Post by mescalino on Apr 18, 2007 17:01:26 GMT
Orginal design goes to Wildeyes on the bioware site.
Will this type of build work on HG?
Race: Human
Alignment: True Neutral or Chaotic Neutral
Classes: Bard/Red Dragon Disciple/Pale Master, 10/10/20
STARTING STATS~
Str: 16
Dex: 12
Con: 14
Int: 12
Wis: 8
Cha: 14
END STATS~
Str: 34 [+10 level stat bonuses, +8 DD bonus]
Dex: 12
Con: 16 [+2 DD bonus]
Int: 14 [+2 DD bonus]
Wis: 8
Cha: 16 [+2 DD bonus]
LEVEL PROGESSION~
Lv 1-9 [Bard]
Lv 10-19 [Dragon Disciple]
Lv 20-39 [Pale Master]
Lv 40 [Bard]
NOTE: Follow the level progession EXACTLY.
SPELLS~
Spell Level 0 (4 castings)~
Cure Light Wounds
Resistance
Light
Daze
Flare
Spell Level 1 (5 castings)~
Lesser Dispell
Amplify
Balagarn's Iron Horn
Cure Light Wounds
Spell Level 2 (5 castings)~
Darkness
Ultravision
See Invisibility
Silence
Spell Level 3 (5 castings)~
Keen Edge
Find Traps
Wounding Whispers
Haste
Spell Level 4 (4 castings)~
Improved Invisibility
War Cry
FEATS~
Lv 1: Heavy Armor Proficiency
Lv 1: Weapon Provficiency: Martial
Lv 3: Power Attack
Lv 6: Cleave
Lv 9: Curse Song
Lv 12: Improved Critical: Greatsword
Lv 15: Knockdown
Lv 18: Great Cleave
Lv 21: Improved Knockdown
Lv 24: Overwhelming Critical
Lv 27: Devastating Critical
Lv 30: Armor Skin
Lv 32: Energy Resistance Acid [Pale Master Bonus Feat]
Lv 33: Weapon Focus: Greatsword
Lv 35: Epic Warding [Pale Master Bonus Feat]
Lv 36: Epic Weapon Focus
Lv 38: Epic Mage Armor [Pale Master Bonus Feat]
Lv 39: Epic Prowess
SKILLS (221 points total)~
Concentration: 43
Discipline: 43
Lore: 8
Perform: 12
Spellcraft: 43
Taunt: 32
Tumble: 40
NOTE: Update these skills as you can, putting them into Concentration and Spellcraft after level 9 Bard until the last Bard level at 40, then put the stored skill points into Discipline, Taunt, and Tumble.
NOTE: The Avatar absolutely MUST have the following skills ranks at the corresponding levels:
Level 9: Lore 8 (For Dragon Disciple)
Level 35: Spellcraft 34 (For Epic Spells)
VITALS~
Attack Bonus: 39/34/29 (With a mundane Greatsword equipped)
Armor Class: 37 (completely naked; NO gear and NO spells)
Hit Points: 422
Saving Throws: Fortitude 25, Reflex 20, Will 24 (+9 against spells from Spellcraft bonus)
Special:
Darkvision
Immunity to Critical Hits
Immunity to Fire
Immunity to Hold
Immunity to Paralysis
Immunity to Sleep
DC 19, 30' cone, 6d10 damage fire breath 1x day
Summon Skeleton Chieftain 1x per day
Summon Wraith 2x per day
Summon Skeleton Blackguard 1x per day
DC 24 Paralyzation Touch 6x per day
DC 22 Death Touch 3x per day
10 Bard Songs that give the following boosts:
+2 Attack Bonus
+2 Damage
+1 All Saving Throws
+1 Skill Checks
+8 Temporary Hitpoints
NOTE: Curse Song will do the exact reverse against the enemy, effectively doubling the Bard Song effect if both it and Curse Song are used simultaneously.
Possible changes can be taking exotic an focusing in Bastard sword.
What do you think?
Will this type of build work on HG?
Race: Human
Alignment: True Neutral or Chaotic Neutral
Classes: Bard/Red Dragon Disciple/Pale Master, 10/10/20
STARTING STATS~
Str: 16
Dex: 12
Con: 14
Int: 12
Wis: 8
Cha: 14
END STATS~
Str: 34 [+10 level stat bonuses, +8 DD bonus]
Dex: 12
Con: 16 [+2 DD bonus]
Int: 14 [+2 DD bonus]
Wis: 8
Cha: 16 [+2 DD bonus]
LEVEL PROGESSION~
Lv 1-9 [Bard]
Lv 10-19 [Dragon Disciple]
Lv 20-39 [Pale Master]
Lv 40 [Bard]
NOTE: Follow the level progession EXACTLY.
SPELLS~
Spell Level 0 (4 castings)~
Cure Light Wounds
Resistance
Light
Daze
Flare
Spell Level 1 (5 castings)~
Lesser Dispell
Amplify
Balagarn's Iron Horn
Cure Light Wounds
Spell Level 2 (5 castings)~
Darkness
Ultravision
See Invisibility
Silence
Spell Level 3 (5 castings)~
Keen Edge
Find Traps
Wounding Whispers
Haste
Spell Level 4 (4 castings)~
Improved Invisibility
War Cry
FEATS~
Lv 1: Heavy Armor Proficiency
Lv 1: Weapon Provficiency: Martial
Lv 3: Power Attack
Lv 6: Cleave
Lv 9: Curse Song
Lv 12: Improved Critical: Greatsword
Lv 15: Knockdown
Lv 18: Great Cleave
Lv 21: Improved Knockdown
Lv 24: Overwhelming Critical
Lv 27: Devastating Critical
Lv 30: Armor Skin
Lv 32: Energy Resistance Acid [Pale Master Bonus Feat]
Lv 33: Weapon Focus: Greatsword
Lv 35: Epic Warding [Pale Master Bonus Feat]
Lv 36: Epic Weapon Focus
Lv 38: Epic Mage Armor [Pale Master Bonus Feat]
Lv 39: Epic Prowess
SKILLS (221 points total)~
Concentration: 43
Discipline: 43
Lore: 8
Perform: 12
Spellcraft: 43
Taunt: 32
Tumble: 40
NOTE: Update these skills as you can, putting them into Concentration and Spellcraft after level 9 Bard until the last Bard level at 40, then put the stored skill points into Discipline, Taunt, and Tumble.
NOTE: The Avatar absolutely MUST have the following skills ranks at the corresponding levels:
Level 9: Lore 8 (For Dragon Disciple)
Level 35: Spellcraft 34 (For Epic Spells)
VITALS~
Attack Bonus: 39/34/29 (With a mundane Greatsword equipped)
Armor Class: 37 (completely naked; NO gear and NO spells)
Hit Points: 422
Saving Throws: Fortitude 25, Reflex 20, Will 24 (+9 against spells from Spellcraft bonus)
Special:
Darkvision
Immunity to Critical Hits
Immunity to Fire
Immunity to Hold
Immunity to Paralysis
Immunity to Sleep
DC 19, 30' cone, 6d10 damage fire breath 1x day
Summon Skeleton Chieftain 1x per day
Summon Wraith 2x per day
Summon Skeleton Blackguard 1x per day
DC 24 Paralyzation Touch 6x per day
DC 22 Death Touch 3x per day
10 Bard Songs that give the following boosts:
+2 Attack Bonus
+2 Damage
+1 All Saving Throws
+1 Skill Checks
+8 Temporary Hitpoints
NOTE: Curse Song will do the exact reverse against the enemy, effectively doubling the Bard Song effect if both it and Curse Song are used simultaneously.
Possible changes can be taking exotic an focusing in Bastard sword.
What do you think?