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Post by FunkySwerve on Jun 16, 2006 22:11:25 GMT
Yup, thats why we hae this thread, I'll get the latest ones added as well! Thanks, Funky
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Post by jillybean on Jun 16, 2006 22:28:43 GMT
more... --------------- Barbarian's Wrap series of cloaks
Known through out the world of Antiquity as the "Snow Clad Horrors" for the white cloaks and armor they wore, the unstoppable Barbarian clans were able to overrun the town of Ascension, holding the town for many years. Their influence to the town still can be seen today in the design of older structures and semblance of long residing families of Ascension.
------- Boots of the Kami
It is said that behind the beauty of the world, from a clear waterfall to a majestic oak, exist a Kami, or noble spirit that inhabits that object, and gives it its power. It is fascinating to note that the followers of the Long Death, with their respect of Kami, combined with their unwavering belief in the "good of death" - would become Kami after passing to the spirit world, and would choose to inhabit what they found beautiful - tools of death and destruction.
---- Monk Ring
Being found on a finger of most monks, this ring is commonly referred to as the Monk Ring, even by temple followers who know its true name. ---- Dungeoncrawler series of rings
Created by an entrepreneurial group of smiths and wizards, these rings have been manufactured to take advantage of the large amount of adventurers who call Ascension home while looking for the Immortal Crown. The rings are designed to offer a wide range of powers to help any adventurer with their hazardous profession. ---- Horn of Blasting
Its familiar trumpet is known by friend and foe alike, the Horn of Blasting is a staple of a Bard’s assorted tricks and tools. ---- Greater Horn of Blasting
More finely crafted then its lesser version, the Greater Horn can be played with such force as to rip the skin off of the bones of those who hear it. Sadly, this amazing effect will destroy the horn in the process. ---- Caster’s Clasps series of bracers
Designed more for one who dabbles in the magic arts then who has truly embraced them, these clasps give the wearer a leg up on their magic abilities, allowing them to strengthen their skills in other areas. ---- Dorgan’s Defense
The famous dueler, Dorgan, was once accused of cheating in a duel after an empty potion bottle was dropped by his knave Abram during the fight. The duel was rescheduled a few days later, but this time Dorgan was wearing a new ring. Some believe Dorgan had this ring crafted to make up for the loss of his potions, for he was rumored to have spent his whole fortune on it. Dorgan won the duel, but the mystery surrounding this incident haunted him for the rest of his days. ---- Helm of the Oliphant
Some believe Oliphants, massive four legged beasts who stood 30 men tall, are nothing but stories invented to scare children. What is known is that no leathersmith can determine the origin of the hide this helm is made of, a hide that makes the helm remarkably strong and powerful. ---- Lifecrest series of helms
Found in abundance in ancient temples near the Drow lands, these helms look to be made of a porous rock. Once donned, the helm almost seems to feed off the wearer, attaching to his scalp, and causing pebble like masses to grow over his body. Presumed to be some sort of horrible trap, it was later learned that wounds taken while wearing the helm would quickly be covered by the rocky skin protrusions, healing the wearer. The few who wear these helms for their benefits do so at a price – removing the helm is an incredibly painful and bloody process.
-------- thanks again!
btw if people are looking for items to write up on, Id suggest looking through the auction/sell box, since most of the more common/popular items are found in them.
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Post by FunkySwerve on Jun 16, 2006 22:32:08 GMT
Thanks! I can't guarantee the non-random ones will be edited, since they exit in the module as well as the palette and it can be much harder to track down all instances of them. Funky
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Post by Grudge on Jun 17, 2006 21:36:25 GMT
I can't guarantee the non-random ones will be edited, since they exit in the module as well as the palette and it can be much harder to track down all instances of them. isnt that wut the update instances thing is for?
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Post by FunkySwerve on Jun 17, 2006 22:57:24 GMT
Sure, if I had time to spare sitting around for 50 minutes or so for EACH ITEM. Even then it won't catch everything. It's nearly as useless as the Unused Resources finder. Funky
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Post by Grudge on Jun 18, 2006 0:15:08 GMT
hmm, diddnt know that. the only work ive done is on rather small mods. will keep it in mind tho, thanx
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Post by Delfestra Ruinvorn on Jun 21, 2006 18:17:55 GMT
Arc Volt Guard (rare ring) "While it is certain that this ring was created by the mages of the Axerian Imperia, it is not clear whether it was intended as a standard safety precaution for golem creation chambers, as insurance against escaped demons, or as a defense against irrate gold dragons."
Caustic Healing (rare ring) " This oddly named ring was most likely created by the Lich Axilar, for whom healing does actually tend to sting a little."
Divine Screams (rare ring) "The voice of the divine can be most penetrating to mortal ears. These enabled priests of even questionable piety to listen carefully."
Freezeweave's Field (rare ring) "Found often in the frozen north, it is likely these type of rings were first made by a group of frost orc shaman, interested both in protection from the native weather, and from the pesky foreign adventurers."
(If you could check the spelling of Axerian Imperia, I'd be greatful)
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Post by FunkySwerve on Jun 21, 2006 21:07:54 GMT
Thanks, I'll get these added! Funky
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Post by Delfestra Ruinvorn on Jul 6, 2006 14:26:21 GMT
And Holyblaze Bane (rare ring) "It has often been said that those who are unclean may be purified by fire. Rings such as this are a dark gift to those unclean souls who wish to remain that way."
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Post by FunkySwerve on Jul 6, 2006 15:03:07 GMT
All those are now in the update, hopefully coming late today, depending on just how long doing all the documentation takes. Funky
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Post by Delfestra Ruinvorn on Jul 10, 2006 15:12:39 GMT
I'm not seeing them - do I have to play musical bankchests for the description alteration, or is it automatic to them when my inventory?
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Post by FunkySwerve on Jul 10, 2006 18:22:46 GMT
Gotta pass them through they bank to get new versions. Funky
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Post by Grudge on Jul 24, 2006 14:51:46 GMT
Pale Riders Fall -(ring) Somewhere around 100 of these rings where commissioned by a small rebel army fighting to free their homeland for a group of invading dark knights. Though only a few of the rebels survived, the rings undoubtedly played i big part in the destruction of the invaders. Preservation -(shield) "they're for us that aren't as hardy as those bloody dwarfs." - created by nomadic halfling after years of constant teasing as a child. Chillfang's Binder -(ring) A small ring accented with small yellowish - green scales that feel cool to the touch. You have no idea where or what they came from, but the ring is obviously very powerful. Howlfire's Horn -(ring) A ring crafted for the horn of a dragon known only as "Howlfire". You can feel the waves of power emanating from this ancient ring. more to come ~grudge
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Post by FunkySwerve on Jul 25, 2006 1:47:10 GMT
Nice, will add in today's update. As always, pass through bank for updated versions. Funky
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Post by Grudge on Jul 28, 2006 1:04:52 GMT
Eagle's Crest (helm) Crested with a plume of eagle feathers, this powerful helm gives the wearer eagle-like insight.
Memnoch's Keeper (ring) In order to prove himself a grown man and claim the throne after his father passes, Eerith Memnoch was given the quest of retrieving the greatest gem from Grash'na'tig, an ancient dragon. Because the king knew his son was not a very skilled fighter, he had his most talented enchanters create this ring to help his son on his quest. While the ring played no small part in helping Eerith on his journey to find the dragon, it had nothing to do with him getting the gem. After years of courting numerous women, Eerith had become a master of conversation. In his tellings of his quest, he was never specific about exactly what he told the dragon, so everybody simply formed their own ideas. Whatever went on in the cave, Eerith eventually brought home a gem so large he had to buy a mule to transport it back to the kingdom.
~grudge
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