Guys, any thought, seen the recent updates to skills, on the skill selection of a palemaster???
It seems to me that concentration /spellcraft/discipline/craft armor are essential, with lore/appraise being useful, but what about the rest??
PMs dont need listen/craft weapon, cause they dont hit, dont need parry, cause theyre immune to criticals anyway (correct me if im wrong), dont need tumble, cause were always in heavy armor anyway, our hide/move silently is horrible because of that too, making it uselles to spend points there. Spot/search seems ok to me.. Any other ideas? We have plenty of room to spend with skill points, after all.
I may be wrong but tumble/hide/move silently dont go above certain point when u are in heavy armor, making it useless to spend points at them. Your DEX is capped at 1 too, reflecting in all dex-based skills.
hide/ms wont offer much, although dumping points into hide might make mass camo work a little better (not much tho youll be hampered by full plate+shield). ignore parry, youre already crit immune remember?