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Post by louisvilleslugger on May 13, 2007 0:58:03 GMT
A barbarian centered build. Took the terrifying rage feat because it will either "panick" a mob (paralyze) or it will give them -2 to ab and saves. This effectively gives my spell DC 2 higher. It has 1 less 9th level spell than other sorcerers. Regeneration is good. If the barbarian physical immunity takes equipment into account, it can add 4% more physical immunity on top of the stonebones (which will give 30%). Build has been tested in test chamber to level 40.
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Post by bort on May 13, 2007 1:10:38 GMT
I think you'll want to max discipline, a barb skill. edit: Hooray! that means oodles of Discipline in LLs.
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Post by FunkySwerve on May 13, 2007 16:57:20 GMT
Hooray! that means oodles of Discipline in LLs. This, and one other major perk no one seems to have realized yet, are part of the reason this quasi seemed reletively balanced to me... Funky
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Post by bort on May 13, 2007 17:05:39 GMT
Hooray! that means oodles of Discipline in LLs. This, and one other major perk no one seems to have realized yet, are part of the reason this quasi seemed reletively balanced to me... Funky Spill the beans! Please?!
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Post by FunkySwerve on May 13, 2007 17:19:15 GMT
One of the major kd checks in hell is vs. str + con... Funky
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Post by bort on May 13, 2007 18:08:06 GMT
Ah, nice! *Caster bards ascension-wide rejoice*
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Post by cathedralmaster on May 13, 2007 18:21:26 GMT
Also remember concentration is a constitution based skill.
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Post by DragonChyld on May 14, 2007 3:38:27 GMT
You realize your gonna be missing out on Plate mail right?
~ DC
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Post by bort on May 14, 2007 9:13:19 GMT
True, neither Barb or Sorcerer has proficiency with Heavy Armor. You could use a cloak of worldliness to equip it, but just don't crash or you'll come back naked
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Post by DragonChyld on May 14, 2007 13:35:57 GMT
Other than that its a pretty good build, Close to mine except mine is 20Barb/1Ftr/19Sorc.
I am taking an XP penalty but I don't have to spend a feat on Heavy Armor.
Also I dropped Terrifying Rage, Toughness, Epic Spell Pen And LL Spell Pen in order to pick up 2 more Con and Iron Will and Legendary Will.
Also Maxed Discp rather than Intimidate.
~ DC
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Post by louisvilleslugger on May 14, 2007 13:36:55 GMT
Yah, no heavy armor feat. Not a lot of flexibility with the feats, unless you're willing to have a lower CON.
I had planned to rely on the cloak of worldliness.
Discipline will be max'd during legendary levels. (80 points during legendary--63 to discipline and remainder to intimidate)
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Post by louisvilleslugger on May 18, 2007 15:03:25 GMT
Some notes so far (currently level 38)
1. Terrifying rage can swap positions w/ the Great Con 4 2. Terrifying rage is currently broken--it only works if you don't move after raging, but works very nice when it does. 3. With Tensor's Transformation and all shields up, makes a decent tank when no real tanks are available. 4. Treant: way of willow will return you to your treant form permanently instead of the golem appearance. Don't use it unless that's what you're going for.
Spell list: (Don't know if this is optimal for legendary levels, but works okay so far)
Level 1 • Endure Elements • Ice dagger • Horizikaul's boom • Mage Armor • Burning Hands
Level 2 • Stone bones • Flame Weapon • Melf's Acid Arrow • Death armor • Cat's Grace
Level 3 • GMW • Negative energy burst • Vampiric touch • Displacement
Level 4 • Elemental shield • Ice storm • Wall of Fire • Evards Black Tentacles
Level 5 • Energy buffer • Lesser spell mantle • Mestil's Acid Sheath • Ball Lightning
Level 6 • Greater Stoneskin • Tenser's transformation • Flesh to Stone
Level 7 • Bigby's grasping hand • Finger of death • Great thunderclap
Level 8 • Greater sanctuary • Horrid wilting •Mass Blindness
Level 9 • Meteor swarm • Wail of the Banshee
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Post by louisvilleslugger on May 20, 2007 14:15:54 GMT
More notes (currently level 43)
Drawbacks: -Reflex save may be the end of this build (ie. debating on retiring it). -Cannot function in desert due to sanders -Cannot go near epic dragons due to dragon breath. (1200hp+120/rd regen doesn't last long vs. 800 damage breaths)
On the plus side: -Physical damage immunity is currently very high. Taking low damage vs. slashing/pierce/bludgeon, just the exotics mainly. (low=damage taken regens almost immediately)
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Post by atomicsomething on Jun 28, 2007 14:19:00 GMT
I'm trying to set up an Accursed Pariah with Barb as control class as well. Starting with Shard Subrace and using gnome as base race. STR 10 DEX 8 (12) CON 20 (24) WIS 8 INT 10 CHA 15 (19) Gnome seems the best choice for base race -2 STR/+2CON and giving spell focus illusion for free. All stats boost gets to CON Stating at level 1 Barb, 11 Sorc, 8 Barb, 8 Sorc, 11 Barb, 1 Sorc 1 : Thoughness 3 : Spell Focus Transmutation 6 : Greater Spell Focus Transmutation 9 : Still Spell 12 : Greater Spell Focus Illusion 15 : Spell Penetration 18 : Greater Spell Penetration 21 : Great CON 24 : Great CON 27 : Great CON 30 : Great CON 33 : Great CON 36 : Great CON 39 : Epic Spell Focus Illusion Skill points : 42 @level 39 in Discipline 43 @level 40 in Concentration (this toon have Barb for control class, it's not possible to boost it more). 20 @level 40 in Tumble Continue to raise discipline and Tumble during LL. Stats at 40 are : STR : 10 DEX : 6 CON : 40 WIS : 8 INT : 10 CHA : 19 For legendary levels : Reading Necro Book. All Stats to CON Feats : Legendary Spell Focus Illusion Legendary Spell Focus Necro Epic Spell Focus Trans Epic Spell Penetration Legendary Spell Penetration Iron Will Legendary Will Final Stats are : STR : 14 DEX : 10 CON : 54 WIS : 8 INT : 10 CHA : 19 Final Saves (with gears) should be : Fort : 67 Will : 59 Refl : 47 Pro : Good Spell Penetration Under Rage (66 base) Good DC : Should be the same as the other BUR casters. Plenty of Hps. Should be 1200 @60 without gears. Fort and Will saves out of threat range in most of the cases. Con : Reflex Saves ... Lack of Metamagic feats. Low Concentration. Feel Free to comment (School choices, i'm really not sure).
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