|
Post by FunkySwerve on Dec 10, 2010 16:23:00 GMT
Thanks. This is a great time to post these, as any we like will likely get added along with paragon feats.
Funky
|
|
|
Post by £ð®Ð £ê§tåt on Jan 20, 2012 19:37:30 GMT
A suggestion on Staffmaster abilities.
I love how the Staffmaster works it is a great mix of spells and melee use, I am trying a build of Wizard 19/Monk 1/Weapon Master 20, but not having the main weapon of quarterstaff. With the monk addition I can use a variety of light weapons with the monk abilities like Furry of Blows [ Hopefully that will be in use soon ]. I was wondering/hoping that maybe Nunchucks could be concidered a 2 piece staff and there for get the extras the Staff Master gets with quarterstaff. I believe the Staffmaster is a great unutilized build and this might make it a more desired and used build giving them a couple weapon options rather then only get quarterstaff. All other feats for Nunchucks are in place just adding the ability to consider them a 2 piece staff which is a true weapon. And with the ability of monk flurry of blows working hopefully soon it would give an additional build style using monk in the mix.
Please concider this as an option I do think it will improve what already is a super quasiclass.
|
|
|
Post by Yojimbo on Jan 20, 2012 19:48:00 GMT
I don't agree with adding other weapons with the exception of allowing small sized toons to substitute a Club for a Quaterstaff not sure what other weapon besides club would be suitable and its not like Club gets much use.
Reason not to add nunchakus Monk splash was already made viable and powerful with the feat Intuitive Attack. This allows WIS to be used instead of STR for AB so now a SM with Monk splash you get AB, AC, and Will saves. The cost for this though is the loss of Positive and Negative Damage.
|
|
|
Post by KnightErrant on Jan 20, 2012 20:39:51 GMT
A suggestion on Staffmaster abilities. I love how the Staffmaster works it is a great mix of spells and melee use, I am trying a build of Wizard 19/Monk 1/Weapon Master 20, but not having the main weapon of quarterstaff. With the monk addition I can use a variety of light weapons with the monk abilities like Furry of Blows [ Hopefully that will be in use soon ]. I was wondering/hoping that maybe Nunchucks could be concidered a 2 piece staff and there for get the extras the Staff Master gets with quarterstaff. I believe the Staffmaster is a great unutilized build and this might make it a more desired and used build giving them a couple weapon options rather then only get quarterstaff. All other feats for Nunchucks are in place just adding the ability to consider them a 2 piece staff which is a true weapon. And with the ability of monk flurry of blows working hopefully soon it would give an additional build style using monk in the mix. Please concider this as an option I do think it will improve what already is a super quasiclass. Actually I suspect there will probably be a script put in at some point to make some/most of the Staffmaster abilities/bonus's not function if your not using a staff.....since with no staff your no longer a "staff" master... KE.
|
|
|
Post by £ð®Ð £ê§tåt on Jan 21, 2012 16:23:44 GMT
I was thinking about the things said and feel there is some truth to them. But I still feel that any class should have a select choice in the weapons they are allowed to use with their unique abilities. That is why I feel the Staffmaster should have a select few in their preffered group of weapons sence they are more then just warrior. And by a select few I think only ones that still fit the name and spells. But Staves are not just 1. A club is a staff for the small, for the trained a 2 piece staff, for those more concerned with spells a magic staff. They can be kept to a few and kept blunt and wooden, but that does not mean just 1. A staff master must have certain spell ability as well as master of staff type wpns. Which select dirction they take is their choice so along with Wizard and Weapon Master this opens up a few additions to the package allowing more of a variety of directions the individual player can take their toon. Concider how many other classes have just 1 weapon they can use with their unique skills.
|
|
|
Post by FunkySwerve on Jan 22, 2012 1:23:24 GMT
KE nailed this one. We will, however, be going at it with a chisel rather than a sledgehammer, to allow as many niche builds as possible while preventing ones that distort the intent of the class.
Instead of trying to make a case for other weapons for staffies, I suggest that you instead make targeted suggestions for new quasis - there are a bunch of ninja-type quasi suggestions floating around, though none have coalesced enough to be coded.
Funky
|
|
|
Post by Mudeye on Jan 18, 2013 16:04:14 GMT
Several feats are available to use alternate abilities for an attack bonus, such as Weapon-finesse, Zen-Archery and Intuitive Attack. Each of these allows a range of weapons. Rapier-Wit, however, only applies to a single weapon.
Bards are probably an optimal class for using the feat Rapier-Wit since they get a decent attack bonus and often have high charisma. Rapiers are a large weapon for a small subrace. This makes them a little hard to use for the small races, which are required to use the rapier two-handed. There are a lot of small subraces that have bard FC or BC, including Gnome, Chaos Gnome, Fire Gnome, Half-Eladrin, Spelljammer, Tinker Gnome, Atomie, Kobold and Pixie.
Rapier-Wit Bard builds that have to use the weapon two-handed lose out on shield AC which can be a big problem.
I realize the feat name includes the name of a specific weapon, but I'd like to propose that the feat Rapier-Wit be extended to include weapons that can be wielded one-handed by small creatures. Shortsword, dagger, kukri or sickle might be good options.
I'm not aware of any large subraces that get a charisma bonus, and large subraces can wield medium weapons anyway.
A change like that would open up some options for making rapier-wit type bard builds.
|
|
|
Post by KnightErrant on Jan 18, 2013 16:16:51 GMT
I'm not aware of any large subraces that get a charisma bonus, and large subraces can wield medium weapons anyway. Half Cloud Giant has +6 Charisma bonus and is large sized. KE.
|
|
|
Post by desocupado on Jan 18, 2013 21:29:13 GMT
Several feats are available to use alternate abilities for an attack bonus, such as Weapon-finesse, Zen-Archery and Intuitive Attack. Each of these allows a range of weapons. Rapier-Wit, however, only applies to a single weapon... Yeah Rapier Wit could be renamed to something like "Daring Style" or "Dashing Style" (reference to OotS). I'd sugest Katar and Lance to the Charisma mod weapon list, since they share a few similarities with rapier (piercing damage and similar critical damage dps) - otherwise the list could be much broader as mudeye suggested - Assassin's True Strike spell could be automatic extended and/or in a different spell level from caustic weapon (preferably Caustic moved to level 2 for Assassins)
- Fighter's Active abilities could get more uses per day according to Fighter Levels (+1 KD/Disarm at 35 and +1 Improved Kd Disarm and Parry at 40) (and a numerical buff - since their usability is somewhat similar to an epic spell)
- Low dps Quasiclasses (Slinger, Inventor and Dwarven Warchanter) could get Epic Weapon Spec for free - (maybe these quasiclass itself could require 1 additional feat to qualify to make up for this buff)
- Specialist Wizard could have some additional advantage (50% chance of not spending spell from Specialized school being my pick)
- Wisdom Based Slinger could use some buff (like adding Wisdom mod to damage or automatic keen on their slings)
- Bard/Wizard/Sorcerer CC Arcane Archers could have unlimited Imbue Arrow to make full use of their new abilities
- Bard CC Arcane Archers could use a curse song centered at the Imbue Arrow target
- Make heralds more "playable" thread points out that heralds could use a buff in usability/power
- PDK could use a slightly numerical buff to their abilities
- Shadowdancer's Secret abilities could be integrated in their special ability list instead of using tokens
- Blackguard could use Str Mod for DC in their spells. Also their Inflict wounds spell could consider 2*CL instead of heal if that value would be greater
|
|
|
Post by chirality on Jan 19, 2013 2:05:14 GMT
I'd worry more about making fighter specials more viably useful on choice targets via improving the numbers (see Taunt/Persuade threads here for parallel issues in getting practical mileage out of something that looks good on paper) rather than giving them more uses per day.
KD/Disarm is already something extremely spammable (I think unlimited/day quick action is about the definition of spammable) so I think the specials are on the right track with very limited uses/day. I would like to see them retain an "epic spell" feel (i.e. powerful limited use "ultimate" ability) and get a bump in epic-ness.
|
|
|
Post by Vichya on Jan 19, 2013 7:49:55 GMT
Heralds are already a perfectly viable class right now. Of course they don't have the versatility of a normal mage but if you want that then you shouldn't play a quasi class. Nevertheless your suggestion to make Owl's Wisdom work as Legendary Lore sounds good.
I would like the DC of Slinger bullets to depend on their primary attack stat, i.e. on dexterity or wisdom, and not only on their level. Making it depend on the level means it never improves in paragon levels, and frankly even DC 55 bullets aren't that good when you play in high demi groups.
What's stopping Assassins from using extended true strike now?
Inventors are a weird quasi-class. I thought about building one but I simply have no idea how to play them.
|
|
|
Post by chirality on Jan 19, 2013 16:08:26 GMT
Good point on Slinger bullet DC. Definitely agreed.
I agree with Vich's statement concerning HoS/Legend Lore.
However I don't understand the justification for that improvement, either flavor- or balance-wise. Herald is not a damage spell spammer. Yes I understand the desire for some improved lore-based damage, and the desire to improve Heralds. Yes I understand that Herald does much more than cast clouds, and furthermore there are plenty of clouds and "herald-ish" spells that receive a Lore boost. Still, I do not understand why this is suitable.
I could understand this suggestion for a "blaster" type caster--XSM seems to make perfect sense. Low on spell flexibility, but then again they are supposed to be the masters of channeling fire or electricity to blast everything, so it would make sense to have their Lore maxed via another buff that doesn't require them to sacrifice much to get.
Herald...not so much.
|
|
|
Post by erevan on Feb 17, 2013 23:48:34 GMT
Hello all
I want to keep it as short as possible: Is there any way / possibility to give players the option to chose between normal (as it is now) and smaller size of dragon shapes? Navigation is really a pain right now, and since I mainly use the shape.. well.. I'm more often fighting pathfinding than monsters right now *single tear*
|
|
|
Post by Yojimbo on Feb 18, 2013 13:14:36 GMT
For Dragon Form shifters or for Dragon Disciples? I am fairly certain the Dragon Disciples when they get their form change also get an option for a smaller dragon shape. I believe the Dragon Form shifter/druid has been discussed and shot down before.
|
|
|
Post by erevan on Feb 18, 2013 15:00:45 GMT
Yes the feat "Dragon Shape" (Shifter / Druid). I tried to find any discussion via 'search' but didn't find anything. Well.. I really love the Dragon Shape and it would be really helpful if it was a bit smaller.
As a partial builder, I know that feats ingame cannot be altered easily without using haks so.. ir probably would need an item to activate such as the barbarian shapestrong ability - well.. gonna wait for some builder to clear things up or someone to link to the discussion about this feat/shape
|
|