controvention of common sense on more levels than I care to spend time enumerating. As such, they face the same risk/reward that any other player faces in any given situation. How THEY value the time they spend is a completely different question, and really boils down to personal decisions. Funky I understand and don't agree. Most programmers today know that time consumption in games is a problem. Those who can sit on computer longer then others will do better in that game. Thats a fact! I'm starting to not agree with some things as I learn more and more about the world of HG. But as soon as I state that, most will tell me to bugger off. I'd rather see if it is possible to change things. If not I can live with that, but I want to state that there are other views. The whole reason behind the tag on death post was because I hated the fact I spent 3-6hours trying to get something only to die by lag or some other factor that in no way is fair. The servers aren't perfect when it comes to a "lag free" environment, so accidents happen. If the community here feels that this is acceptable, who am I to argue against there enjoyment? My point is those who spent more time in your world funky, because there is only one run per reset allowed for some tags, means accidents happen, and if the attitude here is tough luck or too bad. Then I really don't care, I'd rather just have a good time playing with the friends I've made here, and I will continue to, until I feel things change for the worse.
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Post by FunkySwerve on May 9, 2006 20:26:29 GMT
I understand and don't agree. Most programmers today know that time consumption in games is a problem. Those who can sit on computer longer then others will do better in that game. Thats a fact! No offense, but if you understood you wouldn't disagree. That isn't a problem. It's how life is. The more time you spend on something the more you get out of it. To create incentives counter to that principle is to drive people away in droves. The problem that gameworlds face isn't that more time invested = more rewards, it's that it often takes too much time to accumulate those rewards. That's why the server is as fast leveling as it it, to accomodate people with busy lives or short attention spans. There must be reletively fast gratification for an action server to survive. But there also must be be gains proportionate to time invested. What you are trying to argue for is the former, but you are arguing against the later - apples and oranges. Funky
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Post by ZeroGravitySE on May 9, 2006 20:44:25 GMT
No offense, but I do understand I just don't agree.
You see you don't understand that the major problem with the gaming world right now is the more time invested the more you get out of the game. Which can turn into addiction. You draw people in with rewards based on time consumption. Do a search on google for divorce papers signed over such reasons.
Thats why im here =)
Yeah I'm all over the place, I know this. But I'm trying to show that there are alternatives to everything.
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Post by Lord FlashHeart on May 9, 2006 21:15:02 GMT
some people play games, live home off the government, and don't care about life. Those are the people that don't even know what risk is because they choose not to leave there house/home. Yes they're also called 'students'. ;D Does that quote strike a chord with anyone else on here? Or is it just me? Yay for the students, the dole scroungers and the other general parasites of society (IT analysts?)!
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Post by ZeroGravitySE on May 9, 2006 21:25:21 GMT
some people play games, live home off the government, and don't care about life. Those are the people that don't even know what risk is because they choose not to leave there house/home. Yes they're also called 'students'. ;D Does that quote strike a chord with anyone else on here? Or is it just me? Yay for the students, the dole scroungers and the other general parasites of society (IT analysts?)! Most of my friends are college students, every friday we get like 50-65 people to go out and hit the town around here. =)
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Post by FunkySwerve on May 9, 2006 21:32:46 GMT
[ Does that quote strike a chord with anyone else on here? Oh yes, I completely feel you. I decided to focus in on one nonsensical aspect of the whole, lest my point be entirely lost. At this point, however, I'd rather spend my few remaining weeks of freedom building the mod, rather than trying to force the proverbial horse to drink the water I've led it to. ;D Funky
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