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Post by jvnorris on Nov 28, 2006 7:19:32 GMT
Just curios why can an immortal not have the equivalent of a permanent stone of rebirth. This way there would be no 2-5 min wait to re spawn and no chance of fuging a character. They are already immortal. and with the stone you lose the buffs from dying so there would still be a penalty just no delays waiting around or risking getting fueged(cant spell it for my life) and losing something important in the process.
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Post by thedomicron on Nov 28, 2006 7:23:22 GMT
it would be terribly overpowered if you can't die
consider my melee char doesn't need buffs (or rather, doesn't need to buff himself)
also: in parallel dimentions you are no longer immortal, so how would that work?
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Post by jvnorris on Nov 28, 2006 7:34:30 GMT
SHould be easyt when you leave home plane the stone dissapears (remove items while on the other plane) then when you return it comes back. I'm not a NWN scriipter but creating a thing that says remove item when entering certain areas then checking for that item when you spawn a new area should not be that hard.
and your immortal. At least on your home plain part of being immortal is not dying and being very powerful
Besides. You dont really die when immo on home plane you just take a nap for a few mins then wake up without your buffs and go back to killing. the only difference I'm providing is not having to wait 2-5 minuets to wake up and no chance to get fuged by accident.
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Post by thedomicron on Nov 28, 2006 10:21:00 GMT
the timer is there for a reason, removing it would be incredibly overpowered. when you die, you have to wait for a party member to ressurect you, or for your timer to run out and you to stand back up. what does this mean? it means that if your party whipes, the enemies have a chance to regenerate health before you get another shot at them.
also consider this: what if your party is unprepared? or unable to fight in an area. after you stand yourself back up (after the timer) you have the opportunity to port to town or log out and give up. without the timer, enemies continue attacking and killing you, meaning you're just dead. having to wait for your party to res you also means that the enemy will leave your body to fight others
really, though, removing the timer would essentially making you invulnerable, and what's the point of that?
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Post by jvnorris on Nov 28, 2006 10:51:54 GMT
And what if your not in a party??
WHat is to be done about accidental fuging and losing high level items. Your talking about being an immortal on the mortal plane. You should be almost invulnerable. I just presented the idea to clear up two problems. Waiting around just to get back up and losing high level items that can be hard to replaced. But oh well if its a bad idea forget it.
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Post by chainlink on Nov 28, 2006 11:13:58 GMT
Would make Dustbone, Desert and Beholder runs somewhat easier unless you're willing to forego immortality in these areas? Oooh look at me I'm standing on the sand and it can't kill me, hang on what can it actually do then? Mind you if you couldn't actually die petrification would become somewhat annoying as you would effectively be stuck in an infinite loop.
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Post by Ironfang on Nov 28, 2006 14:37:29 GMT
Even the Highlander needed time to regenerate after being killed, its part and parcel of being Immortal.
Why do you keep referring to fuguing? If the respawn option is not there you don't fugue do you? Obviously when you travel to other dimensions you lose your Immortality but in the Desert etc. I have never fugued.
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Post by chainlink on Nov 28, 2006 15:44:37 GMT
People have told me it is possible if you die too frequently, say on a Dustbone run where you keep getting knocked down by the kickback. I can't say I've ever experienced it myself though. Of course you can Fugue if you decide to log out (or possibly crash) while you're down.
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Post by FunkySwerve on Nov 28, 2006 15:59:09 GMT
And what if your not in a party?? WHat is to be done about accidental fuging and losing high level items. Your talking about being an immortal on the mortal plane. You should be almost invulnerable. I just presented the idea to clear up two problems. Waiting around just to get back up and losing high level items that can be hard to replaced. But oh well if its a bad idea forget it. You can't accidentally fugue anywhere that you are immortal. The option is not on the Death GUI, for this reason. Funky
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Post by fusa on Nov 28, 2006 16:05:42 GMT
You could if you are in an area that isn't immortal, die right before leaving, then die again soon after and still dead when the timer from the death from non-immortal area ran out.
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Post by FunkySwerve on Nov 28, 2006 16:15:35 GMT
That's true. You could also fugue if you relog, but the OP's post made it sound like he was talking about a common accidental occurence, and accidental immo fuging is anything but common. The only way it can happen that players have little control over is when their conn drops, and even then you still have to sit around for 5 minutes or press the respawn button. Funky
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