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Post by novia on Sept 20, 2006 6:40:28 GMT
Would it be possible to make the balor/dragon epic and legendary epic summons not drown in quicksand either? since they tend to have wings and can fly, would put them in line with the levitation rings?
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Post by FunkySwerve on Sept 20, 2006 15:17:29 GMT
Balor's don't fly afaik, and dragons can't continuously however a couple feet above the ground. When all is said and done tho, the reason they sink and the druid summon doesn't is game balance and class differentiation. Funky
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Post by khaine on Sept 20, 2006 15:31:33 GMT
Well they can't as base creatures, but if you summon a powerful dragon its bound to get some feats, and a very dragon feat is hover, right after flyby attack.
The question is if these dragons are living in the world and you have summoned (i.e. hover) or actaully created (i.e. no hover)
I always find myself violently agrreing with people, and this is on fo those times - if we allow hover then there are just so many other things that we *should* allow them - so many more diffrent breath attacks and especially teh powerfull flyby attack.
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Post by novia on Sept 23, 2006 12:57:21 GMT
The summoned legendary dragon breathes with a whopping DC of 17.. any plans on making it slightly more legendary? Also, it seems to have plenty of trouble getting past any decent amount of spell resistance, and since it mostly casts, the fancy stats arent exactly helping much.. is it really casting at only level 35? I noticed the char sheet says it is level 35..
(if it just sits there casting with little effect, one may as well just use a black blade of disaster.. at least that one doesnt die?)
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Post by FunkySwerve on Sept 23, 2006 14:43:52 GMT
That's definitely on the longer term todo list. Funky
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Post by novia on Sept 25, 2006 5:34:51 GMT
legendary epic mummy dust summon: I just got it! woo! Though comparing with the legendary dragon, it seems to have less hp, mage-like phyiscal attacks, crappier spells..and low dc for the crappy spells (its never going to slay anything with that slay living..).Sure it casts horrid wilting, but at dc 25 doing about 30 damage.. negative energy burst for 10 damage, Smite good (how many good aligned monsters are there anywho), death armor (big whoop) what's the deal? I think it might be more useful to have it either as a souped up version of the regular mummy dust (pure fighter), or have it be a pure caster (but which i already am..). I set it loose on the bandits just east of town and wasn't particularly impressed..
In any case, it seemed decidedly unlegendary..so i'm mentioning it here
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Post by flynn01 on Sept 25, 2006 17:56:39 GMT
Perhaps the epic mummy might be a little more worthwhile if it could survive without sinking in the desert. Sounds fitting for a mummy (minor control of sand). or perhaps I watch too many movies.
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Post by novia on Sept 26, 2006 18:05:55 GMT
dunno about that one, but it would be more appropriate in water since it doesnt breathe. i havent tried it there yet Though you know.. it makes an excellent tank when nothing's trying to hit it..
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Post by Ironfang on Oct 5, 2006 17:08:56 GMT
Could the Druid's "Dust to Dust" duration be made a little bit longer? The similar equivalent spells for Arcane would be Mass Bigby's and it lasts forever (well along time anyways). I am not looking for rounds / level as I realize it is more powerful (yet seems to be a smaller radius as well) but perhaps duration doubled to 20 rds, that would give me enough time to kill the things I petrify.
On a side note: Why would the Sanders in the Desert get out of my Dust to Dust sooner than the Dust Elementals trapped in the same spell?
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Post by FunkySwerve on Oct 5, 2006 23:52:41 GMT
Sanders are immune to petrification, such that as soon as they are damaged they will be released. Immunity to petrification via item prop used to not work, which is why it's implemented like that. Funky
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Post by lobivia on Oct 6, 2006 20:30:31 GMT
Hi,
I've made a sorc that has lot of epics and recently picked mass spell destruction (epic mord) as my last one. I really think it could use a boost, i mean compared to the other epics it really doesnt compete. Like make it an individual mord on each mob so at least it doesnt mord party?
Yours Lob
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Post by lala on Oct 8, 2006 10:50:28 GMT
Suggestion for Mass Spell Destruction (Abjuration): 1. Change the area of affect to Huge 2. Affects only non-party members
This spell change helps to balance and differentiate mages in terms of dispel and lowering SR to the other caster classes. Also the change is linear as I am suggesting changes to Mords if a mage has Legendary Spell Focus Abjuration.
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Post by maudlin27 on Oct 8, 2006 20:15:43 GMT
I'd also agree with a move to make the mord epic only target non-party members. Currently mord aoe is much more useful (IMO), as it'll lower enemies spell res, and only strip party members of 1 buff. As a caster, if you use the mord epic, you usually die the next round as you've lost all of your buffs as well (mord ring doesn't stop it). It'd be nice since the spell focuses: Abjuration aren't exactly in high demand by casters anyway, and their epic spell is also very weak compared with others (I use aoe mord for lowering spell res, and greater spell breaches on individual casters to take out their buffs, as they put up spell mantles quickly meaning removing all casters buffs at once wouldn't make much difference anyway).
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Post by nohmask on Dec 7, 2006 21:42:22 GMT
How about making the Epic Bigby Swarm level 7 instead of 9 with the Fort save.. (so that no saves are allowed, although the mini beholders seem to evade these for some reason I'm still researching)....I'm sure there is some logic behind this already, but one does ponder such things as you hang over the potion table....thanks again.
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Post by bort on Jan 6, 2007 11:14:36 GMT
Druid/Cleric spell resistance - would be nice if this scaled past 50 with LLs.
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