Post by FunkySwerve on Nov 11, 2005 20:47:18 GMT
Legendary and Paragon Levels are a mechanism by which your character continues to increase in power after level 40. They are NOT normal levels, and they only affect some of your character's attributes. The ONLY effects that they have are listed below. They do NOT help to qualify for abilities requiring a certain number of levels in a class UNLESS the description of the requirement specifically says that legendary and/or paragon levels count towards meeting that requirement.
Skills
- Characters gain their normal allotment of skill points for every legendary level, including racial and intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired. Points saved from pre-legendary levels may also be used to buy skills during legendary leveling.
- Characters gain 3 skill points for every paragon level. They spend them in the same manner as legendary levels, with one exception: characters cannot increase base ranks of a skill beyond 63. They can still buy points in a skill they have 63 ranks in, but those points will only count towards offsetting skill penalties - they will NOT be added to the base skill amount.
Feats
- Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39.
Feats
- Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42.
- Characters gain a total in two points in each ability over the course of paragon levels. These points are spread out over the 20 paragon levels, and the order in which they are received is determined randomly at character creation.
Attack Bonus
- Characters receive a simulated increase to attack bonus in legendary and paragon levels. This is implemented by granting characters 20 additional BAB at level 40, and then placing a -20 AB penalty on them. The penalty will decrease as you gain legendary and paragon levels. Depending on your character's control class, you will gain AB in one of three progressions:
Tier 1: Barbarian, Fighter, Monk, Paladin, Ranger, Blackguard, Champion of Torm, Dwarven Defender, Weapon Master AB increases at level 42, 43, 44, 46, 47, 48, 50, 51, 52, 54, 55, 56, 58, 59, and 60, for a total of +15 BAB at level 60.
Tier 2: Bard, Cleric, Druid, Rogue, Assassin, Red Dragon Disciple, Shadowdancer, Shifter AB increases at level 41, 43, 45, 47, 49, 50, 51, 53, 55, 57, 59, and 60, for a total of +12 BAB at level 60.
Tier 3: All other classes AB increases at level 44, 46, 48, 50, 52, 54, 56, 58, and 60, for a total of +9 BAB at level 60.
-Characters receive +1 BAB every 4 paragon levels regardless of their control class, for a total maximum bonus of +5 BAB. This, like the legendary bonus, manifests as a reduction in the attack penalty, stacking with the legendary bonus.
Saving Throws
- Character saving throws increase during legendary and paragon levels, but at a slower pace than before. A character gains +1 to all saving throws every 4 levels, beginning at level 44.
Hit Points
- Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses, during legendary and paragon levels.
Spells
- Casterlevel: Legendary levels count as casterlevels, increasing the power of spells. Paragon levels do not count as casterlevels except in damage calculations for epic and paragon spells.
- Spell Penetration: Legendary levels count as levels for the purpose of calculating spell penetration to overcome monster spell resistance. Paragon levels do not provide any bonus to spell penetration.
Item Level Restrictions
- There are many items in the module that only a character with a certain number of legendary or paragon levels can use.
Control Class
- Several of the benefits of legendary and paragon levels are dependant on the character's 'class'. Legendary and paragon levels are NOT considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on - those must all be met by level 40, unless the requirement in question specificaly states that legendary and/or paragon levels count toward qualification. Legendary and paragon levels are, however, influenced by the character's 'Control Class'. It is the Control Class, for example, that determines how many hit points and skill points the character receives for Legendary Levels, the availability of feats and skills, and whether legendary levels count towards casterlevel of a given spell. The control class does not have as much weight in paragon levels, but it does still affect some things, such as hit points gained and feat/skill availability.
A character's control class is the class in which the character has the most levels. If two classes tie for having the most, the class the character took first will be the control class.
Feat and Skill Availability
- The Legendary Level system uses standard NWN rules to determine the availability of skills and feats, by treating the character as if they were taking a level in that character's Control Class.
- Some changes have been made to available feats and skills on a class by class basis. The entries describing those classes list those changes.
Taking Legendary and Paragon Levels
- Once you have enough experience, simply use the !level command to start the legendary leveling conversation. The leveling conversation is self-explanatory.
Deleveling You can not delevel once you have taken a legendary level.
Make sure that your level 40 build is where you want it before you take any legendary levels. DMS CANNOT HELP YOU IF YOU CHANGE YOUR MIND LATER, OR IF YOU MAKE A MISTAKE ON ONE OF YOUR LEGENDARY OR PARAGON LEVELS. You will have the opportunity to start over at every step of the conversation, and will be asked to confirm your choices at the end as well. If you are unsure about your choices, ask someone first - preferably a DM.
Ability/Feat/Save Chart
- The following chart shows what levels, ability points, saving throw increases and feats are granted. Skills and hit points are not listed since they are gained every legendary level.
- Paragon ability point bonuses are shown as XXX below. The first paragon ability bonus, gained at level 62, is randomly determined, and determines the order in which the rest will be gained. The order is as follows: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. If your first paragon ability point gained is Dexterity, for example, the next will be Constitution, and then Intelligence, and so on. The list wraps, so that if your last ability point gained was Charisma, the next will be Strength.
Skills
- Characters gain their normal allotment of skill points for every legendary level, including racial and intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired. Points saved from pre-legendary levels may also be used to buy skills during legendary leveling.
- Characters gain 3 skill points for every paragon level. They spend them in the same manner as legendary levels, with one exception: characters cannot increase base ranks of a skill beyond 63. They can still buy points in a skill they have 63 ranks in, but those points will only count towards offsetting skill penalties - they will NOT be added to the base skill amount.
Feats
- Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39.
Feats
- Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42.
- Characters gain a total in two points in each ability over the course of paragon levels. These points are spread out over the 20 paragon levels, and the order in which they are received is determined randomly at character creation.
Attack Bonus
- Characters receive a simulated increase to attack bonus in legendary and paragon levels. This is implemented by granting characters 20 additional BAB at level 40, and then placing a -20 AB penalty on them. The penalty will decrease as you gain legendary and paragon levels. Depending on your character's control class, you will gain AB in one of three progressions:
Tier 1: Barbarian, Fighter, Monk, Paladin, Ranger, Blackguard, Champion of Torm, Dwarven Defender, Weapon Master AB increases at level 42, 43, 44, 46, 47, 48, 50, 51, 52, 54, 55, 56, 58, 59, and 60, for a total of +15 BAB at level 60.
Tier 2: Bard, Cleric, Druid, Rogue, Assassin, Red Dragon Disciple, Shadowdancer, Shifter AB increases at level 41, 43, 45, 47, 49, 50, 51, 53, 55, 57, 59, and 60, for a total of +12 BAB at level 60.
Tier 3: All other classes AB increases at level 44, 46, 48, 50, 52, 54, 56, 58, and 60, for a total of +9 BAB at level 60.
-Characters receive +1 BAB every 4 paragon levels regardless of their control class, for a total maximum bonus of +5 BAB. This, like the legendary bonus, manifests as a reduction in the attack penalty, stacking with the legendary bonus.
Saving Throws
- Character saving throws increase during legendary and paragon levels, but at a slower pace than before. A character gains +1 to all saving throws every 4 levels, beginning at level 44.
Hit Points
- Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses, during legendary and paragon levels.
Spells
- Casterlevel: Legendary levels count as casterlevels, increasing the power of spells. Paragon levels do not count as casterlevels except in damage calculations for epic and paragon spells.
- Spell Penetration: Legendary levels count as levels for the purpose of calculating spell penetration to overcome monster spell resistance. Paragon levels do not provide any bonus to spell penetration.
Item Level Restrictions
- There are many items in the module that only a character with a certain number of legendary or paragon levels can use.
Control Class
- Several of the benefits of legendary and paragon levels are dependant on the character's 'class'. Legendary and paragon levels are NOT considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on - those must all be met by level 40, unless the requirement in question specificaly states that legendary and/or paragon levels count toward qualification. Legendary and paragon levels are, however, influenced by the character's 'Control Class'. It is the Control Class, for example, that determines how many hit points and skill points the character receives for Legendary Levels, the availability of feats and skills, and whether legendary levels count towards casterlevel of a given spell. The control class does not have as much weight in paragon levels, but it does still affect some things, such as hit points gained and feat/skill availability.
A character's control class is the class in which the character has the most levels. If two classes tie for having the most, the class the character took first will be the control class.
Feat and Skill Availability
- The Legendary Level system uses standard NWN rules to determine the availability of skills and feats, by treating the character as if they were taking a level in that character's Control Class.
- Some changes have been made to available feats and skills on a class by class basis. The entries describing those classes list those changes.
Experience Required
Base level 40 = 780,000
+220,000
Level 41 = 1,000,000
+240,000
Level 42 = 1,240,000
+280,000
Level 43 = 1,520,000
+320,000
Level 44 = 1,840,000
+360,000
Level 45 = 2,200,000
+400,000
Level 46 = 2,600,000
+440,000
Level 47 = 3,040,000
+480,000
Level 48 = 3,520,000
+520,000
Level 49 = 4,040,000
+560,000
Level 50 = 4,600,000
+600,000
Level 51 = 5,200,000
+640,000
Level 52 = 5,840,000
+680,000
Level 53 = 6,520,000
+720,000
Level 54 = 7,240,000
+760,000
Level 55 = 8,000,000
+800,000
Level 56 = 8,800,000
+840,000
Level 57 = 9,640,000
+880,000
Level 58 = 10,520,000
+920,000
Level 59 = 11,440,000
+1,060,000
Level 60 = 12,500,000
+1,500,000
Level 61 = 14,000,000
+1,750,000
Level 62 = 15,750,000
+1,900,000
Level 63 = 17,650,000
+2,150,000
Level 64 = 19,800,000
+2,450,000
Level 65 = 22,250,000
+2,700,000
Level 66 = 24,950,000
+3,050,000
Level 67 = 28,000,000
+3,400,000
Level 68 = 31,400,000
+3,800,000
Level 69 = 35,200,000
+4,300,000
Level 70 = 39,500,000
+4,850,000
Level 71 = 44,350,000
+5,400,000
Level 72 = 49,750,000
+6,100,000
Level 73 = 55,850,000
+6,800,000
Level 74 = 62,650,000
+7,600,000
Level 75 = 70,250,000
+8,600,000
Level 76 = 78,850,000
+9,650,000
Level 77 = 88,500,000
+10,800,000
Level 78 = 99,300,000
+12,100,000
Level 79 = 111,400,000
+13,600,000
Level 80 = 125,000,000
These numbers may seem large, but experience flows very quickly in legendary levels and beyond.
Taking Legendary and Paragon Levels
- Once you have enough experience, simply use the !level command to start the legendary leveling conversation. The leveling conversation is self-explanatory.
Deleveling You can not delevel once you have taken a legendary level.
Make sure that your level 40 build is where you want it before you take any legendary levels. DMS CANNOT HELP YOU IF YOU CHANGE YOUR MIND LATER, OR IF YOU MAKE A MISTAKE ON ONE OF YOUR LEGENDARY OR PARAGON LEVELS. You will have the opportunity to start over at every step of the conversation, and will be asked to confirm your choices at the end as well. If you are unsure about your choices, ask someone first - preferably a DM.
Ability/Feat/Save Chart
- The following chart shows what levels, ability points, saving throw increases and feats are granted. Skills and hit points are not listed since they are gained every legendary level.
- Paragon ability point bonuses are shown as XXX below. The first paragon ability bonus, gained at level 62, is randomly determined, and determines the order in which the rest will be gained. The order is as follows: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. If your first paragon ability point gained is Dexterity, for example, the next will be Constitution, and then Intelligence, and so on. The list wraps, so that if your last ability point gained was Charisma, the next will be Strength.
Lvl Stat Feat Save
41
42 Yes Yes
43
44 Yes Yes
45 Yes
46 Yes
47
48 Yes Yes Yes
49
50 Yes
51 Yes
52 Yes Yes
53
54 Yes Yes
55
56 Yes Yes
57 Yes
58 Yes
59
60 Yes Yes Yes
61
62 +XXX
63 Yes
64 +XXX Yes
65 +XXX
66 Yes
67 +XXX
68 +XXX Yes
69 Yes
70
71 +XXX
72 Yes Yes
73 +XXX
74 +XXX
75 Yes
76 +XXX Yes
77 +XXX
78 Yes
79 +XXX
80 +XXX Yes