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Post by FunkySwerve on May 24, 2006 1:17:34 GMT
Updated to reflect the changes to RDD abilities. Funky
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Post by FunkySwerve on Jul 7, 2006 3:50:28 GMT
Updated to reflect sweeping changes to class abilities to scale them to legendary levels. These are the changes that were made:
All melee classes -All onhit effects now stack correctly, instead of only the first being effective. Included are the assassin's poison weapon and hone weapon, the fighter's warrior's whetstone, the blackguard's death's kiss, the staffmaster's way of the staff, flame weapon, darkfire, and deafening clang. These damage effects are not multiplied by criticals, though all other damage types on the weapon are. All epic spell casting classes -Epic summon spells now have a level 50 version, accessible through the same item as the last upgrade to their summon.
Barbarian -Add to stats + 1 every 5 legendary levels to STR, DEX, and CON, if the character's control class is barbarian -Add 1% phys dmg resist per 2 STR bonus, if the character's control class is barbarian. -mighty rage lasts ten times as long at character levels 41+, if the character's control class is barbarian -at character level 41 and up, terrifying rage fear effects last 1d6 rounds instead of 1d3, if the character's control class is barbarian. Bard -Scaled bard song/curse song to level 60. Details in a book in the item shop. -Pipes of Gesh'tak now factor in legendary levels. Cleric -Divine Might duration increases again, at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. -Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. Druid -Level 50 summons added to the eye of the earth mother, requiring 100 animal empathy. Legendary levels now count towards druid levels in determining what creatures you can summon, if your CC is druid. Fighter -At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is Fighter. They will inflict a cumulative 10% damage vulnerability to physical damage on every enemy the character hits, lasting 2 rounds. -Warrior's whetstone progression changed to 1 pt damage per 2 fighter levels + 1d4 (max of 30 + 1d4). Legendary levels are counted as fighter levels for purposes of damage and duration if the character's control class is fighter. Duration is 2 hours per fighter level, or 120 hours maximum. Monk -At character level 41, monk spell resistance begins to increase at an accelerated rate, if the character's control class is Monk. The increased progression is 10 + 7/6s the characters total monk and legendary levels + 2 for every Improved Spell Resistance feat. -Empty body gives an extra 1% conceal for every 2 legendary levels, and duration increases by one round per legendary level. -At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is Monk. When used, the monk will automatically attempt a standard stunning fist attack on every enemy in range the character hits. Only one use of the feat is used up per whirl. DC is 10 + half of the monk's level (including LL if CC is monk) + wisdom modifier. Paladin -Divine Might duration increases again, at character level 41, by 50%, if the characters control class is Paladin, bringing the duration to 3xCHA bonus. -Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. Ranger -Level 50 summons added to the eye of the earth mother, requiring 100 animal empathy. Legendary levels now count towards ranger levels in determining what creatures you can summon, if your CC is ranger. Rogue -Dex bonuses +1 every 5 leg levels Arcane Archer -There are four bows only usable by arcane archers that are able to inflict massive elemental damage. These bows alter the damage type that the AA's Imbue Arrow ability does. -Seeker arrow now does increased damage, with the multiplier scaling up to x9 at 50 levels AA. At 24 levels of AA (legendary levels included if control is AA) it becomes unlimited uses per day. At 29 levels of AA (legendary levels included if control is AA) it adds a Bigby's Interposing Hand effect to the target lasting ten rounds and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20. -Hail of Arrows gains unlimited uses at 28 levels of AA (legendary levels included if control is AA). Legendary levels do NOT count when calculating its damage bonus multiplier, whch remains capped at x5 for 30 levels of AA. -Death Arrow gains unlimited uses at 30 levels of AA (legendary levels included if control is AA). Legendary levels now count when calculating the save of the arrow (if the archer's control class is AA), which is capped at arcane archer level + 15, to a maximum of 49 dc at arcane archer level 34. At AA level 35 (counting legendary levels if the character's control class is AA), the death arrow ability changes dramatically. It becomes usable only once every 4 minutes, but casts wail of the banshee, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20. -Imbue Arrow gains unlimited uses at 22 levels of AA (legendary levels included if control is AA). Its damage type may be altered by equipping certain bows found ingame. It does 1d6 damage per AA level, including legendary levels if the character's control class is AA, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20. Assassin -Poison weapon progression changed to 1 pt damage per 2 assassin levels + 1d4 (max of 25 + 1d4). Legendary levels are counted as assassin levels for purposes of damage and duration if the character's control class is assassin. Duration is 1 turn per assassin level, or 50 turns maximum. -Assassin's Improved Invisibility rescaled to 1% per assassin level (including LL if CC is AA) + 20%. Duration is one turn per level (including LL if CC is AA). Blackguard -Death's Kiss progression changed to 1 pt damage per 2 BG levels + 1d4 (max of 25 + 1d4). Legendary levels are counted as BG levels for purposes of damage and duration if the character's control class is BG. Duration is 1 turn per blackguard level, or 50 turns maximum. -Bestow curse rescaled to 1 point penalty per 5 BG levels, + 2, to a maximum of 12 at level 50 (legendary levels included if control is BG). LLs also count for dc and penetration, with dc equal to BG level + 10 (max 60) and penetration equal to BG level + 20 + d20 (max 70 + d20). -Divine Might duration increases again, at character level 41, by 50%, if the characters control class is Blackguard, bringing the duration to 3xCHA bonus. -Divine Shield duration increases again at character level 41, by 50%, if the character is at least a 21st level Blackguard, Cleric, or Paladin, bringing the duration to 3xCHA bonus. The base damage also increases by 50% at character level 41, to (3/2xCHA bonus) + 1d6, if the character is at least a 21st level Blackguard, Cleric, or Paladin. - +1 CHA every 5 leg levels -There is now a level 50 summons for characters whose CC is blackguard, accessible through the same item as the last summons upgrade. CoT -Rescaled Divine Wrath. At 50 levels of CoT (including LL if CC is CoT) it maxes out at 40/+16 soak and +20 to attack, damage and saves. At 41 levels of CoT (including LL if CC is CoT), the duration is increased to 3 rounds per CHA bonus, and it grants the CoT an additional attack per round at their highest ab. -At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is CoT. When used, the CoT will apply a stacking prayer effect to every enemy they hit, inflicting -1 penalties to attack, damage, saves, and skills, lasting 2 rounds. At character levels 51 and up the penalties double to -2. Dwarven Defender -Add 1% phys dmg resist per STR bonus at character level 41, if the character's control class is dwarven defender. -Natural Ac bonus of +1 per STR bonus at character level 41, if the character's control class is dwarven defender, to a maximum of +20. -Scaled defensive weave for legendary levels, caps at 50 + 1d6 damage and 100 rounds duration at DD lvel 50. Pale Master -Deathless Mastery Touch rescaled to 15 + 1 dc per PM level past 10, including LL if the CC is PM. On gaining level 30 PM, NOT counting legendary levels, the PM gains unlimited uses per day of DMT. -Palemasters can now cast Power Word Kill as if it were a necromancy spell, making the maximum single-target hitpoint max 1440 for a level 50 PM. -Palemasters now get 3 dc increases instead of 2, at levels 15, 30, and 45. -Lichsong rescaled to the new bardsong progression. Lichsong level equals PM level (including LL if CC is PM) - 10, up to a maximum of level 40 bardsong equivalent at PM level 50. Duration is still 100 rounds. -There is now a level 50 summons for characters whose CC is PM, accessible through the same item as the last summons upgrade. ShadowDancer -At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is shadowdancer. When used, the character unleashes a burst of negative energy similar to the spell of that name. It does 1d8 points of damage plus 2 per shadowdancer level (including LL if CC is SD) to max of 100 + 1d8 at SD level 50, with a will save for half damage at dc equal to the SD level (including LL if CC is SD) + 5. It also inflicts 1 point STR damage per 8 SD levels (including LL if CC is SD), up to 6 points at SD level 48+. The effects target every opponent in the area, not just those the SD hits. -There is now a level 50 summons for characters whose CC is SD, accessible through the same item as the last summons upgrade. -Shadow Evade rescaled to include LLs, maxing out at 60% conceal, 20/+15 absorb, and +14 ac, and adding additional benefits as the SD gains in power. Including LL if CC is SD, at level 20 it becomes unlimited uses per day, at 25, grants immunity to death, at 30, grants immunity to necromancy spells, at 35, grants 100% immunity to negative energy, and at 40 does an extra etherealness effect lasting 10 rounds (seperate from the other effects). -Shadow Daze becomes inlimited usage at 22 levels + of SD (including LL if CC is SD), and ignores SR at 26 levels + of SD (including LL if CC is SD). DC is equal to SD level + 5, to a max of 55 at SD level 50 (including LL if CC is SD). Weaponmaster -At character level 41, whirlwind and improved whirlwind will have an improved effect, if the character's control class is weaponmaster. When used, if the WM has any ki criticals remaining, he will do a special whirl inflicting extra slashing damagfe on every opponent he hits. Only one use of the feat is used up per whirl. The special whirl inflicts an extra 2d20 points of slashing damage for every 4 legendary levels the WM has.
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Post by FunkySwerve on Jul 15, 2006 21:56:00 GMT
Updated to reflect lower level req for ranger summon, 45 instead of 50, and to clarify the working of spells or abilities that add damage to weapons (under the 'all melee' section).
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Post by FunkySwerve on Oct 22, 2006 9:12:47 GMT
Updated to change 'Lifebane' to 'Lifeblight' in the Palemaster section.
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Post by FunkySwerve on Dec 4, 2006 6:15:55 GMT
Updated to reflect the addition of bonus attacks to double weapons, and the concurrent change in barbarian shapestrong rage.
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Post by FunkySwerve on Dec 22, 2006 9:35:59 GMT
Updated to reflect the addition of two attacks per round to all crossbows.
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Post by FunkySwerve on Feb 14, 2007 21:38:01 GMT
Updated to reflect the following changes:
Bard -Bards get spell items that use their song to cast, including versions of horrids, thunderclap, and power word stun. You must find an item to unlock each songspell. -Curse song - in addition to the normal effects, curse song drops sr by 1/10 casterlevels, to a max of 6 at bard level 60, if the bard's base charisma is 30 or higher -Bard song - in addition to the normal effects, bard song grants a stoneskin-like effect if the bard's base charisma is 30 or higher, granting damage reduction of 1/2 casterlevels, at a soak of +1 per 4 casterlevels, and absorbing up to 25 hp of damage per casterlevel, to a maximum of 30/+15 soak that can absorb 1500 points before disappearing at level 60 -Bards are able to take Epic Spell Focus and Penetration feats during legenday levels.
Cleric -Aegis now provides 1% immunity to exotic damages per 6 casterlevels, to a maximum of 10% at casterlevel 60 -Divine shield now provides 1% immunity to divine damage per point of charisma modifier.
Fighters -Fighters may exchange Epic Prowess feats for stat points, by using the PC scry. This ability is only available to them from levels 22 to 41, and is intended to allow them to gain additional stat points instead of other bonus epic fighter feats. A character with more than 21 levels of fighter can no longer delevel using the town priest.
Monks -Characters with monk as their control class inflict 1 point of bonus bludgeoning damage per 3 monks levels and legendary levels when using unarmed combat, to a maximum of 20 points at level 60 for a pure monk.
Paladins -Divine shield now provides 1% immunity to divine damage per point of charisma modifier. -Paladins get +1 Strength and +1 Charisma every 5 legendary levels.
Rangers -Rangers get +1 Constitution every 5 legendary levels.
Rogue -Modified slippery mind to protect against some other mind effects besides mind spells.
Assassins -Assassins can now get penetrating critical with 20 levels of assassin, which deals extra damage. Their devastating critical also takes on extra damage. Bonus damage is calculated by adding assassin levels (and legendary levels if the character's conrtrol class is assassin) and the character's strength modifier. A successful critical hit results in a save for the target. Damage amount depends on crit immunity and save outcome. Details in a book in the item shop. Damage from crit: 20 - 29 levels of assassin Crit Immune Non-Crit Immune Saved None 1/4 Failed 1/4 1/2
30 levels of assassin Saved None Full Failed Full Death
Blackguards -Divine shield now provides 1% immunity to divine damage per point of charisma modifier. -Blackguards now get +1 Strength in addition to the +1 Charisma they already get, every 5 legendary levels. -Death's kiss now adds +2 vampiric regeneration per 5 blackguard levels (plus legendary levels if the character's control class is blackguard), to a maximum of +20 at level 50. -Instead of the normal Contagion, Contagion casts a mass vampiric touch centered on the targeted creature, at a casterlevel equal to the blackguard's level, plus legendary levels if the character's control class is blsckguard, with a +15 bonus to spell penetration.
Champion of Torm -At 25 levels of CoT, the CoT gains the Aura of Glory power, which drops the spell resistance of all enemies in a collosal area for 10 rounds. Details in a book in the item shop.
This token represents your ability to use Aura of Glory, an aura which surrounds your character for 10 rounds, and drops the spell resistance of all enemies within by 2 + 1/5 levels of champion of torm, plus legendary levels, to a maximum penalty of -12 at level 50. It has unlimited uses per day, but must recharge between uses. The recharge time is calculated in the same way the Greater Smite timer is calculated:
You may use it once every 8 minutes. The minimum time between uses decreases 20 seconds for every Great Smite feat the PC has, and 40 seconds more if they have extra smiting. A PC with all 10 Great Smite feats and the Extra Smiting feat is able to smite once every 4 minutes. The character will glow yellow and white while the ability is recharging. Resting also rechanges the ability. The character must recharge the ability after dying.
-At 25 levels of CoT, the CoT gains permanent true seeing. -At 45 levels of Cot (including legendary levels if the character's control class is CoT), the CoT gains permanent immunity to mind-affecting spells and abilities.
Palemaster -Palemasters now get casterlevel and dc bonuses for the illusion school identical to those they receive for necromancy, with the exception of the Etherial Visage spell.
Shadowdancer -At 45 levels of Sd (including legendary levels if the character's control class is SD), the SD gains the shadow decoy ability, once they find a certian item. Three times per day, the SD can create a shadowy double of himself to draw monster attacks. It lasts three rounds before exploding in a burst of negative energy. -At 50 levels of SD (including legendary levels if the character's control class is SD), the SD gains an additional attack per round while using shadow evade.
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Post by FunkySwerve on Mar 4, 2007 12:47:06 GMT
Updated to reflect the addition of a +2 dc bonus for specialist wizards.
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Post by FunkySwerve on Mar 29, 2007 9:49:28 GMT
Updated to reflect the ability of Palemasters, Sorcerers, and Wizards to speak Magic, and of Palemasters to speak Necromantic. Funky
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Post by Acaos on Apr 17, 2007 1:41:59 GMT
Updated to add Assassin feat conversion, five more Arcane Archer bows, and the renaming of CoT Aura of Glory to Nimbus of Victory.
Acaos
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Post by FunkySwerve on Apr 24, 2007 7:47:45 GMT
Updated to reflect the addition of the Bard Epic spells. Funky
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Post by FunkySwerve on Apr 29, 2007 10:15:42 GMT
Updated to reflect the following changes:
-Staffmasters can now toggle the damage types on blackstaff at will using the following chat commands: !smac, !smco, !smel, !smfi, !smma, !smne, !smpo, !smso. -Instead of adding onhit deafen, barbarian thundering rage now adds d4 + 1/barbarian level (including legendary levels if control class is barbarian) sonic damage. NOTE: The properties created on the weapon will look a little strange, because some changes had to be made to allow all onhit damage effects to work together. The weapon effected will always say it has a level 1 flame weapon and 1 point of sonic damage added, but the actual effects are as described above and in the staffmaster book in the item shop. -Barbarians now receive +1 regeneration per barbarian level over 40 while raging, up to a maximum of +20 regeneration at barbarian level 60. -On first using the altar of legends, characters will recieve 1 permanent point of strenth for every Great Smite feat they have at that point, to a maximum of 10. This change is retroactive unless your character is already level 60. -On first using the altar of legends, characters with 40 levels of ranger will receive improved evasion as a free feat. Characters with at least 25 levels of ranger will receive Evasion as a free feat. This change is retroactive unless your character is already level 60. -Smite has been reworked. The damage it inflicts is now of a single type, which the smiter can toggle using the following chat commands: !smco, !smdi, !smfi, !smma, !smne, !smpo, !smso. Paladins can choose between fire, magic, divine, and positive, CoTs between sonic, magic, divine, and positive, and BGs between cold, magic, divine, and negative. Legendary levels now count in the damage calculation, and the smite base timer has been reduced from 8 minutes to 6, with a minimum of 2 minutes if the character has all the feats. Details in a book in the item shop. -CoTs now get 1 extra use of Divine Wrath per day for every 10 Cot levels past 10 (including legendary levels if the control class is CoT), for a maximum of 5 total uses at 50 levels. -Characters with 41 levels or more of fighter (including legendary levels if their control class is fighter) can now get the abilities Greater Disarm, Greater Knockdown, and Greater Parry, and can get a buonus to whirl vulnerability. Details in a book in the item shop. This change is retroactive unless your character is already level 60 -Assassins now get 1 extra use of their Improved Invisibility per day for every 10 assassin levels past 10 (including legendary levels if the control class is assassin), for a maximum of 5 total uses at 50 levels. -Assassins can now perform dev crits with only 28 levels of assassin, instead of 30. Crit DC bonus for LL rescaled. See book in item shop for details. -RDD wing buffet now has a Gust of Wind effect, clearing AoEs in the area of effect.
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Post by Acaos on May 29, 2007 19:07:08 GMT
Modified to add:
-Maximum Dexterity Bonus The maximum dexterity bonus granted by armor has been changed. It may not display when examining armor, but the maximum dexterity bonus is now calculated such that (Base AC + Maximum Dexterity Bonus) is 9 for heavy armor, 13 for medium armor, and 17 for light armor. You should see this reflected on your character sheet when equipping medium or light armor if your dexterity is high enough.
Acaos
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Post by Acaos on Jun 7, 2007 9:23:39 GMT
Updated to note that buff spells are no longer uncastable on characters more than 6 levels below the caster, but rather automatically scale their effect down to the target's level.
Updated to note that Flame Weapon and similar effects no longer cause multiple feedback hits in combat.
Acaos
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Post by FunkySwerve on Jul 13, 2007 14:22:45 GMT
Updated to reflect changes to parry and the addition of limited critical immunity for fighters. Funky
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