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Post by cathedralmaster on Jul 5, 2007 4:02:08 GMT
I'd like to suggest removing the +1 to Dex per 5 LLs for Barbarians given the changes to the Pentavite shield. As it stands now, that dex is actually a liability to you since, if you take advantage of the:
You must have 15 dex for the ambidexterity feat which means if you want to take it pre-immortal, you'll be stuck with 19 dex at lvl 60 and hence the shield which is almost a required piece of gear for strength tanks is now off limits to you.
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Post by Acaos on Jul 5, 2007 4:08:08 GMT
I'd like to suggest removing the +1 to Dex per 5 LLs for Barbarians given the changes to the Pentavite shield. You can still use the Pentavite shield with 19 base Dexterity. Acaos
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Post by mishimayukio on Jul 5, 2007 4:14:38 GMT
But once you become a demigod you can no longer use it. :/
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Post by FunkySwerve on Jul 5, 2007 4:45:05 GMT
But once you become a demigod you can no longer use it. :/ Price you pay for immunity to dex-based attacks in the hells (with double demi). In any event, this is not a discussion thread. Suggestions only please. Funky
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Post by stonewarrior on Jul 18, 2007 21:46:50 GMT
Fighter LL Ability Increases I would like to see characters with Fighters as their control class receive a +1 to their Strength and(or) Dexterity totals for every 5 Legendary Levels.
I know they are currently able to exchange Bonus Feats for Strength or Dexterity points and some might say this is enough. I would disagree. While I realize it is a personal choice to as to how you select your Bonus Feats, it is not always more beneficial to select Feats to exchange for ability points.
There has been some discussion regarding the lack of Control Class Fighters and this could give a small boost to those who choose to go this route. In turn it could increase interest in Fighter as a Control Class. Barbarians currently receive +1 to Strength, Dexterity and Constitution and I would not want to go as far as Barbarians as to not decrease their Control Class value.
In fact, if there were a way to script the Legendary Level Alter to allow the player to select EITHER Strength or Dexterity (depending on the build focus) then I would prefer this option. This would allow the player to gain a little something extra for their character thus incrasing the viability of a Control Class Fighter while alowing for Control Class Barbarians to receive a +1 in 2 additional abilities in Legendary Levels.
Peace, John.
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Post by lala on Jul 25, 2007 17:26:40 GMT
Ranger LL stat increase: CC Rangers gain 1 Dex every 5 levels on top of the +1 Con if they do not belong to a quasi class.
Lala
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Post by Master Jaxx on Jul 27, 2007 3:42:24 GMT
Suggestion to revert the new Improved Stunning Fist (I think of it more like Improved KD Fist) back to the old one.
Monks already get Improved KD. Imo doesn't make much sense to give them another ability that does the same thing. It also doesn't bypass KD immunity.
The regular stunning fist ignores mind immunity and it's a different ability from kd.
Or modify it so it does either a stun or KD and have the stun be a fort save and the KD part stay at a will save.
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Mitx
Neophyte
Posts: 20
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Post by Mitx on Jul 30, 2007 8:28:24 GMT
I'm kinda new here, and not sure if any of these have been suggest before, but how bout some more LL feats.
Maybe something like
Legendary damage reduction: Physical damge reduction 6/-, can be taken multiple times up to 24/-, Requires 25 con
Battle Hardened: Gives Physical Immunity 5%. Requires 25 con and epic damage reduction 1. Can be taken multiple times up to 20%
Legendary Extend Spell: doubles duration of all epic spells. Requires 60 spellcraft and base 47 or higher in primary casting stat
Legendary Skill Focus: +20 to chosen skill. Requires at least 50 base in that skill.
Legendary Skills Mastery: +10 to all skills. Required Legendary Rogue.
Greater (stat name): +2 to chosen stat, Requires Great (stat) 10
Battle Awareness: Immunity to sneak attacks. Requires Alertness and 30 spot and listen
Legendary Health: Immunity to crits. Requires 35 con and Perfect Health.
Legendary Armor Skin: +4 ac
Well thats about all I can think of right now, just thought i'd throw those out there let me know if any are good ideas or just plain crazy.
Mitx
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Post by doomsdaybringer on Aug 3, 2007 9:22:11 GMT
Improved Stunning Fist feats require 19 dex and 19 wis
This petty much stop monk go st while still get Improved Stunning Fist feats, so i suggest allow monk with 19+ st and 19 wis to pick Improved Stunning Fist feats in LL.
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Post by mrbadexample on Aug 27, 2007 12:34:12 GMT
I would like to suggest that STR based monks get a boost to there AC in LL's.
Something that might not be to unbalancing would be 1 AC per 2 STR mod. If they include RDD in the build they do no get this AC boost.
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Post by sabregirl on Aug 28, 2007 4:41:15 GMT
Would like to suggest that Divine Shield get an even more extended duration over divine might. As it is the duration is short enough it's barely worth using. Divine might is worth keeping up for the damage but to keep both of them going, rapidly becomes a waste of time.
-S
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Post by MightyKhan on Aug 28, 2007 7:24:56 GMT
Hrm, that make me think about another server I used to play on: Divine shield was shield bonus to AC instead of dodge. Pally's should use greatswords, imho, and if they could !opt for shield or dodge ac... well...
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Post by johannhowitzer on Aug 28, 2007 13:24:37 GMT
With the proposed addition of the alternate Called Shot death-strike for Rangers, it might be nice to see them get +1 WIS every five LLs. +2 AB for WIS-based archers, a few extra spell slots, plus if you have a +6 WIS subby and go all-out with WIS and use a Pyramid Energy, you'll get +1 DC upon reaching Demigod. That would help reward that class for going demi and using an artifact... or going double-demi without arti. It would also help reward the "pureness" of maxing WIS; I know this server is all about rewarding "pure" builds.
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Post by illandous on Oct 15, 2007 2:27:59 GMT
Would like for accursed Pariahs to be able to change Spells when the Control class is a Barbarian in LL levels.
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Post by Trazik on Oct 22, 2007 10:41:14 GMT
Would like for accursed Pariahs to be able to change Spells when the Control class is a Barbarian in LL levels. Me too Trazik
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