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Post by Werehound Silverfang on Jun 10, 2010 17:34:59 GMT
Stunning Fist already works for Monk Weapons. I'm pretty sure that's a bug. Armed monks shouldn't be able to get the benefit of the feat IMHO. Thus this would make sense: Stunning strike (for weapons, but with a diferent DC) And Monks already get Keen on gloves at level 40. A b etter keen or something else for 40 monk levels
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Post by CataclysmicDeath on Jun 10, 2010 17:48:40 GMT
Stunning Fist already works for Monk Weapons. I'm pretty sure that's a bug. Armed monks shouldn't be able to get the benefit of the feat IMHO. I agree which is why I already posted it as a bug in the appropriate place a few days ago. I was simply pointing out that it does, in fact, already work, bug or no. A b etter keen or something else for 40 monk levels Keen isn't good enuf? Cata
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Post by hackenslay on Jun 11, 2010 0:17:01 GMT
You could make quivering palm deal internal damage. I think internal damage would be appropriate.
Or maybe make it a short duration unresistable sonic buff for unarmed monks(quivering?)
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Post by ythealien on Jun 11, 2010 4:25:20 GMT
Well, if unarmed monks are specialists in giving damage to critical immune creatures... why they get keen at all?
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Post by Yojimbo on Jun 11, 2010 17:20:24 GMT
Well, if unarmed monks are specialists in giving damage to critical immune creatures... why they get keen at all? Biggest reason I see off hand is short of the gloves having it as a property there is no other way to get it.
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Post by ythealien on Jun 12, 2010 15:36:23 GMT
I know that's no other way to get it, but i mean, if the porpouse is to make a Crit Imm Specialist why to give him Keen instead of other abilitys, and again why most of critical imm creatures are also stun immu? =)
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Post by hackenslay on Jun 12, 2010 20:02:15 GMT
Monks aren't necessarily crit immune specialists, that's just one build choice. You can also throw in WM and crit feats without too much trouble if you want heavier crits. It all depends on your play style. For example my troll monk is a specialist in carpet tanking.
ps-His favorite song is by XYZ...Face Down in the Gutter
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Post by jonuhey on Jun 12, 2010 20:37:02 GMT
Monks aren't necessarily crit immune specialists, that's just one build choice. You can also throw in WM and crit feats without too much trouble if you want heavier crits. It all depends on your play style. For example my troll monk is a specialist in carpet tanking. ps-His favorite song is by XYZ...Face Down in the Gutter If you splash anything on a glove monk then you dont get auto keen.... so its not such a good thing for criticals as well. (if you go Quaterstaff or other thing, it is indeed a good option IMO )
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Post by ythealien on Jun 22, 2010 4:31:01 GMT
Armor with AoE petrify for Pariahs like FoD one Again on monks. Robes with physical imm monk only (It means nothing to be crit imm if u take 300 dmg in a regular atack or just stsr mod to phys imm)
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Post by ythealien on Jun 22, 2010 6:33:21 GMT
and since pariahs are transmutation masters why not aoe bestow curse too? or make BB dc based on trans school so they wouldn't need to take evok just for hands ( i know that helps dmg output too ) or rewrite more trans spells Level 1 Burning hands <- Evok now Expeditious retreat <- Good! Magic weapon <- Great! Level 2 Bull's strength <- No use at all Cat's grace <- No use at all Eagle's splendor <- No use at all Endurance <- No use at all Fox's cunning <- No use at all Knock <- No use at all Owl's wisdom <- No use at all Stone bones <- Awesome but could get crit imm back Ultravision Level 3 Greater magic weapon <- Very nice +15 Haste <- No use at all Keen edge <- Good good Slow <- -1 atk and slow moviment is nice too Level 4 Bestow curse <- no need to comment Polymorph self <- No use at all Level 5 <- No trans for L5 Level 6 <- Too much good trans and other spells for 3 slots Greater stoneskin Tenser's transformation Flesh to stone Stone to flesh Level 7 Mordenkainen's sword <- Thats trans could be mirror of BBoD for pariah Level 8 Blackstaff <- No use at all (for pariahs) Greater sanctuary Level 9 Shapechange <- No use at all Time stop <- PPl dont like when u use it to heal urself
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Post by ythealien on Jun 27, 2010 17:51:21 GMT
What about that! Since they can (Pariahs) transmutate things why not give them some ability to change spell elemental damage? xD
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Post by Twilight Semner on Jun 27, 2010 23:07:48 GMT
Robes with physical imm monk only (It means nothing to be crit imm if u take 300 dmg in a regular atack or just stsr mod to phys imm) Robes with 25% physical immunity exist and I wear them on my monk. Might be hard to fit into a pre-demi gear setup but they are certainly worth it. (I know this isn't a suggestion, just saw that this wasn't addressed and thought I'd clarify).
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Post by ythealien on Jun 27, 2010 23:40:26 GMT
Robes with physical imm monk only (It means nothing to be crit imm if u take 300 dmg in a regular atack or just stsr mod to phys imm) Robes with 25% physical immunity exist and I wear them on my monk. Might be hard to fit into a pre-demi gear setup but they are certainly worth it. (I know this isn't a suggestion, just saw that this wasn't addressed and thought I'd clarify). ya, only one. tag required and not for monks, its for every1
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Post by ythealien on Jul 5, 2010 10:07:34 GMT
When you crash or leave server for relog u can't use trap kits again, u need to rerest, that could be changed to if u rested in server don't matter if u reloged or something
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Post by ElevenOne on Dec 10, 2010 15:15:49 GMT
Some new basic/legendary feats ideas:
Name: Medusa Blood Requirement: Snake Blood feat (maybe a Con Requirement?) Effect: The character with this feat has blood of a Medusa in his veins making him immune to petrification effects.
Name: Legendary Alertness Requirement: Alertness, (maybe spot requirement?) Effect: The character is more aware of his equipment when he dies, reducing the chance to lose an item when he goes to limbo.
Name: Legendary Arcane Defense Requirement: Arcane Defense in the desired school Effect: The character becomes immune to the selected school.
Name: Awake Spell Resistance Requirement: Courteous magocracy? none? Effect: The character with this feat gets 10 (15?) + Character Level Spell resistance, and can take Improved spell resistance Feats.
Name: Mark of (Hell layer) Requirement: Character Tagged to the layer (for reincarnated characters only?) Effect: The character past life's got a mark in the soul of the character, giving him better understanding of the layer giving him reduced penalties in that layer. (only one mark per character?)
For rogues/shadow dancers:
Name: Cheat Death Requirement: Defensive Roll and/or Lucky/Luck of heroes (so non rogues/shadow also can take this feat maybe) Effect: When the character with this feat dies there's a chance (10%?, Dex%,once per day?) to resurrect as the character had a Stone of Return in his inventory.
Name: Sticky Fingers Requirement: Opportunist and/or Skill Focus Pick Pocket, 25 ranks in Pick Pocket skill. Effect: The Pick Pocket skills becomes a free action (like taunt)
For Fighters or CoT:
Name: Axeshield Requirement: Epic Weapon specialization: In a Axe (Hand Axe, Dwarven waraxe, Battleaxe, Greataxe, Double Axe) Effect: The character with this feat gets Shield AC when wearing an Axe (Similar to Dwarven waraxe shield AC for Dwarven Defenders).
For Bards:
Name: Art of Fascination Requirement: Artist Feat Effect: The Bard Curse Song also applies a save vs Daze/Dom.
For Monks:
Name: Vile Ki strike Requirement: Improved Ki Strike 4, evil alignment Effect: The character fists are imbued with evil powers adding 2d10? Vile damage. The character becomes completely evil.
Name: Sacred Ki strike Requirement: Improved Ki Strike 4, good alignment Effect: The character fists are imbued with sacred powers adding 2d10? Sacred damage. The character becomes completely good.
Name: Ghost Ki strike Requirement: Improved Ki Strike 5 Effect: The character fists are imbued with ectoplasmic powers adding 2d10? Ectoplasmic damage.
Name: Expanded Ki Pool Requirement: Wis? Effect: The character knows secret mantras that grants him more Ki per day.
For Harper Scouts:
Name: Legendary Tymora's Smile Requirement: Tymora's Smile Feat or Lucky/Luck of heroes (so non Harper scouts also can take this feat maybe) Effect: The goddess Tymora aids the character in his adventures, and now he can use the treasure scent spell for Cha? times per day.
For Dwarven Defenders:
Name: Rapid Regeneration Requirement: Legendary Dwarven Defender Effect: The dwarven defender gains (con?) regeneration.
For Barbarian/Dragon Disciples:
Name: Improved Fear Aura Requirement Terrifying Rage or 30 xDD levels Effect: The character fear aura size increases.
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