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Post by FunkySwerve on Dec 10, 2006 23:01:57 GMT
NIce suggestion, will definitely have a look at that. Funky
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Post by arielt on Dec 10, 2006 23:41:40 GMT
A pure Wis bonus would make ranger too dependent on monk levels if they want to be effectove, and imo a class shouldn't have to rely on another class to be effective.
Pehaps it would be better if they got a few bonus feats at every 5 LLs (ala their normal favored enemy progression) so they can spend them on Epic Wills and Great Wisdoms... Or pick up more favored enemies. That might be a bit overpowered, though. Maybe limit their choices?
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Post by thedomicron on Dec 11, 2006 19:46:45 GMT
what about a custom legendary feat which gives them a bonus in ac against their favored enemies? this would encourage more ranger levels, and maybe even (doubtful) less cheese
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Post by jvnorris on Dec 11, 2006 20:11:40 GMT
Not sure where this goes and I know I will catch heck for it but once again a question on the AA and only this question and I will say nothing else.
Why does enchant arrow not continue to grow in LL is it a punishment for not taking 29 levels of AA pre Lengend or a limitation of the engine. And what I mean is AA enchant maxes at +15 I'm not talking about going any higher then that just I noticed that Enchant stops growing @ 40 which means if you do not get 29 aa before 40 you will never get to +15 which is a very basic feature of the class. IF its a punishiment for not focusing on AA Pre legend understandable. If its a limitation of the engine understandable. But there is no mention of it in any of the AA documentation and players should be warned before hand. This is what caused alot of my confusin to begin with and resons for saying something never seamed right about the class I always assumed ( yea I know and I did make an ass of myself ) the enchant would continue to grow up to +15 in legendary levels. All in all this should be mentioned in the AA changes that the Enchant does not grow in Legendary levels as Enchant is a major part of the AA class.
That is all. Please dont hurt me.
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Post by FunkySwerve on Dec 11, 2006 21:22:53 GMT
It's an engine limitation, though I sure wouldn't give it to them if it weren't. As for 'warning', they get the same as every class, in the Tome of Legends: This tome contains information regarding Legendary Levels. ================ Legenday Levels are a mechanism by which your character continues to increase in power after level 40. They are NOT normal levels, and they only affect some of your character's attributes. They do not, for instance, affect attack bonus. The ONLY affects that they have are listed below. --------- Skills: Characters gain their normal allotment of skill points for every legendary level, including a +1 bonus for humans and any intelligence bonuses. They spend them in the usual manner, with class skills costing one point and cross-class skills costing 2 points. Points may be saved from level to level, if desired. Feats: Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39. Ability Points: Characters gain ability points at an accelerated rate during legendary levels, receiving an additional ability point every 2 levels, beginning at level 42. Saving Throws: Character saving throws increase during legendary levels, but at a slower pace than before. A character gains +1 to all saving throws every 4 levels, beginning at level 44. Hit Points: Characters automatically gain the maximum hitpoints for their class, including a bonus for the toughness feat and any constitution bonuses. Casterlevel: Legendary levels count as casterlevels, increasing the power of spells. Spell Penetration: Legendary levels count as levels for the purpose of calculating spell penetration to overcome monster sr. --------- Do you see Enchant Arrow bonuses listed there? Funky
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Post by Tar'Chul on Dec 12, 2006 13:10:31 GMT
Dwarfen Defender:
How about uncapping the natural armor bonus for Dwarfen Defender NOT wearing a shield? This would make builds with two-handed weapons more attractive. They would still be behind shield build AC wise, but it would compensate a bit. Even with Howler, the maximum natural AC (without RDD levels) would be 22 (or 23 with a STR artifact), since from my experience STR boni from items/magic are not taken into account and it doesn't stack with natural armor from amulets either. So this would not hurt the balance too much IMHO.
Not a suggestion, but a request for clarification: - Natural AC bonus: STR boni from magic/items do count? yes/no - Damage Immunity: STR boni from magic/items do count? yes/no
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Post by Jenna on Dec 12, 2006 14:00:09 GMT
I love that idea. I would love to have a Dual-Wielding Scimitar Destroyer but am afraid not to have a shield in there. Regarding the DD defensive weave, Is there any chance at upping this damage a bit? I know you have mentioned before that it may prove more effective in the Hells. Is that still the case? Usually, with monsters resists, it either does no damage or is so ineffective as to be pointless. The only real time I use it is in the Maze. I believe the answer is yes to those questions tarchul but I'm not 100% sure as I haven't tested it. Jenna
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Post by FunkySwerve on Dec 12, 2006 20:38:53 GMT
20 AC is an engine cap. item bonusses do count. Defensive weave will get another look after the hells. Funky
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Post by Tar'Chul on Dec 12, 2006 22:06:45 GMT
ah, i see. would it be possible to add points to some other armor type then?
let's say, we reach the +20 nat AC cap. my suggestion was about builds without a shield, so shield AC type should be zero. how about putting a few points into this AC type slot?
if you uncap the bonus AC to 25 for example, the first 20 points add to natural AC (= engine cap), if your STR bonus becomes > 20, the shield AC increases.
i don't know enough about NWN scripting, just firing some ideas at you. oh, and if you think that DD AC is high enough already, just say a word and i'll stop.
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Post by mrbadexample on Dec 13, 2006 12:08:56 GMT
Not sure if this was suggested but could Legendary Levels alter the illusion spell school's conjuration spells to use the Illusion spell focus instead of ther orginal?
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Post by Jenna on Dec 13, 2006 17:18:43 GMT
Or, since most necklaces have a natural armor ac bonus, just change the ac bonus from natural to sheild as Tar'Chul suggests? DD's w/shield would still benefit to some degree and DD's without shield would still lose out due to lost resistances/immunities on that shield slot. Jenna
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Post by Bakchuda on Dec 13, 2006 21:57:23 GMT
There are engine limitations on which items can have which AC bonus. Funky mentioned it on another post, which I can't find now. But as I recall, only shields have shield bonus, armor and bracers/gloves for armor bonus, amulets for natural bonus, boots for dodge, and anywhere else for deflection.
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Post by cathedralmaster on Jan 24, 2007 23:08:10 GMT
Requesting Barbarians, specifically ones who took enough levels to get shapestrong rage, be re-examined and beefed up once they achieve legendary levels. Currently, they seem pretty unbalanced in comparision to their RDD and DD tanking counterparts.
Specifically, I'd suggest some type of AC boost at 50 lvls of barb - so far, being a punching bag just doesn't seem to work in the hells, regardless of how much immunity you have (though admittedly, some type of uber resistances or massive HP boost would be more in keeping with the class description).
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Post by cathedralmaster on Jan 26, 2007 4:09:16 GMT
Requesting Barbarians, specifically ones who took enough levels to get shapestrong rage, be re-examined and beefed up once they achieve legendary levels. Currently, they seem pretty unbalanced in comparision to their RDD and DD tanking counterparts. Specifically, I'd suggest some type of AC boost at 50 lvls of barb - so far, being a punching bag just doesn't seem to work in the hells, regardless of how much immunity you have (though admittedly, some type of uber resistances or massive HP boost would be more in keeping with the class description). Just wondering if any decision has been made regarding this? Just got my barb to 59 Hehe. No chance in hells?
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Post by FunkySwerve on Jan 26, 2007 6:11:09 GMT
Won't be making any decisions on class edits for awhile yet. This is a suggestions thread, not a questions thread. Funky
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