Post by bort on Jan 11, 2007 23:52:14 GMT
Minotaur Staffmaster
Here's a Staffmaster build I was knocking around and have since adapted for Maelephant.
Someone asked me if the build was posted, so here it is, with a few tweaks to compensate for the the fact that mino has a dex penalty and no con boost.
Traded all the dual weilding feats for +3 saves and some extra hitpoints from Toughness and Epic Toughness I & II.
You also get +2 AB over the dual wielding version for using just one weapon.
As a large subrace you will be able to wield your quarterstaff and one of the new non-ethereal visage and premo nerfing shields, if you manage to find one and win the roll.. (or a wiz torch)
(you might need to equip a Spider Signet for the proficiency to wear shields - you shouldn't wear any normal shields, these will nerf your defensive spells leaving you much weaker).
Race - Human
Subrace - Minotaur
Stats: (Base / Subrace mod)
STR 14 / 18
DEX 15 / 13 - need 13 dex for wm feats
CON 14
INT 16
WIS 8 / 10
CHA 8 / 4
Progression: 1-15 Wizard, 16-40 Weapon Master.
Skills:
4 into Intimidate asap.
Pump Concentration and Lore on Wizard levels and Discipline and Lore on Weapon master levels.
At level 40, dump 21 points into Appraise, Concentration, Pick Pocket and Tumble... use the left overs as you will..
Ability points:
Put your first two points into INT to get 18 INT,
then put the rest into STR.
Wizard feats, in order:
Luck of Heroes, Dodge
Expertise
(bonus wiz feat) Extend Spell
Mobility
Spring Attack
(bonus wiz feat) Spell Focus Transmutation
Whirlwind Attack
Weapon Focus Quarterstaff
(bonus wiz feat) Greater Spell Focus Transmutation (lets you keen blunt weps)
("You have become a Staffmaster!")
Weapon Master feats, in order:
Weapon of Choice Quarterstaff
Blind Fight
Toughness
Great Fortitude
Lightning Reflexes
(bonus wm feat) Epic Weapon Focus Quarterstaff
Iron Will
(bonus wm feat) Epic Prowess
Improved Crit Quarterstaff
(bonus wm feat) Armor Skin
Epic Fortitude
(bonus wm feat) Epic Toughness I
Epic Reflexes
(bonus wm feat) Epic Toughness II
LLs:
Epic Will
Great Strength I-VI
Attacks:
3 attacks unbuffed
4 with haste
5 with tenser's transformation
6 @ 45 with tenser's transformation
7 @ 55 with tenser's transformation
unbuffed @ 40:
39/34/29
buffed @ 40:
64/59/54/64/59
buffed @ 40 with STR maxed:
65/60/55/65/60
buffed @ 60 should be:
73/68/63/73/68/63/58
Naked HPs/Saves @ 40:
HP: 470
Fort: 25
Reflex: 27
Will: 23
Keen'd Crit Range/Multiplier:
16-20 x 3
At level 60 you'll have 90% conceal and AC between 85 and 95 (maybe more), depending on gear, Druid/Cleric/Bard buffs and whether or not you use Expertise.
Some info from my previous Staffmaster build, edited slighly to keep it relevant:
highergroundpoa.proboards3.com/index.cgi?board=Tavern&action=display&n=1&thread=3080&page=1
These points in particular:
E. Spell Basics.. You have 4 spells that will be your bread and butter. The rest are important, but you should have several copies of these spells memed at any time. They are, Tenser’s Transformation. (This is the spell that makes you rock out after all) Ethereal Visage, this spell will help you greatly by level 40. If you do a straight Wiz/WM build your conceal off of this spell will be 70%, Blackstaff, for obvious reasons, and lastly perhaps the MOST important spell you have as a SM. Greater Sanctuary. IF you die, OR get dispelled, this spell will save your ass. You will have time after a rez (if your quick) to rebuff (remembering to have a few copies of your base 4 spells) OR if you get dispelled, the spell will give you the time to rebuff and not die…
F. Lastly for the basics.. A MUST have is the Mords Ring, Trade your soul for it if you have too. You will find that you can outperform a Tank build of the same level if you are buffed, Get dispelled though… You had better run.
Making scrolls of Greater Sanctuary/Mind Blank/Shadow Shield can help you get over your lack of spell slots. Unfortunately the duration of these spells when cast from a scroll is shorter, but still better than nothing.
Casting Greater Sanctuary from a scroll can be a life saver and frees up spell slots - useful when party are all dead / you died and need to rebuff / you're back from using rest ring and surrounded by monsters, or when you crashed and relogged with no spells.
Spells with a duration of 1 Turn per caster level or 1 hour etc will last long enough when cast from a scroll to be worth it. 1 round per level spells won't be.
My Gear @ 60 (best i found so far):
Hawklight Robes (10% physical immunity and some damage resistance)
Wilbur's Walking Stick (DB quarterstaff)
Clasps of the Forewarned
Ectoplasmic Weave
Ygrette's Ephemeral Locket
Xitachyl's Ruin +10
Noble boots of...
Legendary Helm of Balance (useful at level 40, the stats become less and less useful as Tenser's scales up, but the Deflection modifier is nice).
Bauphin's Bulwark (when dealing with mages / Devarials)
Immunity / Lev / Waterbreathing rings when neccessary.
Your main focus gear-wise should be damage immunity and resistance over AC as your conceal is your first line of defense and your AC will always be lower than Shield users and Monk builds. Don't be tempted to wear heavy armor (or a shield if you use a large subby) because this will completely nerf your defensive spells.
"Xitachyl's Ruin +10" is a decent (rare) wizard belt that gives you much needed spell slots for buffs - you don't really need to wear any more spell slot gear beyond this though, and doing so only takes up a slot you could have put more defensive gear in.
Having a few Dachy wiz staffs for epic warding is very useful
Lesser and Greater Spell Breach are good spells to have a few scrolls of for stripping wizards of their buffs.. (seek help from a friendly mage) once learned from a scroll you can scribe your own. Mord is better still, but you won't be able to learn it/scribe your own with only 15 levels of Wiz and 18 Int.
Here's a Staffmaster build I was knocking around and have since adapted for Maelephant.
Someone asked me if the build was posted, so here it is, with a few tweaks to compensate for the the fact that mino has a dex penalty and no con boost.
Traded all the dual weilding feats for +3 saves and some extra hitpoints from Toughness and Epic Toughness I & II.
You also get +2 AB over the dual wielding version for using just one weapon.
As a large subrace you will be able to wield your quarterstaff and one of the new non-ethereal visage and premo nerfing shields, if you manage to find one and win the roll.. (or a wiz torch)
(you might need to equip a Spider Signet for the proficiency to wear shields - you shouldn't wear any normal shields, these will nerf your defensive spells leaving you much weaker).
Race - Human
Subrace - Minotaur
Stats: (Base / Subrace mod)
STR 14 / 18
DEX 15 / 13 - need 13 dex for wm feats
CON 14
INT 16
WIS 8 / 10
CHA 8 / 4
Progression: 1-15 Wizard, 16-40 Weapon Master.
Skills:
4 into Intimidate asap.
Pump Concentration and Lore on Wizard levels and Discipline and Lore on Weapon master levels.
At level 40, dump 21 points into Appraise, Concentration, Pick Pocket and Tumble... use the left overs as you will..
Ability points:
Put your first two points into INT to get 18 INT,
then put the rest into STR.
Wizard feats, in order:
Luck of Heroes, Dodge
Expertise
(bonus wiz feat) Extend Spell
Mobility
Spring Attack
(bonus wiz feat) Spell Focus Transmutation
Whirlwind Attack
Weapon Focus Quarterstaff
(bonus wiz feat) Greater Spell Focus Transmutation (lets you keen blunt weps)
("You have become a Staffmaster!")
Weapon Master feats, in order:
Weapon of Choice Quarterstaff
Blind Fight
Toughness
Great Fortitude
Lightning Reflexes
(bonus wm feat) Epic Weapon Focus Quarterstaff
Iron Will
(bonus wm feat) Epic Prowess
Improved Crit Quarterstaff
(bonus wm feat) Armor Skin
Epic Fortitude
(bonus wm feat) Epic Toughness I
Epic Reflexes
(bonus wm feat) Epic Toughness II
LLs:
Epic Will
Great Strength I-VI
Attacks:
3 attacks unbuffed
4 with haste
5 with tenser's transformation
6 @ 45 with tenser's transformation
7 @ 55 with tenser's transformation
unbuffed @ 40:
39/34/29
buffed @ 40:
64/59/54/64/59
buffed @ 40 with STR maxed:
65/60/55/65/60
buffed @ 60 should be:
73/68/63/73/68/63/58
Naked HPs/Saves @ 40:
HP: 470
Fort: 25
Reflex: 27
Will: 23
Keen'd Crit Range/Multiplier:
16-20 x 3
At level 60 you'll have 90% conceal and AC between 85 and 95 (maybe more), depending on gear, Druid/Cleric/Bard buffs and whether or not you use Expertise.
Some info from my previous Staffmaster build, edited slighly to keep it relevant:
bort said:
Anyone looking to build a Staffmaster for the first time should read this: highergroundpoa.proboards3.com/index.cgi?board=Tavern&action=display&n=1&thread=3080&page=1
These points in particular:
dragonchyld said:
E. Spell Basics.. You have 4 spells that will be your bread and butter. The rest are important, but you should have several copies of these spells memed at any time. They are, Tenser’s Transformation. (This is the spell that makes you rock out after all) Ethereal Visage, this spell will help you greatly by level 40. If you do a straight Wiz/WM build your conceal off of this spell will be 70%, Blackstaff, for obvious reasons, and lastly perhaps the MOST important spell you have as a SM. Greater Sanctuary. IF you die, OR get dispelled, this spell will save your ass. You will have time after a rez (if your quick) to rebuff (remembering to have a few copies of your base 4 spells) OR if you get dispelled, the spell will give you the time to rebuff and not die…
F. Lastly for the basics.. A MUST have is the Mords Ring, Trade your soul for it if you have too. You will find that you can outperform a Tank build of the same level if you are buffed, Get dispelled though… You had better run.
Making scrolls of Greater Sanctuary/Mind Blank/Shadow Shield can help you get over your lack of spell slots. Unfortunately the duration of these spells when cast from a scroll is shorter, but still better than nothing.
Casting Greater Sanctuary from a scroll can be a life saver and frees up spell slots - useful when party are all dead / you died and need to rebuff / you're back from using rest ring and surrounded by monsters, or when you crashed and relogged with no spells.
Spells with a duration of 1 Turn per caster level or 1 hour etc will last long enough when cast from a scroll to be worth it. 1 round per level spells won't be.
My Gear @ 60 (best i found so far):
Hawklight Robes (10% physical immunity and some damage resistance)
Wilbur's Walking Stick (DB quarterstaff)
Clasps of the Forewarned
Ectoplasmic Weave
Ygrette's Ephemeral Locket
Xitachyl's Ruin +10
Noble boots of...
Legendary Helm of Balance (useful at level 40, the stats become less and less useful as Tenser's scales up, but the Deflection modifier is nice).
Bauphin's Bulwark (when dealing with mages / Devarials)
Immunity / Lev / Waterbreathing rings when neccessary.
Your main focus gear-wise should be damage immunity and resistance over AC as your conceal is your first line of defense and your AC will always be lower than Shield users and Monk builds. Don't be tempted to wear heavy armor (or a shield if you use a large subby) because this will completely nerf your defensive spells.
"Xitachyl's Ruin +10" is a decent (rare) wizard belt that gives you much needed spell slots for buffs - you don't really need to wear any more spell slot gear beyond this though, and doing so only takes up a slot you could have put more defensive gear in.
Having a few Dachy wiz staffs for epic warding is very useful
Lesser and Greater Spell Breach are good spells to have a few scrolls of for stripping wizards of their buffs.. (seek help from a friendly mage) once learned from a scroll you can scribe your own. Mord is better still, but you won't be able to learn it/scribe your own with only 15 levels of Wiz and 18 Int.