Post by bunnyman on Jul 10, 2007 1:34:20 GMT
Ok, this is my first build im posting. He/She is meant to be a great pre-hell character. With the right rogue gear in secondary slots (pads, tool belt, glint) and some decent rogue keys you can open any lock before hell... Openlock: 43 (skill) + 13 (focus') + 14 (dex) +50 (max bonus) + 12 (shop picks) + 20 (roll) = 152.
You will be doing 10-20 x4 crits with your double weapon, able to fear enemies with your rage and manage to get over 130 ac with a heavily offense based strengther!
If you don't have the Kolyarut subrace look below at the Kurai version if you want to try 'em out.
This isn't truely meant to be a hell character (though I personally think he/she could make it through) but if you are on *any* pre-hell run and the group needs a rogue, this would be a cooler thing to get as it has much higher offense, decent dr, higher than average strengther ac, and high enough ab for any pre-hell areas.
Pros:
-Opens pre-hell locks and disables traps
-High Hp
-High damage output
-High ac for a strengther
-Crit Immunity in rage
-With +20 saves from items all saves are 60+
-Evasion
-Can use light/medium armor to its full dex bonus potential
Cons:
-A bit short on feats
-Takes a Kolyarut to be made to do what its supposed to do
-Cant use heavy armor unless you tweak the build a little
30 Barb/3 Rogue/7 Wm (14 barb/6 wm pre-epic)
Race: Human
Subrace: Kolyarut
Weapon: Double of your choice.
Abilities:
Base/After Racial effects:
(Str) 15/20
(Dex) 17/22
(Con) 13/17
(Int) 12/14
(Wis) 8/6
(Cha) 8/6
At 60/With +12 stats from item bonus’:
(Str) 44/56 (with perm +2 item used -- rest of stat points here)
(Dex) 26/38
(Con) 23/35 (2 stat points here)
(Int) 14/26?
(Wis) 6/18
(Cha) 6/18?
Hit Points:
720+360+154+54= 1288!!!
Con Mod: 12
30 Barb: 30x(12+12)= 720
20 LL Barb: 20x(12+6)= 360
7 Wm: 7x(10+12)= 154
3 Rogue: 3x(6+12)= 54
Base Saves: (base at 60)
Fortitude:9+2+10+5+12+1+3= 42
Reflex:4+5+10+5+14+1+3= 42
Will:4+2+10+5+4+1+2+3+4+7= 42
14 Barb= Fort-9, Ref-4, Will-4
6 Wm= Fort-2, Ref-5, Will-2
20 Epic Levels= Fort-10, Ref-10, Will-10
20 Legendary Levels= Fort-5, Ref-5, Will-5
38 Dex= Fort-0, Ref-14, Will-0
34 Con= Fort-12, Ref-0, Will-0
18 Wis= Fort-0, Ref-0, Will-4
Luck of Heroes= Fort-1, Ref-1, Will-1
Iron Will= Fort-0, Ref-0, Will-2
Legendary Luck of Heroes= Fort-3, Ref-3, Will-3
Epic Will= Fort-0, Ref-0, Will-4
Legendary Will= Fort-0, Ref-0, Will-7
Skill Points: (take a barb level at 39 and rogue at 40)
Total Skill Points at 40= 302
Disable Trap: 43
Discipline: 42
Intimidate: 25
Open Lock: 43
Search: 43
Set Trap: 5
Spellcraft: 9
Spot: 43
Taunt: 0
Tumble:40
Total Skill Points at 60= 442
Disable Trap: 43 (53)
Discipline: 63 (95)
Intimidate: 63 (67)
Open Lock: 43 (70)
Search: 43 (51)
Set Trap: 5 (19)
Spellcraft: 18 (26)
Spot: 43 (47)
Taunt: 63 (67)
Tumble:40 (54)
Feats:
Free- Dodge
Free- Mobility
Free- Spring Attack
1- Exotic Weapon Proficiency
Human- Luck of Heroes
3- Expertise
6- Improved Expertise
9- Whirlwind
12- Weapon Focus
15- Improved Critical
18- Iron Will
21- Armor Skin
24- Epic Weapon Focus
27- Terrifying Rage
30- Two-Weapon Fighting
Epic Barb Feat 1- Thundering Rage
Epic Barb Feat 2- Epic Prowess
33- Ambidexterity
36- Improved-Two Weapon Fighting
39- Epic Will
42- Legendary Luck of Heroes
45- Legendary Weapon Focus
48- Epic Skill Focus: Open Lock
51- Skill Focus: Open Lock
54- Epic Skill Focus: Discipline
57- Mighty Rage
60- Legendary Will
Armor Class: (just a guide on what to expect your ac to be with just UR's, may change about 3-10 for immunities -- maybe and if a cleric is in party)
10+21+15+16+16+20+14+8+2-1= 121 – by yourself not in improved expertise.
10+21+15+16+16+20+14+8+2-1+10= 131 – by yourself in improved expertise.
10+21+15+16+16+20+14+8+2-1+10+4= 135 – in improved expertise with Girding active.
Base: 10
Armor: Ssithrak Battle Garb- 21 (3 base+18)
Shield: UR Shield- 15 (2 base+13)
Amulet: UR amulet- 16
Deflection: UR item- 16
Dodge: UR or BUR Boots+haste- 20
Dexterity Bonus: 14
Tumble: 8
Armor Skin: 2
Large Size Mod: -1
Cleric casting Girding of the Faithful: 4
If in improved expertise: 10
Attack Bonus: (at 60)
83/83/78/73/68 – 81/76 (normal weapon in mighty rage)
73/73/68/63/58 – 71/66 (normal weapon in mighty rage and improved expertise mode)
95/95/90/85/80 – 95/90 (+12 weapon in mighty rage)
85/85/80/75/70 – 85/80 (+12 weapon in mighty rage and improved expertise mode)
Pre-epic levels= 20
Epic levels= 10
Legendary levels= 15
56 Strength= 23
Superior Weapon Focus= 1
Weapon Focus= 1
Epic Weapon Focus= 2
Legendary Weapon Focus= 3
Epic Prowess= 1
Mighty Rage= 8
Large Size= -1
You will be doing 10-20 x4 crits with your double weapon, able to fear enemies with your rage and manage to get over 130 ac with a heavily offense based strengther!
If you don't have the Kolyarut subrace look below at the Kurai version if you want to try 'em out.
This isn't truely meant to be a hell character (though I personally think he/she could make it through) but if you are on *any* pre-hell run and the group needs a rogue, this would be a cooler thing to get as it has much higher offense, decent dr, higher than average strengther ac, and high enough ab for any pre-hell areas.
Pros:
-Opens pre-hell locks and disables traps
-High Hp
-High damage output
-High ac for a strengther
-Crit Immunity in rage
-With +20 saves from items all saves are 60+
-Evasion
-Can use light/medium armor to its full dex bonus potential
Cons:
-A bit short on feats
-Takes a Kolyarut to be made to do what its supposed to do
-Cant use heavy armor unless you tweak the build a little
30 Barb/3 Rogue/7 Wm (14 barb/6 wm pre-epic)
Race: Human
Subrace: Kolyarut
Weapon: Double of your choice.
Abilities:
Base/After Racial effects:
(Str) 15/20
(Dex) 17/22
(Con) 13/17
(Int) 12/14
(Wis) 8/6
(Cha) 8/6
At 60/With +12 stats from item bonus’:
(Str) 44/56 (with perm +2 item used -- rest of stat points here)
(Dex) 26/38
(Con) 23/35 (2 stat points here)
(Int) 14/26?
(Wis) 6/18
(Cha) 6/18?
Hit Points:
720+360+154+54= 1288!!!
Con Mod: 12
30 Barb: 30x(12+12)= 720
20 LL Barb: 20x(12+6)= 360
7 Wm: 7x(10+12)= 154
3 Rogue: 3x(6+12)= 54
Base Saves: (base at 60)
Fortitude:9+2+10+5+12+1+3= 42
Reflex:4+5+10+5+14+1+3= 42
Will:4+2+10+5+4+1+2+3+4+7= 42
14 Barb= Fort-9, Ref-4, Will-4
6 Wm= Fort-2, Ref-5, Will-2
20 Epic Levels= Fort-10, Ref-10, Will-10
20 Legendary Levels= Fort-5, Ref-5, Will-5
38 Dex= Fort-0, Ref-14, Will-0
34 Con= Fort-12, Ref-0, Will-0
18 Wis= Fort-0, Ref-0, Will-4
Luck of Heroes= Fort-1, Ref-1, Will-1
Iron Will= Fort-0, Ref-0, Will-2
Legendary Luck of Heroes= Fort-3, Ref-3, Will-3
Epic Will= Fort-0, Ref-0, Will-4
Legendary Will= Fort-0, Ref-0, Will-7
Skill Points: (take a barb level at 39 and rogue at 40)
Total Skill Points at 40= 302
Disable Trap: 43
Discipline: 42
Intimidate: 25
Open Lock: 43
Search: 43
Set Trap: 5
Spellcraft: 9
Spot: 43
Taunt: 0
Tumble:40
Total Skill Points at 60= 442
Disable Trap: 43 (53)
Discipline: 63 (95)
Intimidate: 63 (67)
Open Lock: 43 (70)
Search: 43 (51)
Set Trap: 5 (19)
Spellcraft: 18 (26)
Spot: 43 (47)
Taunt: 63 (67)
Tumble:40 (54)
Feats:
Free- Dodge
Free- Mobility
Free- Spring Attack
1- Exotic Weapon Proficiency
Human- Luck of Heroes
3- Expertise
6- Improved Expertise
9- Whirlwind
12- Weapon Focus
15- Improved Critical
18- Iron Will
21- Armor Skin
24- Epic Weapon Focus
27- Terrifying Rage
30- Two-Weapon Fighting
Epic Barb Feat 1- Thundering Rage
Epic Barb Feat 2- Epic Prowess
33- Ambidexterity
36- Improved-Two Weapon Fighting
39- Epic Will
42- Legendary Luck of Heroes
45- Legendary Weapon Focus
48- Epic Skill Focus: Open Lock
51- Skill Focus: Open Lock
54- Epic Skill Focus: Discipline
57- Mighty Rage
60- Legendary Will
Armor Class: (just a guide on what to expect your ac to be with just UR's, may change about 3-10 for immunities -- maybe and if a cleric is in party)
10+21+15+16+16+20+14+8+2-1= 121 – by yourself not in improved expertise.
10+21+15+16+16+20+14+8+2-1+10= 131 – by yourself in improved expertise.
10+21+15+16+16+20+14+8+2-1+10+4= 135 – in improved expertise with Girding active.
Base: 10
Armor: Ssithrak Battle Garb- 21 (3 base+18)
Shield: UR Shield- 15 (2 base+13)
Amulet: UR amulet- 16
Deflection: UR item- 16
Dodge: UR or BUR Boots+haste- 20
Dexterity Bonus: 14
Tumble: 8
Armor Skin: 2
Large Size Mod: -1
Cleric casting Girding of the Faithful: 4
If in improved expertise: 10
Attack Bonus: (at 60)
83/83/78/73/68 – 81/76 (normal weapon in mighty rage)
73/73/68/63/58 – 71/66 (normal weapon in mighty rage and improved expertise mode)
95/95/90/85/80 – 95/90 (+12 weapon in mighty rage)
85/85/80/75/70 – 85/80 (+12 weapon in mighty rage and improved expertise mode)
Pre-epic levels= 20
Epic levels= 10
Legendary levels= 15
56 Strength= 23
Superior Weapon Focus= 1
Weapon Focus= 1
Epic Weapon Focus= 2
Legendary Weapon Focus= 3
Epic Prowess= 1
Mighty Rage= 8
Large Size= -1