The not so divine slinger (40 CL) May 31, 2007 9:34:20 GMT
Post by fragment on May 31, 2007 9:34:20 GMT
Damage output is no longer a problem.
Goals: Make a full divine slinger. Get max AB out of it. Don't bother - too much - with epic spells, gets 2 of them anyway
Use any with +dex and +wis, and +con also helps. Massive +dex bonusses can be traded for no +wis bonus. Already having a feat in the feat lists helps very much.
* = small subrace, cannot wear large shields
Free: Gnome - Svirfneblin*, Hobbit*
Secret: Pixie*, Thri-Kreen
BUR: Furchin*, Erinyes, Half-Kyton, Zenythri
This build will be done with:
"Thri-Kreen" (secret subrace) - requires Human (changes Appearance)
DEX +2, INT -2, WIS +2, CHA -2, increased base movement rate - fast, free feat: Alertness, free feat: Ambidexterity, free feat: Armor Skin, free feat: Deflect Arrows, free feat: Immunity to Sleep, able to walk on quicksand , speaks Thri-kreen
Pre-epic: Luck of Heroes, Toughness, Point Blank Shot, Weapon Focus Sling, Improved Critical Sling, Rapid Shot, Zen Archery, Great Fort (or better), Blind Fight
Epic: Great Dex feats, Great Wis feats, Epic Prowess, Armor Skin, Epic Weapon Focus Sling
Legendary: LL Luck
Get dex as high as possible, wis to 19 before level 38 (and to 20 later), rest into con.
Dex 18 (20)
Wis 14 (14)
Int 8 (6)
Cha 8 (6)
Level progression, Thri-Kreen
All ability increases into DEX.
All levels are cleric levels.
Skill points go into tumble cross-class and concentration.
Read a spell focus book at level 40. I suggest abjuration, for aegis.
Cleric domains: Strength, Trickery.
For the thri-kreen - he already gets armor skin - it would look like:
1 luck, toughness
3 point blank shot
6 wf sling
9 rapid shot
12 improved crit sling
15 zen archery
18 blind fight
21 epic fort
23* great wis 1
24 epic weapon focus
26* great wis 2
27 epic prowess
29* great wis 3
30 great con 1
32* great wis 4
33 spell focus enchant
35* gsf enchant
36 great dex 1
38* esf enchant
39 great dex 2
40-60: LL luck, great dex 3,4,5,6,7,8
(This section was written before the GMW was corrected.)
Use a sling from the start, and cast spells like a cleric would up to level 15. At level 15 you get the bullets and divine slinger status. Only ever use one bullet, and use custom text macros on hotkeys instead of switching between bullets. Buy acid bullets for bandits, as fire and cold cant harm them, up to level 20. Check the buffing spells, especially important are divine power, gmw and entropic shield. Playing will become better and better now, up and including to the drow area, where you enjoy the fact that you do exotic damage. After that, the fun is essentially over.
LL areas: Buff your guys up with gmw, fw, aegis and girding. You're quite good on the defense, so act as a dex tank and pack rez scrolls beside your mass resurrect. Keep shooting bullets to avoid flat-footedness (this is big!). Find out what bullet to use on what mob, and prepare for constant switching. If there's nobody in the party lowering the SR of enemies (bard, lifethreader), use breach bullets on mobs. Also use breach on Ssith mages, they love it! Use your 5 or so harms on the mobs which have no SR and can be harmed (like scorpions in the desert). Don't bother with interposing hand or knockdown bullets, these are not practical to use.
Damage output is roughly