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Post by FunkySwerve on Apr 7, 2006 20:27:13 GMT
Please post any questions you may have about the Legendary Levels system here. Please note that the system on HG has been expanded beyond the core system, adding feats and scaling up abilities, and that this process is still ongoing, so it's best to tell us whether you are referring to HG in your question.
Funky
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Post by dapperdave on May 4, 2006 9:49:27 GMT
Hi, I'm relatively new to the server and have a couple of questions about about Fighter LLs;
1) Do fighters still get the bonus feat every 2 levels in LLs ? 2)If you don't make Fighter 30 until LLs do you still get epic dodge ?
Thanks a lot, Geordie Lannen
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Post by chainlink on May 4, 2006 12:24:45 GMT
1. No 2. No Feat and Stat progression is the same for all classes in the LL system and to get any of the secrets/bonus items you need to achieve the levels required for them pre-LL.
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Post by hfb on May 4, 2006 12:27:59 GMT
Greetings,
1. Nope, all classes get the same progression in the LL regarding feats, saves, and stat points.
2. Nope. 30 is the minimum number of fighter levels required to get ED.
Cheers,
The Dancer
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Post by dapperdave on May 4, 2006 13:15:09 GMT
Ok, thanks for the help guys
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Post by FunkySwerve on May 4, 2006 16:24:11 GMT
What they forgot to tell you is to check the Tome of Legends in the Item shop. It explains all the things LLs do, and don't. Funky
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Post by chainlink on May 4, 2006 19:50:55 GMT
Does it actually state in the tome that to achieve a class bonus feat all the levels in the class have to be pre-LL?
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Post by FunkySwerve on May 5, 2006 1:22:36 GMT
"You'll notice that several of these attributes are dependant on the character's 'class'. Legendary levels are not considered to be standard levels in a standard class. You cannot, for instance, use them to fulfill level requirements for feats, spells, abilities, and so on; those must all be met by level 40. " Next time, maybe look first, then ask? Funky
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Post by dapperdave on May 5, 2006 9:33:46 GMT
Re my first point(Bonus feats) I did read this, but you could interpret the second statement as meaning that standard NWN rules apply as to how many feats you receive; not just which feats are available and what can I say - I'm a slow-witted optimist
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Post by FunkySwerve on May 5, 2006 12:33:26 GMT
Hmm, I see your point. Care to suggest an alternate wording? Funky
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Post by dapperdave on May 5, 2006 13:28:38 GMT
How about this Feats: Characters continue to gain a general feat every three levels, beginning at level 42, 3 levels after the last received at level 39; This will give you a total of 7 LL feats, regardless of Control Class
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Post by Balduvard on May 5, 2006 14:57:55 GMT
While not explicitly stated before, that point is covered in the progression summary:
Level//Ability//Saving Throw//Feat 41//N//N//N 42//Y//N//Y 43//N//N//N 44//Y//Y//N 45//N//N//Y 46//Y//N//N 47//N//N//N 48//Y//Y//Y 49//N//N//N 50//Y//N//N 51//N//N//Y 52//Y//Y//N 53//N//N//N 54//Y//N//Y 55//N//N//N 56//Y//Y//N 57//N//N//Y 58//Y//N//N 59//N//N//N 60//Y//Y//Y
Though I suppose a totals section could be added somewhere below that. Thusly, I suggest the following:
-This sums to a total bonus of the following at level 60: Abilities: +10 points Skills: (Control Class die + Base Int Modifier) * 20 (Not retroactive) Hit Points: (Control Class die + Base Con Modifier + Toughness) * 20 (Not retroactive) Feats: 7 Saving Throws: +5 Casterlevels: +20 Spell Penetration: +20
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Post by Dannecrot on Jun 6, 2006 6:30:32 GMT
Hi, I was just wondering, why does the legendary system need to work on a "Control Class" basis, is it impossible to give the choice in what class to go up in? I've been playing this mod for the past few months and absolutely love it! With all the class changes and the legendary level system itself you can tell that a lot of effort was put into this, which is why I'm sure there is an answer to this. (I don't really know much about NWN scripting myself) P.S. if the answer to this appears elsewhere I apologize, just couldn't find it mentioned anywhere.
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Post by Balduvard on Jun 6, 2006 7:15:04 GMT
I'm not sure how difficult it would be to enable it as an option...would require reworking a bit of the conversation along with adding some additional considerations probably. However as far as this server goes, it's done via control class for balancing reasons...too many variables otherwise. Funky can give you a more in depth explanation.
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Post by Dannecrot on Jun 6, 2006 7:44:20 GMT
Balancing is basically what the server is all about and I don't pretend to understand anything about it, but if that is the main reason, is a 40monk/20rouge much better/worse than a 30monk/30rouge? (because at 20monk/20rouge your control class was automatically chosen and you couldn't balance the two classes anymore) I just think the legendary levels are so much like normal levels except for this point, that it's a shame it can't go the whole way. I agree though that you shouldn't be able to add new classes in legendary levels because that would probably just mess things up. But if you could choose which of your existing classes to go up in, you wouldn't need to! (just take one level before you go legendary and you could choose to go up in it later)
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