|
Post by AW O'Reilly on Dec 15, 2008 18:16:06 GMT
I would hesitate to make a comparison between crossbow and bow damage with AAs in the sample. A better comparison would be a dex fighter wielding a crossbow vs. dex fighter wielding a bow. AAs are a discrete prestige class and don't wield crossbows.
|
|
|
Post by don on Dec 15, 2008 23:02:34 GMT
Perhaps, I should have been more specific. There should be a class which gives keen property to crossbow at higher level. I don't think anyone would make a bower that is not AA in Hg.
Don
ps. In my opinion, CoT(maybe paladin) would be good for that specific class.
|
|
|
Post by FunkySwerve on Dec 16, 2008 5:20:38 GMT
The Gnomish Inventory is a quasi slated to use xbow.
Funky
|
|
|
Post by wnxstrikefighter on Feb 4, 2009 20:00:07 GMT
Please consider removing the fighter warrior whestone and then scaling the weapon specialization and epic weapon specialization feats based on fighter levels.
The benefit being that the damage is integrated into the main attack and not subject to a 2nd application of immunity, resistance, reduction.
|
|
|
Post by Terankar on Feb 5, 2009 13:58:24 GMT
That would make fighters more viable idd. Cool idea
|
|
|
Post by Lastone Yusee [SL] on Feb 19, 2009 22:39:26 GMT
An idea for a BUR Theurge subby:
Mystran Prelate (or just Mystran) Any base race Favored Class: Cleric and Wizard +5 Wisdom +5 Int +2 Con Spell Focus: Abjuration Spell Focus: Conjuration Spell Focus: Divination Spell Focus: Enchantment Spell Focus: Evocation Spell Focus: Illusion Spell Focus: Necromancy Spell Focus: Transmutation
Possibly: Sand Walker Water Breather
|
|
|
Post by leezard on Mar 10, 2009 18:09:00 GMT
would like to see staffmasters blackstaff damage increase with wiz levels if wiz is control class, and maybe if u feel real nice lower the soinc dam type to 15 weaponmaster levels allowing for epic mages to use it. 45 wiz/15 wm blackstaff current 15 and all basics except for sonic proposed changes would mean 45 ish dam of any of the basic elements
|
|
odi
Initiate
I'm sorry, I'm afraid I can't do that.
Posts: 27
|
Post by odi on May 15, 2009 10:23:40 GMT
I think the fighters greater parry duration could do with a boost, something like 1 round more for every skill focus you have in parry. (Maximum of 9 rounds with sf, esf and lsf parry).
Or maybe give it more uses per day with a recharge time of 6 minutes or something like that. (Maximum of 3 uses/day at lvl 60 with sf, esf and lsf parry).
|
|
|
Post by MightyKhan on May 31, 2009 8:56:32 GMT
change divine might/shield to check for the sum of paladin and bg levels to calculate power instead of either. (CLs stack for BG spells, why wouldnt divine shield?)
|
|
|
Post by DragonChyld on Jul 9, 2009 6:12:30 GMT
I would suggest that the Opportunist Feat for rogues be changed from THIS:
Opportunist - At Rogue 25, the Rogue gets to add her BASE Intelligence ability modifier to all attack rolls with light weapons and morningstars. - This bonus cannot exceed +4 or ((Rogue level - 20) / 5). - In addition, this feat provides a +1 attack bonus at Rogue 30, as long as the Rogue has at least 12 base Intelligence.
TO:
Opportunist - At Rogue 25, the Rogue gets to add her Modified Intelligence ability modifier/2 to all attack rolls with light weapons and morningstars. - This bonus cannot exceed +7 or ((Modified Int Mod/2 to a INT mod max of 14)).
My Reasoning is simple. It diversifies the build. As it is, its Fairly simple for a Uni-tank rogue to get the +4 Base Int Bump. Especially if they use the right subby. My Change promotes either you go Uni and your AB suffers, or you go Dex/Str + Int (IMO as a rogue should be) and you can get a better AB, BUT you might not make every KD check. I choose +14 modified/2 because +14 seemed too high, (+7 only adds 2 to the current amount) while a +14 Int Mod will also mean you can hit the hard Cap on your INT based skills. 63+50+14=127
~ DC
|
|
|
Post by dodrudon on Jul 17, 2009 6:30:25 GMT
Can we get a diff't color or effect for Channeling vs Energy Drain? It's very hard for me to keep track when I'm channeling whether I ran out of ED or not.
|
|
|
Post by simpetar on Jul 30, 2009 20:38:42 GMT
An idea for BUR PW subby:
Planedweller (any base race)
-2 str, +4 dex, +4 con, +4 int gains all survival abilities (water breathing, levitation, firewalking, passwalking) 5% immunity to magic, divine, positive, negative bonus feat: Strong Soul speaks: infernal, abyssal, celestial, terran, auran, aquan, ignan
|
|
|
Post by simpetar on Jul 31, 2009 0:11:41 GMT
Few ideas how to make Fighters more appealing:
Greater abilities (greater disarm, parry, kd)
- Instead of x uses per rest, these could have a recharge timer (like smiting). Basic recharge times are: -- 6 minutes for Greater Parry -- 4 minutes for Greater Disarm -- 3 minutes for Greater Knockdown - these times are further decreased by 1 second per every point of Concentration skill (including all modifiers) the Fighter has, up to 2 minutes at 120 Concentration
Advanced Finesse
- at Fighter level 35 (not including LLs), the Fighter may finesse weapons of the same size category (i.e. medium characters can finesse medium weapons, large characters can finesse large weapons) - double weapons cannot be finessed
Advanced Specialization
- at Fighter level 21 (not including LLs) the character with Weapon Specialization recieves ((Fighter level incl. LLs - 20) / 8) bonus damage to the chosen weapon up to +5 at Fighter level 60 - at Fighter level 31 (not including LLs) the character with Epic Weapon Specialization recieves ((Fighter level incl. LLs - 30) / 3) bonus damage to the chosen weapon up to +10 at Fighter level 60 - damage from Weapon Specialization and Epic Weapon Specialization stacks up to +15 at Fighter Level 60 - characters with insufficient Fighter levels still get +2 damage from Weapon Specialization and +4 damage from Epic Weapon Specialization
Warrior's Whetstone
- instead of giving additional damage, Warrior's Whetstone can enhance weapon with different damage types - Fighter recieves the Warrior's Whetstone at Fighter level 20, rather than 11 - at Fighter level 20 the character may use the Whetstone to enhance weapon with one additional damage type (bludgeoning, piercing, slashing) - at Fighter level 40 (not including LLs), second damage type becomes available (how I imagine this works: Some weapons like Morningstar, Scythe, Halberd have naturally 2 damage types on them and automatically deal the type a monster is weaker to. This way Whetstone could be used to give any weapon additional types, e.g. make dagger deal bludg and piercing; ultimately for pure fighters weapons would have all 3 types.)
Advanced Power Attack
- characters with Improved Power Attack (IPA), 30 Fighter levels (not including LLs) and 20 base constitution may benefit from Advanced Power Attack - when in IPA, the penalty to AB is reduced by (Fighter lvl incl. LLs / 6) up to 10 at Fighter level 60; this reduction is capped at (constitution modifier - 10) - at the same time, the damage bonus is increased to (Fighter lvl incl. LLs / 3) up to 20 at Fighter level 60; this bonus is capped at (constitution modifier) -- example: level 54 Fighter with 36 constitution (modifier +13) enters IPA and will get -7 to all attack rolls and +13 to all damage rolls -- example 2: level 60 (pure) Fighter with 44 constitution (modifier +17) will get -3 to all attack rolls and +17 to all damage rolls when in IPA - if the character has less than 20 base constitution or less than 30 Fighter pre-legendary levels, IPA is unchanged - Power Attack feat is unchanged
Advanced Expertise
- characters with Improved Expertise (IE), 30 Fighter levels (not including LLs) and 20 base inteligence, may benefit from Advanced Expertise - when in IE, the penalty to AB is reduced by (Fighter lvl incl. LLs / 6) up to 10 at Fighter level 60; this reduction is capped at (inteligence modifier - 10) - at the same time, the AC bonus is increased to 10 + ((Fighter lvl incl. LLs - 30) / 5) up to 16 at Fighter level 60; this bonus is capped at (inteligence modifier) -- example: level 54 Fighter with 36 inteligence (modifier +13) enters IE and will get -7 to all attack rolls and +13 to AC -- example 2: level 60 (pure) Fighter with 44 inteligence (modifier +17) will get -3 to all attack rolls and +16 to AC when in IE - if the character has less than 20 base inteligence or less than 30 Fighter pre-legendary levels, IE is unchanged - Experise feat is unchanged
simpetar
|
|
|
Post by bort on Jul 31, 2009 1:31:30 GMT
Some ideas to make Weapon Masters more appealing, based on making combat feats more useful.
Disarm - Failed Disarm attempts reduce enemy Discipline by 1 point for (wm class level / 2) rounds, stacking up to -3 max Improved Disarm - Failed Disarm attempts reduce enemy Discipline by 1 point for (wm class level / 2) rounds, stacking up to -6 max (the 6 doesn't stack with the 3 from normal disarm) Dirty Fighting - Does an improved version of Disarm (at +3 ab?), but limited to only one per round, as per the feat. Knockdown - duration of KD doubles at 40 levels of WM and triples at 50 levels of WM. For KD immune mobs, removes one attack per round, increasing to two attacks per round with 50 levels of WM (as if knocked off balance but not completely to the floor). Power Attack - Current target is forced to save vs Daze once per round. Improved Power Attack - Current target is forced to save vs Confuse once per round. Expertise - +2 vs KD checks while active, +5 to slag/rust checks Improved Expertise - +4 vs KD checks while active, +10 to slag/rust checks
For Power Attack and Improved Power Attack, the DC could be something like (AB / 2) +5 for Power attack and +10 for Improved Power Attack, with +1 at 40 WM levels and another +1 at 50 WM levels.
Was aiming for DCs around the 55-60 range, in line with Mortal Strike/Called Shot ranger DCs.
|
|
|
Post by greven on Aug 21, 2009 1:30:58 GMT
Allow Risen Lord to change size to large with Legendary focus undead shape once shifted, and have more shield ac on the large form at the expense of the 1.5x str bonus risen lord currently gets ((no longer is wielding the scythe with two hands). Even if the slay living ability is disabled while large this could be useful at times.
|
|