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Post by DragonChyld on Jul 11, 2006 5:36:02 GMT
Two Suggestions, Would it be Possible to Change Blade Thirst to where it works like Keen, if you take Spell foccus and Greater SF in Transmutation (Enchantment?) it will work on Piercing weapons? (seeing as all the cool ranger blades I have seen so far are Rapiers) If it is already that way I am sorry, I looked in the Spell changes thread.
Secondly, how about changing the Polymorph Self Spell to be a little more useful? The forms are cool, but it would be nice if you got to keep your weapon in say the Troll form?
Just some thoughts
~ DC
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Post by FunkySwerve on Jul 11, 2006 8:16:24 GMT
Probably can't edit polys without a hak. Bladethirst is a definate possibility, though I may be hooking something for rangers off it. Funky
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Post by Delfestra Ruinvorn on Jul 21, 2006 15:26:25 GMT
I know some time ago there was talk of increasing the duration of Divine Favor (lvl 1) at epic or LLs...has this been increased?
I ask this because the book doesn't say it has been, but forum chatter says that it would be - Has this not happened, or has the book not been updated?
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Post by FunkySwerve on Jul 21, 2006 17:20:53 GMT
Can you link to the posts in question? No recollection of that, and the books are current afaik. Funky
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Post by lala on Jul 21, 2006 21:22:26 GMT
Nature's Balance - Druid lvl 8 Change the spell to no save.
Always seems silly to me that this spell had a Will negates save to it. If this seems a bit strong then lower the SR penalty. Would really help to add to the support aspect of the caster druid.
Cheers Lala
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Post by FunkySwerve on Jul 21, 2006 23:03:26 GMT
Interesting, I'll think about that one, thanks. Funky
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Post by lala on Jul 21, 2006 23:41:38 GMT
Cool and thanks Funky. Is there any reason why Storm of Vengeance doesnt scale? In high epic areas I doubt it does any damage.
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Post by FunkySwerve on Jul 22, 2006 0:02:39 GMT
It should scale in dc, at least, so I'm guessing it does a little damage at least. The graphics lag its produces is impressive, however, so we didn't particularly want to encourage its use. Funky
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Post by lala on Jul 22, 2006 0:25:17 GMT
It should scale in dc, at least, so I'm guessing it does a little damage at least. The graphics lag its produces is impressive, however, so we didn't particularly want to encourage its use. Funky Ah I had a feeling that may have been the reason, blast. Is it possible to change the graphic used to something less intensive? If too much hassle nvm, its just so handy to use for the stun effect on a failed save (which can be a real lifesaver).
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Post by FunkySwerve on Jul 22, 2006 2:15:26 GMT
Can't change the appearance of the AoE itself without a hak. The lighning etc could be altered, but it'd probaly be easier to replace the spell with a non-persistant-AoE type thing. Funky
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Post by lala on Jul 22, 2006 8:35:03 GMT
Storm of vengeance suggestion:
Changed to an instant effect spell that now does 1d4 per druid level. Half damage on a successful Reflex save. If Reflex save fails a Will save is then done; a failed Will save stuns the enemy for 5 rounds.
Upon reaching druid level 30 it does fire-acid-electrical damage. With the dmg dice change maybe scale it also for Legendary levels.
I think this sort of makes it an improved Call Lightning and balances the stun which can only last 5 rounds now instead of a potential 10 for the persistent AoE spell. Damage is balanced as it is no longer a persistent AoE spell.
Cheers Lala
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Post by irongolem on Jul 22, 2006 16:24:11 GMT
One issue I have with Invis Sphere on a PW, is that in the past I've seen it act as though party has moved out of the sphere (even the caster), which should not happen in close range. Something to do with lag/network update - or something. Has this been fixed on the engine yet, or is there a unique script to fix this on HG?
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Post by FunkySwerve on Jul 22, 2006 18:29:58 GMT
I've used other people's fixes for this, and they didn't work. I plan to do my own, but haven't yet. 6 or 7 spells are affected in total. Dirge, circles of protection, silence, etc. Funky
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Post by Parazia on Jul 25, 2006 18:44:57 GMT
is it possible to scale the lvl 1 spell endure elements to absorb more then 10 damage or scale resist elements because right now they are currently of no use even at lower levels.
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Post by FunkySwerve on Jul 25, 2006 19:33:43 GMT
It's possible, certainly, but it's pretty low priority. Funky
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