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Post by FunkySwerve on Jun 18, 2006 2:34:20 GMT
Updated to reflect change to resurrection spell. Funky
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Post by FunkySwerve on Jul 7, 2006 6:21:33 GMT
Updated to reflect the change to the deafening clang spell:
-Changed deafening clang to 1 point of damage per 3 casterlevels + 1d4.
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Post by FunkySwerve on Jul 15, 2006 22:33:45 GMT
Updated to clarify the new way of adding damage to weapons via the flame weapon, darkfire, and deafening clang spells.
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Post by FunkySwerve on Sept 30, 2006 22:31:22 GMT
Updated to reflect edits to paladin spells. Funky
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Post by FunkySwerve on Nov 25, 2006 20:46:40 GMT
Updated ranger spells to reflect change to bladethirst.
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Post by FunkySwerve on Nov 25, 2006 20:54:10 GMT
Updated cleric spells to reflect change to Sunbeam.
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Post by FunkySwerve on Nov 25, 2006 21:16:11 GMT
Updated druid spells to reflect changes to Creeping Doon, Finger of Death, Sunbeam, and Sunburst.
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Post by FunkySwerve on Nov 25, 2006 21:40:53 GMT
Updated wizard spells to reflect changes to Evard's Black Tentacles, Wierd, Finger of Death, Bigby's Crushing Hand, Sunburst, Combust, Prisimatic Spray, Mass Blindness and Deafness, and Bigby's Clenched Fist.
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Post by FunkySwerve on Dec 22, 2006 9:39:50 GMT
Updated sorc/wiz book to reflect change to weird.
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Post by FunkySwerve on Jan 25, 2007 6:37:45 GMT
Updated sorc/wiz book and bard book to reflect changes to Etherial Visage.
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Post by FunkySwerve on Feb 14, 2007 17:20:33 GMT
Updated books to reflect changes to the following spells:
Wizard/Sorc 1 Endure Elements at casterlevel 21 and up, adds 1% immunity to elemental damage per 6 casterlevels, to a maximum of 10% at casterlevel 60
Wiz/Sorc 1 Truestrike duration increases another 9 seconds for every 10 casterlevels above 10, to 18 at casterlevel 20, 27 at casterlevel 30, and so on, to a maximum of 56 at casterlevel 60
Wiz/Sorc 2 Gedlee's Electric Loop: at casterlevel 20 and up, damage is uncapped to 1d6 per 3 casterlevels, capped at 20d6 at casterlevel 60
Wizard/Sorc 2 Resist Elements at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
Wiz/Sorc 3 Tasha's Hideous Laughter dc increases by 1 for every 10 points of perform skill the caster has
Wizard/Sorc 4 Bestow Curse at casterlevel 40 and up, the targets spell resistance is dropped by 1 per 6 casterlevels for 1 round per 6 casterlevels, regardless of spell resistance or save success
Wiz/Sorc 4 Enervation on a failed save, also inflicts 1% vulnerability to all damage types per 6 casterlevels, to a maximum of 10% vulnerability at level 60
Wiz/Sorc 5 Mestil's Acid Sheath: grants 1% acid immunity per 3 casterlevels, to a maximum of 20% at casterlevel 60
Wiz/Sorc 9 Energy Drain on a failed save, also gives the caster a temporary casterlevel, lasting for 10 rounds; no more than 3 temporary casterlevels may be had at any one time; they act as normal caster levels, increasing the potentcy, penetration, and duration of spells
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Bard 1 Amplify instead of its normal effect, this spell inflicts sonic vulnerability on the target of 1% per casterlevel, or half that on a successful will save, if the caster succeeds in a touch attack
Bard 2 Tasha's Hideous Laughter dc increases by 1 for every 10 points of perform skill the caster has
Bard 3 Bestow Curse at casterlevel 40 and up, the targets spell resistance is dropped by 1 per 6 casterlevels for 1 round per 6 casterlevels, regardless of spell resistance or save success
Bard 3 Wounding Whispers damage capped at casterlevel 20 for a max of 20+1d6, increases by 1 point of damage for every casterlevel above 40, to a maximum of 40+1d6 at casterlevel 60, grants 1% sonic immunity per 3 casterlevels, to a maximum of 20% at casterlevel 60.
Bard 5 Healing Circle in addition to it's normal healing, this spell continues to heal all allies in a large radius every round, of one point damage for every 2 points of heal skill the caster possesses, for 1 round per 3 casterlevels; more castings do not increase the rate or amount of damage healed, though they will still have their normal effect
Bard 6 Dirge instead of its normal effect, this spell inflicts physical vulnerability on every target in a huge radius, of 10% + 1% /3 casterlevels, if they fail a fort save, up to 30% at level 60; instead of a moving area of effect this is a one-time burst of sound
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Druid 1 Endure Elements at casterlevel 21 and up, ads 1% immunity to elemental damage per 6 casterlevels, to a maximum of 10% at casterlevel 60
Druid 2 Resist Elements at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
Druid 3 Poison at casterlevel 21 and up, the spell ignores spell resistance and paralyzes the victim on a successful touch attack, if they fail a fortitude save vs poison
Druid 5 Spell Reisistance uncapped to 12 + casterlevel spell resistance, to a maximum of 72 at casterlevel 60; adds 1 for each focus in Abjuration, to a max of 76 with Legendary Spell Focus
Druid 6 Healing Circle in addition to it's normal healing, this spell continues to heal all allies in a large radius every round, of one point damage for every 2 points of heal skill the caster possesses, for 1 round per 3 casterlevels; more castings do not increase the rate or amount of damage healed, though they will still have their normal effect
Druid 8 Nature's Balance scales resistance drop and healing to 1d4 per 5 casterlevels sr drop and 3d6 + 1/casterlevel healing on allies, to a maximum of 12d4 sr drop and 3d6 + 60 healed at casterlevel 60
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Cleric 1 Endure Elements at casterlevel 21 and up, ads 1% immunity to elemental damage per 6 casterlevels, to a maximum of 10% at casterlevel 60
Cleric 1 Shield of Faith progression changed to 1 + (caster level / 5) deflection bonus, to a maximum of +13 at level 60, plus 1 for each focus in Abjuration, up to +17 at casterlevel 60 with Legendary Spell Focus; at casterlevel 41 and up grants immunity to the word of faith spell; cannot be cast on characters more than 6 levels lower than the caster's level
Cleric 2 Aid adds additional temporary hit points equal to the caster's heal skill
Cleric 2 Resist Elements at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
Cleric 3 Magic Vestment the caster's shield may now be enchanted to +19, like metal armors
Cleric 3 Bestow Curse at casterlevel 40 and up, the targets spell resistance is dropped by 1 per 6 casterlevels for 1 round per 6 casterlevels, regardless of spell resistance or save success
Cleric 4 Poison at casterlevel 21 and up, the spell ignores spell resistance and paralyzes the victim on a successful touch attack, if they fail a fortitude save vs poison
Cleric 5 Healing Circle in addition to it's normal healing, this spell continues to heal all allies in a large radius every round, of one point damage for every 2 points of heal skill the caster possesses, for 1 round per 3 casterlevels; more castings do not increase the rate or amount of damage healed, though they will still have their normal effect
Cleric 5 Spell Reisistance uncapped to 12 + casterlevel spell resistance, to a maximum of 72 at casterlevel 60; adds 1 for each focus in Abjuration, to a max of 76 with Legendary Spell Focus
Cleric 9 Energy Drain on a failed save, also gives the caster a temporary casterlevel, lasting for 10 rounds; no more than 3 temporary casterlevels may be had at any one time; they act as normal caster levels, increasing the potentcy, penetration, and duration of spells
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Paladin 1 Endure Elements at casterlevel 21 and up, ads 1% immunity to elemental damage per 6 casterlevels, to a maximum of 10% at casterlevel 60
Paladin 2 Aid adds additional temporary hit points equal to the caster's heal skill
Paladin 2 Aura of Glory at casterlevel 21 and up, grants 1% immunity to physical damage types per 2 points of the paladin's charisma modifier; at casterlevel 41 and up, grants 1% immunity to positive damage per 1 point of the paladin's charisma modifier
Paladin 2 Resist Elements at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
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Ranger 1 Resist Elements at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
Ranger 2 Protection From Elements at casterlevel 21 and up, grants 1% immunity to elemental damage types per 2 casterlevels, to a maximum of 30% at casterlevel 60, if cast as a ranger spell
Ranger 3 Aid adds additional temporary hit points equal to the caster's heal skill
Ranger 3 Bladethirst at casterlevel 20 and up, adds an onhit property that does 1d4 + 1/ 2 casterlevels of positive damage to the ranger's favored enemies, up to a maximum of 1d4 + 30 at casterlevel 60; this property is only added if the weapon targeted is the ranger's own
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Post by Acaos on Feb 20, 2007 1:41:16 GMT
Updated to reflect dispel changes (lesser dispel, dispel magic, greater dispelling, Mordenkainen's disjunction) from the last update.
Updated to note that Ethereal Visage no longer has a 5% conceal penalty for bards with at least 30 base Charisma.
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Post by FunkySwerve on Apr 14, 2007 13:56:30 GMT
Updated to reflect the change to Crumble.
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Post by Acaos on Apr 17, 2007 1:46:56 GMT
Modified to note changes to Evard's Black Tentacles, Battletide, and Nature's Balance.
(Battletide and Evard's Black Tentacles were modified several updates ago and missed)
Acaos
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Post by FunkySwerve on Apr 29, 2007 10:09:56 GMT
Modified to reflect changes to Holy Sword, Greater Restoration, and Creeping Doom. Funky
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