|
Post by Gailin Iceheart on May 16, 2007 1:08:39 GMT
Ok, firstly, losing spells on relog really, really sucks. I can partially understand it, but, if you are in the middle of a huge battle and you crash, then come back in, you are pretty much guaranteed to be laying on your back, and heading for Fugue.
Place a rapid ID tool in Encumbria. This will save alot of time.
Make rapid shot automatic. Lets face it, if you are going to be shooting at anything, you are not going to be taking your time doing it. What if you tied it together with Superior Initiative?
Crashing and ending up in Fugue on relog? I don't know what to even say about this except it sucks, especially if in the middle of a run.
|
|
|
Post by cathedralmaster on May 16, 2007 1:12:56 GMT
Make rapid shot automatic. Lets face it, if you are going to be shooting at anything, you are not going to be taking your time doing it. Play an archer in the hells and you will soon realize the value of toggling rapid shot.
|
|
|
Post by Yomi on May 16, 2007 2:05:40 GMT
I would think it would still be reasonable to have the default switched so rapid shot would start out in the 'on' position, with the first hit of 'rapid shot' toggling to off. You'd only hit the 'rapid shot' button when you're attacking a serious kickback mob rather than the current method where you hit it pretty much all the time. This sounds like it could be complicated for a fairly minor gain.
|
|
|
Post by dodrudon on May 16, 2007 2:53:03 GMT
Doesn't it automatically turn off, like flurry of blows, when you end combat?
For spells, it's an anti-exploit. In unmodded NWN, when you relog, you gain ALL your spells back.
|
|
|
Post by Yomi on May 16, 2007 3:45:51 GMT
Yes, that's why it'd be probably complicated to implement (though I don't know). If the default state were on, then if you did nothing it'd always be on. If you toggled it to off, it'd go back on at the end of combat. On the assumption that having the feat means you want to use it by default, rather than the current system where it's assumed you don't want to use it all the time unless you keep telling it (over, and over, and over, and over).
|
|
|
Post by chainlink on May 16, 2007 8:17:27 GMT
I find the rapid shot (and flurry of blows) things mildly irritating, although I'm somewhat like a robot in the automatic toggling of both these feats to On prior to entering combat.
|
|
|
Post by bhao on May 16, 2007 11:26:31 GMT
assuming, that the main reason for blanking all the spells on login is, to keep mages from resting on another server, maybe it would be possible to only blank them, if the character really has been to another server in the meantime. maybe place a tag, with the number of the last server visited and if it doesn't match with where you are, only then kill all the spells and abilities?
|
|
|
Post by gruntgruntson on May 16, 2007 11:37:06 GMT
One thing that kinda bugs me is my AAs Unlimited abilities being blanked on log-in. I don't know how much effort is needed to separate the different effects (spells, AA abilities, shifter, Smite, etc), but it would be nice if Unlimited Abilities were not set to Zero Uses on log-in. Maybe it could be done with items, like the Epic Spells?
|
|
|
Post by Ironfang on May 16, 2007 14:36:31 GMT
Nice suggestion on checking last server.
Would also like to see AA's unlimited abilities not deleted on login, this was a recent change. My AA was the perfect rescue ranger with this; log, port, hail or wail and rez.
Rapid Fire default to on would be cool too. Suggestions are weird because I used to assume alot of this stuff couldn't be changed but the HG crew bends this engine to their will it seems.
|
|
|
Post by illandous on May 16, 2007 15:42:19 GMT
Hmmm.. This would also like haveing a caster enter into defensive casting when a battle starts. At least a toggle. Would love that for my cleric. Or even everytime that the toon stops moving. I don't know how hard that would be script.
|
|
|
Post by dodrudon on May 16, 2007 16:30:10 GMT
Any defensive casting script would have to constantly check to see if you're moving or not, either that or continuously set it (and then you disable anyways if you're moving), which would probably lag the server, and any client-side solution would probably (probably) be too hack-esque....
|
|
|
Post by velikibaatezu on May 17, 2007 13:35:56 GMT
Hmmm.. This would also like haveing a caster enter into defensive casting when a battle starts. At least a toggle. Would love that for my cleric. Or even everytime that the toon stops moving. I don't know how hard that would be script. Would would be then point of improved combat casting
|
|
|
Post by flynn01 on May 17, 2007 16:01:02 GMT
Discussed elsewhere, but what realy gets me is shifters can't use 'unlimited forms' after a crash.
|
|
|
Post by Besiege on May 17, 2007 17:39:56 GMT
I always put Flurry of Blows and Rapid Shot into F2 quickslot and press it automatically on attacking. I don't even think about it anymore . But I would really like to make all "unlimited" abilities really unlimited even after logging in. (AAs, Shifters, any other classes?)
|
|
|
Post by gruntgruntson on May 17, 2007 17:59:00 GMT
When I started with my DD, I kept hitting my Rapid Shot QuickKey! Too long playing an archer has ingrained it in my muscle-memory, and I still find myself scanning my quickslots for Rapid Shot on any toon I play!
|
|